Player Matchup

Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
SpiderMonkeyDuo
Horus
Silver I
Level 86
God Stats
1W - 1L
1,733 SR
Queue Stats
62W - 67L
1,635 MMR
Solo
Apollo
Apollo
Silver I
eswampy
Apollo
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Silver I
izaya93
Eset
Silver I
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
511W - 504L
1,635 MMR
Solo
Ymir
Ymir
Silver I
lVlage
Ymir
Silver I
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 169L
1,635 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,547 SR
1,581 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,500 SR
1,609 MMR
Erlang Shen
Erlang Shen
Gold V
 
Erlang Shen
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Apexula
Neith
Bronze III
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 17L
1,551 MMR
Party 1
Ganesha
Ganesha
Silver I
BigBootyBellona
Ganesha
Silver I
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 20L
1,634 MMR
Solo
Janus
Janus
Silver I
DanielNaiden
Janus
Silver I
Level 160
God Stats
11W - 15L
1,500 SR
Queue Stats
195W - 189L
1,634 MMR
Solo
Mercury
Mercury
Gold IV
Kllixo
Mercury
Gold IV
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 18L
1,725 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
5
0 / 1 / 0
3,028
606
609
2,781
518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 1 / 0
3,148
630
554
2,376
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
eswampy
Apollo
4
0 / 0 / 0
2,998
600
910
2,021
285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Eset
izaya93
Eset
1
0 / 0 / 0
909
182
0
0
0
Ymir
lVlage
Ymir
4
0 / 1 / 0
2,804
561
143
2,916
694
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
TsukuyomiCu ChulainnCthulhuDanzaburouArachne

VS

Bans
PersephoneKing ArthurCupidNu WaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
6
1 / 0 / 0
3,928
786
1,175
2,296
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Neith
Apexula
Neith
5
1 / 0 / 1
3,346
669
2,518
1,136
258
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 0 / 2
3,425
685
391
2,482
1,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

5
1 / 0 / 0
3,455
691
241
1,553
266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
Kllixo
Mercury
6
0 / 0 / 0
3,340
668
0
870
570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
3
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
Erlang Shen
 
Erlang Shen
1
0
0
1
W
Neith
Apexula
Neith
1
0
1
1.5
W
0
0
2
1
W
1
0
0
1
W
Mercury
Kllixo
Mercury
0
0
0
0
L
0
1
0
0
L
Apollo
eswampy
Apollo
0
0
0
0
L
Eset
izaya93
Eset
0
0
0
0
L
Ymir
lVlage
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,216
Damage
4,325
10,094
Taken
8,337
3,154
Mitigated
3,785
4,187
Healing
3,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
609
182
0
814
2,781
518
0
277
2,462
0
8,669
W
Erlang Shen
 
Erlang Shen
1,175
450
0
1,256
2,296
1,662
0
32
2,264
2,732
11,680
W
Neith
Apexula
Neith
2,518
1,058
0
147
1,136
258
0
78
1,058
0
14,875
W
391
0
0
1,551
2,482
1,029
0
65
2,417
9,395
0
W
241
0
0
470
1,553
266
0
0
1,553
12,489
0
W
Mercury
Kllixo
Mercury
0
0
0
0
870
570
0
0
870
1,701
9,228
L
554
408
0
971
2,376
1,657
0
96
2,280
1,554
8,487
L
Apollo
eswampy
Apollo
910
632
0
772
2,021
285
0
156
1,865
0
10,971
L
Eset
izaya93
Eset
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
lVlage
Ymir
143
0
225
1,405
2,916
694
0
157
2,759
6,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,887
Gold Earned
17,494
81
Minions Killed
140
0
Camps Cleared
0
355,859
Distance Traveled
474,108
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,028
606
23
5
0
106,567
2
W
Erlang Shen
3,928
786
37
7
0
90,108
0
W
Neith
3,346
669
43
9
0
83,929
0
W
Ganesha
3,425
685
2
0
0
91,127
2
W
Janus
3,455
691
24
5
0
104,699
2
W
Mercury
3,340
668
34
7
0
104,245
1
L
Horus
3,148
630
20
4
0
95,157
3
L
Apollo
2,998
600
25
5
0
79,107
2
L
Eset
909
182
0
0
0
0
0
L
Ymir
2,804
561
13
3
0
75,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role