Player Matchup

Ymir
Ymir
Bronze III
dlr140
Ymir
Bronze III
Level 107
God Stats
13W - 5L
1,263 SR
Queue Stats
105W - 75L
1,440 MMR
Party 1
Fenrir
Fenrir
Bronze III
gsmanu9
Fenrir
Bronze III
Level 97
God Stats
5W - 0L
1,500 SR
Queue Stats
97W - 69L
1,440 MMR
Party 1
Scylla
Scylla
Bronze III
vicperfer2
Scylla
Bronze III
Level 101
God Stats
13W - 5L
1,500 SR
Queue Stats
100W - 75L
1,440 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 102
1,421 SR
1,440 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,590 SR
1,462 MMR
Cerberus
Cerberus
Bronze III
DawnOfAphrodite
Cerberus
Bronze III
Level 145
God Stats
43W - 35L
1,500 SR
Queue Stats
268W - 353L
1,500 MMR
Solo
Neith
Neith
Silver II
Kaasah
Neith
Silver II
Level 108
God Stats
8W - 16L
1,769 SR
Queue Stats
287W - 337L
1,431 MMR
Solo
Discordia
Discordia
Bronze III
Narko_1985
Discordia
Bronze III
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
dlr140
Ymir
16
4 / 3 / 6
11,454
674
7,659
15,079
12,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
gsmanu9
Fenrir
15
7 / 3 / 8
11,876
699
12,169
12,441
9,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
vicperfer2
Scylla
16
7 / 3 / 6
12,312
724
15,516
10,524
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
CthulhuKumbhakarnaThothAphroditeChaac

VS

Bans
PersephoneKhepriSkadiTsukuyomiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
3 / 6 / 6
11,828
696
8,098
20,079
19,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Kaasah
Neith
14
3 / 8 / 5
11,455
674
9,818
12,294
4,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Narko_1985
Discordia
13
3 / 4 / 3
10,654
627
10,433
10,091
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
18
Kills
9
9
Deaths
18
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
3
6
6
1
L
Neith
Kaasah
Neith
3
8
5
0.69
L
Discordia
Narko_1985
Discordia
3
4
3
1.13
W
Ymir
dlr140
Ymir
4
3
6
2.33
W
Fenrir
gsmanu9
Fenrir
7
3
8
3.67
W
Scylla
vicperfer2
Scylla
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,344
Damage
28,349
38,044
Taken
42,464
24,642
Mitigated
28,351
9,596
Healing
7,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
8,098
729
0
4,122
20,079
19,903
179
12,510
7,065
36,437
0
L
Neith
Kaasah
Neith
9,818
4,262
0
1,645
12,294
4,648
1,295
5,867
6,000
0
46,428
L
Discordia
Narko_1985
Discordia
10,433
131
0
1,443
10,091
3,800
48
4,100
5,637
37,040
0
W
Ymir
dlr140
Ymir
7,659
1,765
0
5,014
15,079
12,039
598
5,893
8,989
48,994
0
W
Fenrir
gsmanu9
Fenrir
12,169
4,537
0
2,843
12,441
9,409
0
5,371
6,918
0
42,723
W
Scylla
vicperfer2
Scylla
15,516
439
0
1,739
10,524
3,194
830
6,606
3,515
68,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,642
Gold Earned
33,937
219
Minions Killed
205
0
Camps Cleared
0
898,634
Distance Traveled
819,319
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,828
696
67
4
0
272,960
4
L
Neith
11,455
674
75
4
0
250,633
2
L
Discordia
10,654
627
63
4
0
295,726
0
W
Ymir
11,454
674
69
4
0
290,920
2
W
Fenrir
11,876
699
50
3
0
303,647
1
W
Scylla
12,312
724
100
6
0
304,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role