Player Matchup

King Arthur
King Arthur
DrJoanF
King Arthur
Level 21
God Stats
7W - 14L
1,500 SR
Queue Stats
353W - 386L
1,500 Elo+
Solo
Neith
Neith
POTES0410
Neith
Level 23
God Stats
8W - 11L
1,300 SR
Queue Stats
90W - 65L
1,396 Elo+
Party 2
Yemoja
Yemoja
RealChthulhu
Yemoja
Level 28
God Stats
6W - 3L
1,500 SR
Queue Stats
458W - 477L
1,584 Elo+
Solo
Scylla
Scylla
TemperAlt
Scylla
Level 14
God Stats
14W - 9L
1,571 SR
Queue Stats
28W - 18L
1,502 Elo+
Solo
Fenrir
Fenrir
ranishkayt
Fenrir
Level 29
God Stats
12W - 7L
1,715 SR
Queue Stats
76W - 73L
1,702 Elo+
Party 2
Team Averages
Level 23
1,517 SR
1,537 Elo+

VS

Team Averages
Level 25
1,620 SR
1,625 Elo+
Bacchus
Bacchus
Chickenbaszo
Bacchus
Level 27
God Stats
1W - 0L
1,905 SR
Queue Stats
10W - 7L
1,756 Elo+
Party 1
Agni
Agni
DaltexGT
Agni
Level 29
God Stats
2W - 0L
1,739 SR
Queue Stats
18W - 18L
1,804 Elo+
Solo
Neith
Neith
FergBiceps
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,643 Elo+
Party 1
Osiris
Osiris
Grugma
Osiris
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 49L
1,569 Elo+
Solo
Set
Set
HokageBrock
Set
Level 13
God Stats
2W - 5L
1,455 SR
Queue Stats
728W - 693L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrJoanF
King Arthur
7
0 / 1 / 0
4,549
414
2,292
5,243
3,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
POTES0410
Neith
9
0 / 0 / 1
5,257
478
1,657
2,935
761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
9
0 / 4 / 0
5,149
468
2,002
7,352
4,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
TemperAlt
Scylla
11
0 / 2 / 1
5,764
524
2,316
5,010
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
ranishkayt
Fenrir
10
3 / 1 / 0
5,962
542
3,002
7,892
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chickenbaszo
Bacchus
7
0 / 1 / 0
4,910
446
1,150
5,039
2,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
12
3 / 1 / 1
7,260
660
4,913
4,944
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
9
1 / 0 / 1
5,269
479
3,128
3,880
870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
Grugma
Osiris
11
3 / 1 / 1
6,219
565
5,820
5,050
3,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 1
5,557
505
1,999
5,594
1,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
8
8
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chickenbaszo
Bacchus
0
1
0
0
W
Agni
3
1
1
3.5
L
King Arthur
DrJoanF
King Arthur
0
1
0
0
W
Neith
1
0
1
1.5
W
Osiris
Grugma
Osiris
3
1
1
3.5
W
1
0
1
1.5
L
Neith
POTES0410
Neith
0
0
1
0.5
L
Yemoja
0
4
0
0
L
Scylla
TemperAlt
Scylla
0
2
1
0.25
L
Fenrir
ranishkayt
Fenrir
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,269
Damage
17,010
28,432
Taken
24,507
12,702
Mitigated
10,034
9,739
Healing
8,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chickenbaszo
Bacchus
1,150
68
0
1,339
5,039
2,222
0
139
4,755
11,226
0
W
Agni
4,913
516
0
1,280
4,944
1,466
164
1,317
3,602
44,129
0
L
King Arthur
DrJoanF
King Arthur
2,292
294
0
1,400
5,243
3,027
0
1,159
4,064
0
16,915
W
Neith
3,128
780
0
2,599
3,880
870
0
0
3,805
0
29,630
W
Osiris
Grugma
Osiris
5,820
2,042
0
1,415
5,050
3,817
360
1,434
3,325
0
26,431
W
1,999
572
0
1,614
5,594
1,659
239
1,062
4,457
0
23,695
L
Neith
POTES0410
Neith
1,657
141
0
2,057
2,935
761
0
680
2,255
0
28,994
L
Yemoja
2,002
618
81
2,175
7,352
4,916
459
0
6,938
18,855
0
L
Scylla
TemperAlt
Scylla
2,316
46
0
1,156
5,010
1,463
0
2,412
2,434
33,897
0
L
Fenrir
ranishkayt
Fenrir
3,002
773
0
2,870
7,892
2,535
0
1,516
6,239
0
27,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,681
Gold Earned
29,215
244
Minions Killed
276
0
Camps Cleared
0
936,654
Distance Traveled
1,122,081
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,910
446
21
2
0
216,222
3
W
Agni
7,260
660
100
9
0
218,807
4
L
King Arthur
4,549
414
23
2
0
203,088
3
W
Neith
5,269
479
53
5
0
203,413
1
W
Osiris
6,219
565
47
4
0
227,660
0
W
Set
5,557
505
55
5
0
255,979
3
L
Neith
5,257
478
68
6
0
186,816
1
L
Yemoja
5,149
468
34
3
0
130,680
0
L
Scylla
5,764
524
61
6
0
177,227
2
L
Fenrir
5,962
542
58
5
0
238,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role