Player Matchup

Olorun
Olorun
Dyr_Kral
Olorun
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
216W - 168L
1,117 Elo+
Party 3
Aphrodite
Aphrodite
Evaene
Aphrodite
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 42L
1,282 Elo+
Solo
Da Ji
Da Ji
GundamUnicorn18
Da Ji
Level 115
God Stats
11W - 4L
1,500 SR
Queue Stats
379W - 363L
1,431 Elo+
Party 3
Medusa
Medusa
H0lderOfHope
Medusa
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 99L
1,373 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SWereGarurumon
Cu Chulainn
Level 86
God Stats
3W - 2L
1,298 SR
Queue Stats
98W - 87L
1,041 Elo+
Party 3
Team Averages
Level 111
1,460 SR
1,249 Elo+

VS

Team Averages
Level 88
1,445 SR
1,387 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LionWins
Cthulhu
Level 140
God Stats
9W - 6L
1,457 SR
Queue Stats
10W - 7L
1,315 Elo+
Solo
The Morrigan
The Morrigan
LordHeliz
The Morrigan
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Portgas_D_Ace012
Sun Wukong
Level 65
God Stats
10W - 7L
1,268 SR
Queue Stats
109W - 111L
1,290 Elo+
Party 2
Chiron
Chiron
TailRadish
Chiron
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
208W - 166L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dyr_Kral
Olorun
16
1 / 4 / 0
9,357
446
8,736
15,449
7,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Evaene
Aphrodite
15
1 / 3 / 1
9,119
434
6,343
16,059
9,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
4 / 4 / 2
9,811
467
11,149
17,109
7,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
15
1 / 5 / 3
9,720
463
5,898
14,009
7,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
SWereGarurumon
Cu Chulainn
18
5 / 3 / 0
11,099
529
11,926
25,621
13,088
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
4 / 3 / 6
10,691
509
7,639
18,344
6,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
LionWins
Cthulhu
16
5 / 2 / 9
10,841
516
14,140
17,050
15,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
LordHeliz
The Morrigan
17
2 / 4 / 7
10,752
512
10,912
7,458
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Portgas_D_Ace012
Sun Wukong
19
3 / 2 / 4
12,185
580
13,880
14,281
15,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chiron
TailRadish
Chiron
18
5 / 2 / 3
11,512
548
15,576
15,177
5,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
12
Kills
19
19
Deaths
13
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
3
6
2.33
L
Olorun
Dyr_Kral
Olorun
1
4
0
0.25
L
Aphrodite
Evaene
Aphrodite
1
3
1
0.5
L
4
4
2
1.25
L
Medusa
1
5
3
0.5
W
Cthulhu
LionWins
Cthulhu
5
2
9
4.75
W
The Morrigan
LordHeliz
The Morrigan
2
4
7
1.38
W
Sun Wukong
Portgas_D_Ace012
Sun Wukong
3
2
4
2.5
L
Cu Chulainn
SWereGarurumon
Cu Chulainn
5
3
0
1.67
W
Chiron
TailRadish
Chiron
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,052
Damage
62,147
88,247
Taken
72,310
46,301
Mitigated
46,415
37,514
Healing
25,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,639
3,133
0
8,653
18,344
6,936
0
1,893
16,451
0
74,219
L
Olorun
Dyr_Kral
Olorun
8,736
4,531
627
5,511
15,449
7,927
0
4,132
11,317
70,383
0
L
Aphrodite
Evaene
Aphrodite
6,343
292
3,168
9,052
16,059
9,786
47
4,599
11,435
47,773
0
L
11,149
2,909
0
6,138
17,109
7,769
0
4,120
12,924
0
67,949
L
Medusa
5,898
2,393
0
2,506
14,009
7,731
989
7,267
6,698
4,694
66,176
W
Cthulhu
LionWins
Cthulhu
14,140
477
426
1,467
17,050
15,072
543
5,685
11,365
41,271
0
W
The Morrigan
LordHeliz
The Morrigan
10,912
1,541
281
1,037
7,458
3,116
50
554
6,904
71,047
0
W
Sun Wukong
Portgas_D_Ace012
Sun Wukong
13,880
2,959
0
2,038
14,281
15,546
891
543
13,738
0
85,730
L
Cu Chulainn
SWereGarurumon
Cu Chulainn
11,926
2,825
0
10,512
25,621
13,088
24
4,934
20,062
0
71,949
W
Chiron
TailRadish
Chiron
15,576
7,192
1,640
10,448
15,177
5,745
2,244
6,762
8,412
0
94,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,106
Gold Earned
55,981
563
Minions Killed
624
0
Camps Cleared
0
1,886,639
Distance Traveled
2,087,251
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,691
509
117
6
0
462,710
2
L
Olorun
9,357
446
135
6
0
353,188
0
L
Aphrodite
9,119
434
68
3
0
403,264
4
L
Da Ji
9,811
467
106
5
0
425,314
9
L
Medusa
9,720
463
127
6
0
351,024
4
W
Cthulhu
10,841
516
58
3
0
442,546
9
W
The Morrigan
10,752
512
135
6
0
364,826
1
W
Sun Wukong
12,185
580
178
8
0
421,087
0
L
Cu Chulainn
11,099
529
127
6
0
353,849
2
W
Chiron
11,512
548
136
6
0
396,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role