Player Matchup

Hun Batz
Hun Batz
BadooPL
Hun Batz
Level 141
God Stats
2W - 2L
1,749 SR
Queue Stats
32W - 39L
1,797 Elo+
Party 2
Sylvanus
Sylvanus
DreadArchangel1
Sylvanus
Level 140
God Stats
17W - 12L
1,268 SR
Queue Stats
275W - 254L
1,567 Elo+
Party 2
Anhur
Anhur
KinkyFrys
Anhur
Level 128
God Stats
11W - 2L
1,715 SR
Queue Stats
79W - 50L
1,697 Elo+
Party 2
Sol
Sol
SK I MAESTRO
Sol
Level 146
God Stats
6W - 5L
1,500 SR
Queue Stats
276W - 191L
1,654 Elo+
Party 2
Erlang Shen
Erlang Shen
ct1O8
Erlang Shen
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
263W - 248L
1,182 Elo+
Party 2
Team Averages
Level 133
1,547 SR
1,579 Elo+

VS

Team Averages
Level 138
1,500 SR
1,750 Elo+
Sobek
Sobek
Chief Jabari
Sobek
Level 153
God Stats
6W - 5L
1,500 SR
Queue Stats
165W - 162L
1,886 Elo+
Solo
Hou Yi
Hou Yi
Chronic Rain
Hou Yi
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 57L
1,500 Elo+
Solo
Merlin
Merlin
Ionixa
Merlin
Level 69
God Stats
22W - 14L
1,500 SR
Queue Stats
376W - 327L
1,753 Elo+
Party 1
Thor
Thor
JustifiedOtaku
Thor
Level 158
God Stats
1W - 6L
1,500 SR
Queue Stats
225W - 212L
1,859 Elo+
Party 1
King Arthur
King Arthur
TheMorrighan
King Arthur
Level 153
God Stats
3W - 5L
1,500 SR
Queue Stats
173W - 167L
1,753 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BadooPL
Hun Batz
13
2 / 0 / 6
7,877
606
5,778
8,394
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
11
3 / 1 / 6
7,324
563
4,914
11,472
8,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anhur
KinkyFrys
Anhur
14
6 / 0 / 2
8,237
634
9,046
6,258
3,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
3 / 2 / 5
7,975
613
10,939
8,671
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
ct1O8
Erlang Shen
14
3 / 0 / 1
8,633
664
6,379
8,792
6,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,320
486
5,754
12,202
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
11
0 / 3 / 2
6,562
505
3,703
9,505
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
Ionixa
Merlin
11
1 / 0 / 0
6,451
496
4,889
7,338
2,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

10
1 / 5 / 1
6,323
486
3,031
11,081
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
TheMorrighan
King Arthur
11
0 / 5 / 0
6,528
502
5,799
11,341
8,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
17
Kills
3
3
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BadooPL
Hun Batz
2
0
6
5
L
1
4
2
0.5
L
Hou Yi
0
3
2
0.33
W
Sylvanus
3
1
6
6
L
Merlin
Ionixa
Merlin
1
0
0
1
L
1
5
1
0.3
W
Anhur
KinkyFrys
Anhur
6
0
2
7
W
3
2
5
2.75
L
King Arthur
TheMorrighan
King Arthur
0
5
0
0
W
Erlang Shen
ct1O8
Erlang Shen
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,056
Damage
23,176
43,587
Taken
51,467
26,168
Mitigated
23,559
20,789
Healing
18,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BadooPL
Hun Batz
5,778
1,474
0
4,046
8,394
2,688
388
1,787
6,582
0
55,300
L
5,754
742
0
5,276
12,202
6,914
0
5,771
6,431
17,235
0
L
Hou Yi
3,703
1,605
0
3,271
9,505
2,805
477
5,699
3,806
0
41,828
W
Sylvanus
4,914
1,058
3,034
4,686
11,472
8,345
69
4,922
6,525
16,003
0
L
Merlin
Ionixa
Merlin
4,889
361
0
2,669
7,338
2,783
0
2,322
5,016
37,315
0
L
3,031
575
0
4,013
11,081
2,848
0
1,649
9,432
0
36,188
W
Anhur
KinkyFrys
Anhur
9,046
3,441
0
1,110
6,258
3,745
1,204
2,072
4,186
4,059
51,187
W
10,939
4,670
0
3,232
8,671
4,487
1,097
1,862
6,809
59,290
0
L
King Arthur
TheMorrighan
King Arthur
5,799
1,102
0
3,691
11,341
8,209
0
1,232
10,109
0
38,731
W
Erlang Shen
ct1O8
Erlang Shen
6,379
2,929
0
4,681
8,792
6,903
168
0
8,396
4,202
50,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,046
Gold Earned
32,184
459
Minions Killed
350
0
Camps Cleared
0
1,311,781
Distance Traveled
1,212,392
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,877
606
105
8
0
304,653
4
L
Sobek
6,320
486
17
1
0
268,971
6
L
Hou Yi
6,562
505
87
7
0
243,870
0
W
Sylvanus
7,324
563
23
2
0
248,284
3
L
Merlin
6,451
496
85
7
0
223,476
0
L
Thor
6,323
486
75
6
0
229,994
0
W
Anhur
8,237
634
99
8
0
256,855
5
W
Sol
7,975
613
105
8
0
240,028
5
L
King Arthur
6,528
502
86
7
0
246,081
0
W
Erlang Shen
8,633
664
127
10
0
261,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role