Player Matchup

Baron Samedi
Baron Samedi
BongBellyBacchus
Baron Samedi
Level 82
God Stats
7W - 4L
1,500 SR
Queue Stats
27W - 27L
1,500 Elo+
Party 2
Neith
Neith
Chronís
Neith
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 30L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
NickHi
Kukulkan
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
221W - 204L
1,328 Elo+
Solo
Ganesha
Ganesha
ScottishCamz
Ganesha
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 34L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
gabi100
Tsukuyomi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,494 Elo+
Solo
Team Averages
Level 97
1,500 SR
1,464 Elo+

VS

Team Averages
Level 86
1,543 SR
1,603 Elo+
Anhur
Anhur
AArkadiusz
Anhur
Level 85
God Stats
33W - 23L
1,500 SR
Queue Stats
84W - 57L
1,500 Elo+
Solo
Fenrir
Fenrir
Dezmond94
Fenrir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Nepö
Ra
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,759 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ajrthegreat
Cu Chulainn
Level 55
God Stats
8W - 9L
1,500 SR
Queue Stats
153W - 154L
1,500 Elo+
Party 3
Artio
Artio
ibankiller
Artio
Level 81
God Stats
0W - 1L
1,715 SR
Queue Stats
8W - 12L
1,759 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BongBellyBacchus
Baron Samedi
16
2 / 3 / 10
10,968
499
8,442
12,766
11,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Chronís
Neith
17
6 / 4 / 0
11,401
518
8,588
11,077
3,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
NickHi
Kukulkan
19
5 / 3 / 6
12,427
565
11,205
13,326
5,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
ScottishCamz
Ganesha
18
0 / 4 / 16
11,448
520
17,623
18,130
11,161
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
gabi100
Tsukuyomi
20
16 / 1 / 5
14,951
680
15,453
16,744
7,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
5 / 5 / 3
10,748
489
10,284
12,368
3,881
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Dezmond94
Fenrir
15
3 / 6 / 3
9,582
436
8,386
22,333
8,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ra
16
3 / 7 / 1
10,077
458
12,393
15,154
5,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
ajrthegreat
Cu Chulainn
15
3 / 4 / 2
9,732
442
10,730
16,915
14,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
14
1 / 7 / 5
9,223
419
4,704
17,121
9,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
29
Kills
15
15
Deaths
29
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
5
5
3
1.3
W
Baron Samedi
BongBellyBacchus
Baron Samedi
2
3
10
2.33
W
Neith
Chronís
Neith
6
4
0
1.5
L
Fenrir
Dezmond94
Fenrir
3
6
3
0.75
L
Ra
3
7
1
0.5
W
Kukulkan
NickHi
Kukulkan
5
3
6
2.67
W
Ganesha
ScottishCamz
Ganesha
0
4
16
2
L
Cu Chulainn
ajrthegreat
Cu Chulainn
3
4
2
1
W
Tsukuyomi
gabi100
Tsukuyomi
16
1
5
18.5
L
Artio
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,311
Damage
46,497
72,043
Taken
83,891
40,676
Mitigated
42,145
22,235
Healing
26,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
10,284
4,068
0
4,028
12,368
3,881
0
4,427
7,941
0
62,426
W
Baron Samedi
BongBellyBacchus
Baron Samedi
8,442
1,008
1,204
3,952
12,766
11,674
600
4,496
8,220
30,718
0
W
Neith
Chronís
Neith
8,588
3,274
0
2,773
11,077
3,951
0
3,534
7,518
0
73,899
L
Fenrir
Dezmond94
Fenrir
8,386
1,733
0
8,238
22,333
8,475
0
8,794
13,539
0
61,306
L
Ra
12,393
798
1,477
3,811
15,154
5,735
0
6,715
8,439
81,492
0
W
Kukulkan
NickHi
Kukulkan
11,205
1,282
0
2,327
13,326
5,978
1,033
3,827
9,474
105,470
0
W
Ganesha
ScottishCamz
Ganesha
17,623
2,978
0
5,628
18,130
11,161
0
5,112
12,693
65,214
0
L
Cu Chulainn
ajrthegreat
Cu Chulainn
10,730
2,188
0
3,741
16,915
14,200
750
8,277
8,638
478
54,750
W
Tsukuyomi
gabi100
Tsukuyomi
15,453
3,399
0
6,351
16,744
7,912
0
2,733
13,893
0
114,745
L
Artio
4,704
199
858
4,282
17,121
9,854
0
9,377
7,744
26,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,195
Gold Earned
49,362
610
Minions Killed
492
0
Camps Cleared
0
2,157,675
Distance Traveled
1,936,907
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,748
489
114
5
0
357,604
4
W
Baron Samedi
10,968
499
43
2
0
431,215
8
W
Neith
11,401
518
138
6
0
374,255
4
L
Fenrir
9,582
436
100
5
0
418,809
4
L
Ra
10,077
458
133
6
0
379,235
4
W
Kukulkan
12,427
565
157
7
0
416,700
3
W
Ganesha
11,448
520
71
3
0
437,072
1
L
Cu Chulainn
9,732
442
106
5
0
402,392
5
W
Tsukuyomi
14,951
680
201
9
0
498,433
8
L
Artio
9,223
419
39
2
0
378,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role