Player Matchup

Vamana
Vamana
BucketHeadD1852
Vamana
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 28L
1,251 Elo+
Party 2
Arachne
Arachne
Operatist
Arachne
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 31L
1,500 Elo+
Party 2
Discordia
Discordia
Syx429
Discordia
Level 89
God Stats
13W - 7L
1,298 SR
Queue Stats
32W - 29L
1,251 Elo+
Party 2
Team Averages
Level 87
1,433 SR
1,334 Elo+

VS

Team Averages
Level 57
1,500 SR
1,433 Elo+
Thoth
Thoth
Rio4Loko
Thoth
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TripleClock9359
Cthulhu
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
343W - 269L
1,396 Elo+
Party 1
Loki
Loki
cikun0105
Loki
Level 66
God Stats
4W - 9L
1,500 SR
Queue Stats
999W - 977L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 7
8,155
816
6,207
7,478
4,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Operatist
Arachne
9
1 / 2 / 4
6,380
638
1,747
5,593
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Syx429
Discordia
12
7 / 1 / 5
8,147
815
8,743
4,096
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Rio4Loko
Thoth
8
1 / 5 / 1
6,068
607
3,511
6,879
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 2
6,809
681
5,271
8,580
4,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Loki
9
1 / 3 / 1
6,106
611
3,077
5,724
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
13
Kills
3
3
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
7
8.5
W
Arachne
Operatist
Arachne
1
2
4
1.5
L
Thoth
Rio4Loko
Thoth
1
5
1
0.3
W
Discordia
Syx429
Discordia
7
1
5
9.5
L
1
5
2
0.4
L
Loki
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,697
Damage
11,859
17,167
Taken
21,183
8,183
Mitigated
8,311
5,912
Healing
2,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,207
3,640
0
2,938
7,478
4,965
86
3,557
3,921
0
25,616
W
Arachne
Operatist
Arachne
1,747
1,476
0
1,562
5,593
1,782
136
3,028
2,565
0
6,328
L
Thoth
Rio4Loko
Thoth
3,511
224
0
518
6,879
1,769
0
3,028
3,517
12,086
0
W
Discordia
Syx429
Discordia
8,743
283
0
1,412
4,096
1,436
0
2,234
1,862
37,481
0
L
5,271
283
402
883
8,580
4,923
0
2,508
5,756
19,920
0
L
Loki
3,077
1,001
0
967
5,724
1,619
0
2,371
3,111
0
18,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,682
Gold Earned
18,983
115
Minions Killed
89
0
Camps Cleared
0
524,385
Distance Traveled
503,037
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,155
816
37
4
0
198,794
0
W
Arachne
6,380
638
15
2
0
168,254
0
L
Thoth
6,068
607
27
3
0
146,097
2
W
Discordia
8,147
815
63
6
0
157,337
0
L
Cthulhu
6,809
681
33
3
0
167,124
2
L
Loki
6,106
611
29
3
0
189,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role