Player Matchup

Merlin
Merlin
Bad-Adi08
Merlin
Level 7
God Stats
14W - 10L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Solo
Awilix
Awilix
Im Sampson6469
Awilix
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,348 Elo+
Solo
Jing Wei
Jing Wei
Player402170582
Jing Wei
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 23L
1,818 Elo+
Solo
Cerberus
Cerberus
juanmivre96
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,180 Elo+
Solo
Pele
Pele
peIoton bike
Pele
Level 15
God Stats
0W - 2L
1,285 SR
Queue Stats
4W - 6L
1,297 Elo+
Solo
Team Averages
Level 10
1,457 SR
1,429 Elo+

VS

Team Averages
Level 22
1,487 SR
1,436 Elo+
Hel
Hel
ADesign
Hel
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,351 Elo+
Solo
Cthulhu
Cthulhu
Clementine90912
Cthulhu
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 19L
1,500 Elo+
Solo
Hachiman
Hachiman
FLaMez_Mendar
Hachiman
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
320W - 295L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
SweepingTag9758
Sun Wukong
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,209 Elo+
Solo
Kali
Kali
YosumaGamesYT
Kali
Level 25
God Stats
4W - 5L
1,436 SR
Queue Stats
100W - 80L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bad-Adi08
Merlin
18
3 / 12 / 7
11,880
914
18,813
21,659
9,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 13 / 4
11,601
892
9,684
24,150
10,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
18
3 / 7 / 7
11,834
910
15,132
22,314
9,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
juanmivre96
Cerberus
17
0 / 14 / 9
11,386
876
14,814
35,716
33,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
3 / 3 / 3
11,344
873
8,065
17,608
22,514
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
7 / 4 / 30
14,514
1,116
21,972
16,882
9,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 0 / 33
14,001
1,077
22,408
20,613
26,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
FLaMez_Mendar
Hachiman
20
36 / 0 / 8
18,590
1,430
54,730
21,733
10,437
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
SweepingTag9758
Sun Wukong
20
2 / 9 / 21
12,439
957
12,635
16,060
16,699
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 0 / 5
8,576
660
0
0
0

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
146
13
Kills
49
49
Deaths
13
30
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Hel
7
4
30
5.5
L
Merlin
Bad-Adi08
Merlin
3
12
7
0.54
W
4
0
33
20.5
W
Hachiman
FLaMez_Mendar
Hachiman
36
0
8
40
L
4
13
4
0.46
L
Jing Wei
3
7
7
0.93
W
Sun Wukong
SweepingTag9758
Sun Wukong
2
9
21
1.39
W
0
0
5
2.5
L
Cerberus
juanmivre96
Cerberus
0
14
9
0.32
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,508
Damage
111,745
121,447
Taken
75,288
87,020
Mitigated
62,856
11,155
Healing
26,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
21,972
5,938
8,276
7,698
16,882
9,319
0
9,686
7,196
31,583
0
L
Merlin
Bad-Adi08
Merlin
18,813
3,009
0
364
21,659
9,901
0
8,438
13,046
46,152
0
W
22,408
2,493
0
895
20,613
26,401
0
8,455
12,158
43,144
0
W
Hachiman
FLaMez_Mendar
Hachiman
54,730
33,449
0
8,497
21,733
10,437
0
10,318
11,415
0
92,362
L
9,684
4,803
0
1,065
24,150
10,917
0
9,580
14,272
0
21,298
L
Jing Wei
15,132
9,840
0
2,623
22,314
9,766
0
9,846
12,118
0
41,147
W
Sun Wukong
SweepingTag9758
Sun Wukong
12,635
4,469
0
772
16,060
16,699
0
5,168
10,892
0
21,780
W
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
juanmivre96
Cerberus
14,814
3,157
0
5,131
35,716
33,922
0
11,378
23,888
26,485
0
L
8,065
1,518
1,093
879
17,608
22,514
0
4,104
13,368
0
25,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,045
Gold Earned
68,120
176
Minions Killed
206
1
Camps Cleared
1
1,062,834
Distance Traveled
923,587
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
14,514
1,116
33
3
0
196,610
0
L
Merlin
11,880
914
65
5
0
196,263
0
W
Cthulhu
14,001
1,077
71
5
1
295,865
0
W
Hachiman
18,590
1,430
80
6
0
217,355
0
L
Awilix
11,601
892
21
2
1
228,281
0
L
Jing Wei
11,834
910
21
2
0
238,162
3
W
Sun Wukong
12,439
957
22
2
0
213,757
0
W
Kali
8,576
660
0
0
0
0
0
L
Cerberus
11,386
876
29
2
0
186,590
0
L
Pele
11,344
873
40
3
0
213,538
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role