Player Matchup

Hachiman
Hachiman
AvABloodHound
Hachiman
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
DiSenpai
Ganesha
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
76W - 67L
1,309 Elo+
Party 4
Achilles
Achilles
Klonuash
Achilles
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,555 Elo+
Party 4
The Morrigan
The Morrigan
SlapperWinky
The Morrigan
Level 89
God Stats
8W - 11L
1,500 SR
Queue Stats
87W - 94L
1,334 Elo+
Party 1
Fenrir
Fenrir
ThatFalloutguy
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,189 Elo+
Party 1
Team Averages
Level 71
1,500 SR
1,377 Elo+

VS

Team Averages
Level 81
1,502 SR
1,468 Elo+
Arachne
Arachne
BukkakePro
Arachne
Level 83
God Stats
10W - 3L
1,701 SR
Queue Stats
197W - 174L
1,595 Elo+
Party 2
Danzaburou
Danzaburou
MagicHerrie
Danzaburou
Level 27
God Stats
5W - 8L
1,510 SR
Queue Stats
44W - 61L
1,326 Elo+
Party 3
Amaterasu
Amaterasu
Teeeo
Amaterasu
Level 29
God Stats
9W - 7L
1,300 SR
Queue Stats
224W - 197L
1,490 Elo+
Party 2
Ne Zha
Ne Zha
fajardi
Ne Zha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
magicgast
Janus
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 24L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AvABloodHound
Hachiman
14
6 / 5 / 5
8,697
483
10,379
13,553
4,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
DiSenpai
Ganesha
12
1 / 3 / 7
8,076
449
5,057
11,593
12,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Klonuash
Achilles
14
1 / 3 / 0
7,716
429
3,113
12,980
9,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
SlapperWinky
The Morrigan
13
5 / 7 / 2
8,869
493
7,123
7,583
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 6 / 3
8,220
457
5,652
14,129
7,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BukkakePro
Arachne
18
13 / 2 / 0
11,653
647
10,787
12,021
8,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
MagicHerrie
Danzaburou
14
3 / 8 / 1
9,849
547
6,481
11,640
3,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Teeeo
Amaterasu
16
2 / 2 / 5
10,214
567
9,682
8,782
7,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
fajardi
Ne Zha
13
1 / 3 / 10
8,889
494
4,768
11,936
6,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
magicgast
Janus
17
5 / 3 / 4
10,779
599
7,355
10,778
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
18
Kills
24
24
Deaths
18
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AvABloodHound
Hachiman
6
5
5
1.7
W
Arachne
BukkakePro
Arachne
13
2
0
6.5
L
Ganesha
DiSenpai
Ganesha
1
3
7
1.5
L
Achilles
Klonuash
Achilles
1
3
0
0.33
W
Danzaburou
MagicHerrie
Danzaburou
3
8
1
0.44
L
The Morrigan
SlapperWinky
The Morrigan
5
7
2
0.86
W
Amaterasu
Teeeo
Amaterasu
2
2
5
2.25
L
5
6
3
1.08
W
Ne Zha
fajardi
Ne Zha
1
3
10
2
W
Janus
magicgast
Janus
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,324
Damage
39,073
59,838
Taken
55,157
35,942
Mitigated
29,817
15,291
Healing
12,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AvABloodHound
Hachiman
10,379
3,969
0
6,362
13,553
4,275
0
1,781
11,772
0
53,044
W
Arachne
BukkakePro
Arachne
10,787
7,190
0
3,325
12,021
8,348
942
1,310
10,711
11,515
73,824
L
Ganesha
DiSenpai
Ganesha
5,057
796
0
1,058
11,593
12,574
239
1,619
9,974
19,085
0
L
Achilles
Klonuash
Achilles
3,113
900
0
3,096
12,980
9,779
380
364
12,616
0
42,754
W
Danzaburou
MagicHerrie
Danzaburou
6,481
2,180
0
1,384
11,640
3,728
1,486
2,448
9,192
0
47,517
L
The Morrigan
SlapperWinky
The Morrigan
7,123
1,315
0
360
7,583
2,218
0
3,049
4,318
43,431
3,122
W
Amaterasu
Teeeo
Amaterasu
9,682
3,425
0
3,059
8,782
7,337
833
1,278
7,504
4,728
50,804
L
5,652
1,105
0
4,415
14,129
7,096
427
1,774
12,355
0
32,035
W
Ne Zha
fajardi
Ne Zha
4,768
1,354
0
2,624
11,936
6,980
0
2,415
9,521
0
30,633
W
Janus
magicgast
Janus
7,355
1,101
0
1,937
10,778
3,424
0
2,536
8,242
79,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,578
Gold Earned
51,384
346
Minions Killed
519
0
Camps Cleared
0
1,524,094
Distance Traveled
1,796,333
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,697
483
83
5
0
272,055
7
W
Arachne
11,653
647
128
7
0
417,252
1
L
Ganesha
8,076
449
11
1
0
308,436
1
L
Achilles
7,716
429
87
5
0
343,540
2
W
Danzaburou
9,849
547
94
5
0
294,749
2
L
The Morrigan
8,869
493
105
6
0
302,847
7
W
Amaterasu
10,214
567
115
6
0
335,603
1
L
Fenrir
8,220
457
60
3
0
297,216
2
W
Ne Zha
8,889
494
33
2
0
350,768
0
W
Janus
10,779
599
149
8
0
397,961
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role