Player Matchup

Rama
Rama
Silver I
Cjt20XI
Rama
Silver I
Level 123
God Stats
2W - 6L
1,715 SR
Queue Stats
306W - 291L
1,547 MMR
Solo
Guan Yu
Guan Yu
Silver II
DaBuzzinGrim
Guan Yu
Silver II
Level 99
God Stats
20W - 18L
1,500 SR
Queue Stats
276W - 270L
1,547 MMR
Solo
Ah Puch
Ah Puch
Silver I
KrosaChamp
Ah Puch
Silver I
Level 143
God Stats
7W - 12L
1,543 SR
Queue Stats
67W - 76L
1,547 MMR
Solo
The Morrigan
The Morrigan
Silver I
Nous SKUM
The Morrigan
Silver I
Level 158
God Stats
8W - 3L
1,500 SR
Queue Stats
215W - 217L
1,539 MMR
Party 1
Fenrir
Fenrir
Silver II
Zoraos_
Fenrir
Silver II
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
11W - 8L
1,551 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,552 SR
1,546 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,561 SR
1,546 MMR
Cu Chulainn
Cu Chulainn
Silver I
BlazeArcticP
Cu Chulainn
Silver I
Level 126
God Stats
13W - 7L
1,738 SR
Queue Stats
380W - 406L
1,544 MMR
Solo
Scylla
Scylla
Silver I
ControllFreak456
Scylla
Silver I
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
174W - 203L
1,595 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
Stret4d
Cabrakan
Bronze III
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
161W - 198L
1,500 MMR
Party 2
Apollo
Apollo
Silver I
brotothedeckard
Apollo
Silver I
Level 82
God Stats
23W - 18L
1,566 SR
Queue Stats
215W - 202L
1,548 MMR
Solo
Kali
Kali
Silver I
cant-stop-me-18
Kali
Silver I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
385W - 371L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Cjt20XI
Rama
20
11 / 1 / 17
13,304
578
19,460
15,905
6,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Guan Yu
DaBuzzinGrim
Guan Yu
16
2 / 2 / 20
11,497
500
7,977
22,855
25,717
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
KrosaChamp
Ah Puch
19
10 / 2 / 12
13,322
579
17,412
13,311
6,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
Nous SKUM
The Morrigan
20
5 / 5 / 20
13,281
577
13,884
12,271
8,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Zoraos_
Fenrir
20
13 / 3 / 8
13,317
579
22,240
21,325
19,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
DanzaburouHadesTsukuyomiSetYemoja

VS

Bans
ArachneCupidBellonaBakasuraFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BlazeArcticP
Cu Chulainn
17
1 / 7 / 3
10,384
451
8,489
22,727
25,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 8 / 0
10,525
458
6,334
14,437
4,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
Stret4d
Cabrakan
15
4 / 10 / 2
10,501
457
11,344
22,685
17,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
2 / 6 / 2
10,232
445
12,237
17,918
7,346
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 10 / 6
11,215
488
13,360
21,697
11,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
26
41
Kills
13
13
Deaths
41
77
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BlazeArcticP
Cu Chulainn
1
7
3
0.36
W
Rama
Cjt20XI
Rama
11
1
17
19.5
L
2
8
0
0.25
W
Guan Yu
DaBuzzinGrim
Guan Yu
2
2
20
6
W
Ah Puch
KrosaChamp
Ah Puch
10
2
12
8
W
The Morrigan
Nous SKUM
The Morrigan
5
5
20
3
L
Cabrakan
Stret4d
Cabrakan
4
10
2
0.5
W
Fenrir
Zoraos_
Fenrir
13
3
8
5.67
L
2
6
2
0.5
L
4
10
6
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,973
Damage
51,764
85,667
Taken
99,464
66,080
Mitigated
66,789
25,877
Healing
14,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BlazeArcticP
Cu Chulainn
8,489
1,662
0
3,269
22,727
25,068
223
6,112
16,615
4,545
54,909
W
Rama
Cjt20XI
Rama
19,460
13,019
0
7,063
15,905
6,592
5,817
4,204
11,635
0
90,477
L
6,334
92
0
480
14,437
4,977
282
6,605
7,832
62,589
0
W
Guan Yu
DaBuzzinGrim
Guan Yu
7,977
1,018
3,492
7,854
22,855
25,717
650
6,707
16,018
0
38,881
W
Ah Puch
KrosaChamp
Ah Puch
17,412
1,236
0
804
13,311
6,013
1,943
2,507
10,760
86,651
0
W
The Morrigan
Nous SKUM
The Morrigan
13,884
4,040
0
2,242
12,271
8,256
2,206
1,546
10,681
97,610
3,903
L
Cabrakan
Stret4d
Cabrakan
11,344
1,311
0
3,484
22,685
17,817
0
5,518
17,167
34,543
0
W
Fenrir
Zoraos_
Fenrir
22,240
6,895
0
4,422
21,325
19,502
1,203
3,815
17,465
4,422
66,198
L
12,237
8,625
0
3,455
17,918
7,346
878
4,318
13,600
0
82,247
L
13,360
6,547
0
3,862
21,697
11,581
0
7,511
14,186
7,322
50,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,721
Gold Earned
52,857
560
Minions Killed
502
0
Camps Cleared
0
2,087,815
Distance Traveled
1,814,165
34
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,384
451
107
5
0
360,781
2
W
Rama
13,304
578
126
5
0
408,825
2
L
Scylla
10,525
458
137
6
0
366,747
2
W
Guan Yu
11,497
500
58
3
0
466,942
6
W
Ah Puch
13,322
579
113
5
0
405,650
16
W
The Morrigan
13,281
577
148
6
0
399,269
2
L
Cabrakan
10,501
457
37
2
0
342,067
3
W
Fenrir
13,317
579
115
5
0
407,129
8
L
Apollo
10,232
445
135
6
0
392,759
4
L
Kali
11,215
488
86
4
0
351,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role