Player Matchup

Izanami
Izanami
ENj0y1st
Izanami
Level 140
God Stats
7W - 6L
1,500 SR
Queue Stats
408W - 418L
1,753 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ludovic24
Ah Muzen Cab
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Megiia_
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Hercules
Hercules
enjoy7c
Hercules
Level 46
God Stats
3W - 9L
1,500 SR
Queue Stats
435W - 441L
1,753 Elo+
Party 2
Ullr
Ullr
javisevih
Ullr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 67
1,500 SR
1,601 Elo+

VS

Team Averages
Level 68
1,457 SR
1,157 Elo+
Sol
Sol
Anne1337XD
Sol
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 26L
1,125 Elo+
Party 1
Nox
Nox
Silber01
Nox
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 76L
1,281 Elo+
Solo
Khepri
Khepri
aToxic38
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,125 Elo+
Party 1
Zeus
Zeus
firstsgt999
Zeus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,125 Elo+
Party 1
Anubis
Anubis
xTheSteelH4mmer
Anubis
Level 18
God Stats
0W - 2L
1,285 SR
Queue Stats
2W - 8L
1,125 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ENj0y1st
Izanami
15
8 / 1 / 15
9,216
1,024
9,222
7,250
2,699
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
Ludovic24
Ah Muzen Cab
17
14 / 0 / 16
10,116
1,124
14,537
3,412
1,678
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
Megiia_
Ganesha
13
0 / 3 / 24
8,142
905
3,934
10,265
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
enjoy7c
Hercules
15
3 / 2 / 21
8,542
949
6,844
9,710
10,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ullr
14
7 / 3 / 18
8,839
982
12,125
8,070
3,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
6,344
705
6,523
6,694
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 6 / 2
7,663
851
5,036
8,543
3,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
aToxic38
Khepri
12
1 / 8 / 4
6,667
741
1,905
17,600
10,582
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
2 / 5 / 3
7,205
801
13,809
7,897
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 9 / 2
6,041
671
1,826
10,583
4,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
22
32
Kills
8
9
Deaths
33
94
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Izanami
ENj0y1st
Izanami
8
1
15
15.5
W
Ah Muzen Cab
Ludovic24
Ah Muzen Cab
14
0
16
22
W
Ganesha
Megiia_
Ganesha
0
3
24
4
L
4
6
2
0.83
L
Khepri
aToxic38
Khepri
1
8
4
0.38
W
Hercules
enjoy7c
Hercules
3
2
21
6.75
L
2
5
3
0.7
W
Ullr
7
3
18
5.33
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,662
Damage
29,099
38,707
Taken
51,317
24,215
Mitigated
23,789
18,783
Healing
6,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,523
354
0
935
6,694
2,179
0
544
6,150
11,496
0
W
Izanami
ENj0y1st
Izanami
9,222
5,892
3,454
2,731
7,250
2,699
1,608
5,930
1,234
0
22,017
W
Ah Muzen Cab
Ludovic24
Ah Muzen Cab
14,537
6,564
0
1,584
3,412
1,678
1,550
2,206
1,094
0
33,274
W
Ganesha
Megiia_
Ganesha
3,934
343
808
1,698
10,265
6,722
305
7,370
2,767
6,358
0
L
5,036
1,029
633
1,116
8,543
3,484
0
1,462
7,081
14,749
0
L
Khepri
aToxic38
Khepri
1,905
220
0
1,946
17,600
10,582
0
1,188
16,412
4,465
0
W
Hercules
enjoy7c
Hercules
6,844
671
1,791
2,998
9,710
10,097
420
5,730
3,857
0
13,377
L
13,809
670
0
1,347
7,897
2,821
0
439
7,458
26,454
0
W
Ullr
12,125
7,753
1,554
2,165
8,070
3,019
1,964
7,270
656
0
21,346
L
1,826
57
0
108
10,583
4,723
0
301
10,282
2,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,855
Gold Earned
33,920
91
Minions Killed
77
0
Camps Cleared
0
829,770
Distance Traveled
623,558
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,344
705
12
1
0
124,822
1
W
Izanami
9,216
1,024
25
3
0
180,158
0
W
Ah Muzen Cab
10,116
1,124
36
4
0
164,633
0
W
Ganesha
8,142
905
0
0
0
171,779
3
L
Nox
7,663
851
25
3
0
121,444
0
L
Khepri
6,667
741
8
1
0
145,179
0
W
Hercules
8,542
949
14
2
0
173,884
0
L
Zeus
7,205
801
31
3
0
137,046
0
W
Ullr
8,839
982
16
2
0
139,316
1
L
Anubis
6,041
671
1
0
0
95,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role