Player Matchup

Chaac
Chaac
Mike_XF08
Chaac
Level 20
God Stats
4W - 3L
1,500 SR
Queue Stats
39W - 31L
1,652 Elo+
Party 1
Cabrakan
Cabrakan
P_SYC0TIK
Cabrakan
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 60L
1,537 Elo+
Party 1
Olorun
Olorun
xL_G-VIBE
Olorun
Level 100
God Stats
1W - 2L
1,254 SR
Queue Stats
20W - 20L
1,581 Elo+
Party 1
Team Averages
Level 68
1,418 SR
1,590 Elo+

VS

Team Averages
Level 15
1,404 SR
1,374 Elo+
Da Ji
Da Ji
Equiples
Da Ji
Level 29
God Stats
0W - 2L
1,308 SR
Queue Stats
8W - 16L
1,198 Elo+
Solo
Hel
Hel
I Sammy stacks
Hel
Level 8
God Stats
2W - 3L
1,391 SR
Queue Stats
3W - 6L
1,498 Elo+
Solo
Cthulhu
Cthulhu
Kakashis-Nut
Cthulhu
Level 7
God Stats
4W - 11L
1,515 SR
Queue Stats
24W - 34L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Mike_XF08
Chaac
14
6 / 1 / 9
11,011
734
8,524
6,835
5,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cabrakan
P_SYC0TIK
Cabrakan
14
4 / 5 / 8
10,532
702
8,405
11,923
9,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Olorun
xL_G-VIBE
Olorun
15
7 / 2 / 7
11,251
750
11,794
13,345
5,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Equiples
Da Ji
13
5 / 5 / 2
10,400
693
6,207
11,227
4,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 8 / 4
8,070
538
695
9,331
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Kakashis-Nut
Cthulhu
14
3 / 5 / 5
10,404
694
9,686
16,910
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
17
Kills
8
8
Deaths
18
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Equiples
Da Ji
5
5
2
1.2
L
0
8
4
0.25
L
Cthulhu
Kakashis-Nut
Cthulhu
3
5
5
1.1
W
Chaac
Mike_XF08
Chaac
6
1
9
10.5
W
Cabrakan
P_SYC0TIK
Cabrakan
4
5
8
1.6
W
Olorun
xL_G-VIBE
Olorun
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,723
Damage
16,588
32,103
Taken
37,468
19,708
Mitigated
16,183
12,257
Healing
4,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Equiples
Da Ji
6,207
827
0
590
11,227
4,436
0
4,506
6,570
0
32,299
L
695
237
432
313
9,331
2,696
0
5,909
3,258
10,293
0
L
Cthulhu
Kakashis-Nut
Cthulhu
9,686
638
280
3,366
16,910
9,051
0
9,400
7,072
46,297
0
W
Chaac
Mike_XF08
Chaac
8,524
1,633
0
3,148
6,835
5,318
567
2,670
4,165
0
33,842
W
Cabrakan
P_SYC0TIK
Cabrakan
8,405
997
0
1,434
11,923
9,077
0
3,389
8,534
34,471
0
W
Olorun
xL_G-VIBE
Olorun
11,794
6,740
262
7,413
13,345
5,313
2,173
4,476
8,869
72,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,794
Gold Earned
28,874
202
Minions Killed
116
0
Camps Cleared
0
683,382
Distance Traveled
655,413
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,400
693
46
3
0
267,342
0
L
Hel
8,070
538
16
1
0
139,101
1
L
Cthulhu
10,404
694
54
4
0
248,970
3
W
Chaac
11,011
734
49
3
0
234,963
0
W
Cabrakan
10,532
702
45
3
0
232,924
7
W
Olorun
11,251
750
108
7
0
215,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role