Player Matchup

Yemoja
Yemoja
BlackSw1
Yemoja
Level 28
God Stats
2W - 0L
1,716 SR
Queue Stats
16W - 17L
1,590 Elo+
Party 1
Scylla
Scylla
Lychenious
Scylla
Level 18
God Stats
1W - 1L
1,214 SR
Queue Stats
12W - 13L
1,738 Elo+
Party 1
Danzaburou
Danzaburou
Trariaf
Danzaburou
Level 17
God Stats
7W - 10L
1,267 SR
Queue Stats
12W - 15L
1,585 Elo+
Party 1
Osiris
Osiris
flaaark
Osiris
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,591 Elo+
Party 1
Set
Set
tmcrusher
Set
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 28
1,439 SR
1,601 Elo+

VS

Team Averages
Level 27
1,589 SR
1,535 Elo+
Fenrir
Fenrir
CriStiDestroyer
Fenrir
Level 27
God Stats
7W - 2L
1,815 SR
Queue Stats
12W - 9L
1,852 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
Level 27
God Stats
74W - 63L
1,658 SR
Queue Stats
201W - 220L
1,703 Elo+
Solo
Ra
Ra
elf1ra
Ra
Level 28
God Stats
2W - 3L
1,254 SR
Queue Stats
4W - 5L
1,104 Elo+
Party 3
Loki
Loki
fooffo
Loki
Level 27
God Stats
2W - 2L
1,715 SR
Queue Stats
11W - 9L
1,852 Elo+
Party 2
Cthulhu
Cthulhu
notjungleplz
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,164 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BlackSw1
Yemoja
13
0 / 2 / 15
8,656
456
5,568
10,063
7,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
Lychenious
Scylla
15
7 / 3 / 6
10,368
546
7,424
7,483
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Trariaf
Danzaburou
13
4 / 5 / 5
9,623
506
12,573
11,218
3,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
flaaark
Osiris
16
8 / 6 / 6
10,425
549
11,455
18,106
14,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
10 / 0 / 6
12,464
656
14,373
12,188
6,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 8 / 4
8,076
425
9,059
14,207
4,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
Gandalfon
Ah Muzen Cab
14
1 / 5 / 4
8,374
441
6,449
11,905
3,826
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ra
13
1 / 7 / 2
8,238
434
6,395
14,029
6,823
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Loki
fooffo
Loki
16
8 / 4 / 5
10,051
529
12,561
11,214
4,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
notjungleplz
Cthulhu
13
2 / 5 / 5
8,779
462
8,207
17,483
15,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
36
29
Kills
16
16
Deaths
29
38
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BlackSw1
Yemoja
0
2
15
3.75
L
4
8
4
0.75
L
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
1
5
4
0.6
W
Scylla
Lychenious
Scylla
7
3
6
3.33
W
Danzaburou
Trariaf
Danzaburou
4
5
5
1.3
L
Ra
1
7
2
0.29
W
Osiris
flaaark
Osiris
8
6
6
1.83
L
Loki
fooffo
Loki
8
4
5
2.63
L
Cthulhu
notjungleplz
Cthulhu
2
5
5
0.9
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,393
Damage
42,671
59,058
Taken
68,838
34,182
Mitigated
35,157
15,517
Healing
19,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BlackSw1
Yemoja
5,568
1,491
1,277
2,274
10,063
7,308
140
2,163
7,900
15,244
0
L
9,059
2,798
0
3,502
14,207
4,772
0
1,960
12,072
0
27,607
L
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
6,449
4,020
0
4,012
11,905
3,826
25
1,965
9,890
0
45,653
W
Scylla
Lychenious
Scylla
7,424
1,147
0
500
7,483
2,634
1,087
3,799
3,684
43,660
0
W
Danzaburou
Trariaf
Danzaburou
12,573
5,514
0
906
11,218
3,933
541
2,956
8,262
0
42,003
L
Ra
6,395
454
412
4,302
14,029
6,823
60
3,382
10,597
50,939
0
W
Osiris
flaaark
Osiris
11,455
4,068
0
3,149
18,106
14,137
1,736
4,226
13,880
0
46,826
L
Loki
fooffo
Loki
12,561
6,016
0
2,160
11,214
4,090
222
1,734
9,312
0
52,894
L
Cthulhu
notjungleplz
Cthulhu
8,207
674
830
3,838
17,483
15,646
315
3,951
13,446
37,231
0
W
14,373
6,349
0
7,411
12,188
6,170
1,987
1,458
10,730
0
107,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,536
Gold Earned
43,518
476
Minions Killed
366
0
Camps Cleared
0
1,712,059
Distance Traveled
1,652,463
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,656
456
29
2
0
336,581
2
L
Fenrir
8,076
425
47
2
0
352,277
0
L
Ah Muzen Cab
8,374
441
92
5
0
302,771
4
W
Scylla
10,368
546
91
5
0
330,219
1
W
Danzaburou
9,623
506
89
5
0
294,354
6
L
Ra
8,238
434
84
4
0
334,111
6
W
Osiris
10,425
549
78
4
0
342,991
0
L
Loki
10,051
529
84
4
0
328,324
5
L
Cthulhu
8,779
462
59
3
0
334,980
2
W
Set
12,464
656
189
10
0
407,914
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role