Player Matchup

Zhong Kui
Zhong Kui
Gold IV
SHUTUPjustSTOP
Zhong Kui
Gold IV
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
117W - 118L
1,595 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,500 SR
1,595 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,285 SR
1,584 MMR
Chaac
Chaac
Gold V
J3NISUS
Chaac
Gold V
Level 107
God Stats
8W - 6L
1,285 SR
Queue Stats
9W - 11L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
SHUTUPjustSTOP
Zhong Kui
20
3 / 3 / 0
14,766
777
23,754
24,880
34,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
Ah Muzen CabBakasuraSkadiPeleDanzaburou

VS

Bans
BellonaNu WaBaron SamediNeithAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
J3NISUS
Chaac
20
3 / 3 / 0
15,213
801
21,196
28,066
34,315
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
J3NISUS
Chaac
3
3
0
1
L
Zhong Kui
SHUTUPjustSTOP
Zhong Kui
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,754
Damage
21,196
24,880
Taken
28,066
34,720
Mitigated
34,315
14,233
Healing
12,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
J3NISUS
Chaac
21,196
8,256
0
12,741
28,066
34,315
961
23,914
4,152
389
149,978
L
Zhong Kui
SHUTUPjustSTOP
Zhong Kui
23,754
8,138
0
14,233
24,880
34,720
1,482
323
24,557
128,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,766
Gold Earned
15,213
200
Minions Killed
201
0
Camps Cleared
0
296,577
Distance Traveled
357,930
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,213
801
201
11
0
357,930
1
L
Zhong Kui
14,766
777
200
11
0
296,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role