Player Matchup

Bellona
Bellona
 
Bellona
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Demudox
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Len002
Ne Zha
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
212W - 158L
1,699 Elo+
Solo
Anhur
Anhur
Panchirox
Anhur
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
Zotem9995
Baron Samedi
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 43L
1,298 Elo+
Solo
Team Averages
Level 142
1,500 SR
1,493 Elo+

VS

Team Averages
Level 123
1,500 SR
1,587 Elo+
King Arthur
King Arthur
Chronoying
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dhesiree
Nu Wa
Level 147
God Stats
2W - 4L
1,500 SR
Queue Stats
186W - 187L
1,745 Elo+
Solo
Ravana
Ravana
Eduardoextreme10
Ravana
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
TheObito
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
darkslide69
Apollo
Level 68
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 13L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
3 / 1 / 1
5,490
686
3,816
7,296
6,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Demudox
Sobek
8
1 / 1 / 2
4,905
613
1,982
5,849
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
Len002
Ne Zha
9
1 / 1 / 3
5,478
685
2,547
5,690
1,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Anhur
Panchirox
Anhur
10
4 / 0 / 0
5,404
676
3,803
5,022
1,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
Zotem9995
Baron Samedi
8
1 / 1 / 2
5,059
632
2,131
2,308
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chronoying
King Arthur
8
1 / 3 / 0
4,952
619
4,910
6,817
2,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Dhesiree
Nu Wa
1
0 / 0 / 0
3,111
389
0
0
0
9
1 / 3 / 1
4,836
605
2,512
5,547
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
8
1 / 2 / 1
4,965
621
4,074
6,556
2,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
8
1 / 2 / 0
4,636
580
2,307
4,629
897
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
4
4
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
1
3.5
L
King Arthur
Chronoying
King Arthur
1
3
0
0.33
W
Sobek
Demudox
Sobek
1
1
2
2
L
Nu Wa
Dhesiree
Nu Wa
0
0
0
0
L
1
3
1
0.5
W
Ne Zha
Len002
Ne Zha
1
1
3
2.5
W
Anhur
Panchirox
Anhur
4
0
0
4
L
Ymir
1
2
1
0.75
W
Baron Samedi
Zotem9995
Baron Samedi
1
1
2
2
L
Apollo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,279
Damage
13,803
26,165
Taken
23,549
13,339
Mitigated
8,165
12,734
Healing
5,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,816
1,540
0
3,558
7,296
6,552
57
0
7,296
3,378
24,560
L
King Arthur
Chronoying
King Arthur
4,910
811
0
1,221
6,817
2,887
0
695
6,122
0
24,096
W
Sobek
Demudox
Sobek
1,982
181
0
2,632
5,849
3,344
493
1,000
4,849
12,364
0
L
Nu Wa
Dhesiree
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
2,512
713
0
1,270
5,547
2,202
0
1,663
3,884
0
21,956
W
Ne Zha
Len002
Ne Zha
2,547
881
0
2,577
5,690
1,545
0
814
4,876
0
27,990
W
Anhur
Panchirox
Anhur
3,803
1,660
0
3,149
5,022
1,101
0
1,342
3,680
0
23,645
L
Ymir
4,074
943
0
1,228
6,556
2,179
0
1,784
4,772
15,548
0
W
Baron Samedi
Zotem9995
Baron Samedi
2,131
331
146
672
2,308
797
341
918
1,390
20,172
0
L
Apollo
2,307
1,212
0
2,054
4,629
897
0
272
4,357
0
24,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,336
Gold Earned
22,500
241
Minions Killed
173
0
Camps Cleared
0
849,053
Distance Traveled
682,084
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,490
686
64
8
0
181,330
2
L
King Arthur
4,952
619
53
7
0
173,522
0
W
Sobek
4,905
613
19
2
0
180,895
4
L
Nu Wa
3,111
389
0
0
0
0
0
L
Ravana
4,836
605
51
6
0
191,295
3
W
Ne Zha
5,478
685
60
8
0
200,161
3
W
Anhur
5,404
676
59
7
0
140,048
1
L
Ymir
4,965
621
29
4
0
161,665
2
W
Baron Samedi
5,059
632
39
5
0
146,619
2
L
Apollo
4,636
580
40
5
0
155,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role