Player Matchup

Hou Yi
Hou Yi
KakiiSevilla
Hou Yi
Level 147
God Stats
43W - 3L
1,500 SR
Queue Stats
1,672W - 171L
2,186 Elo+
Party 1
Odin
Odin
MUSH0BET1
Odin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 3L
2,186 Elo+
Party 1
Baron Samedi
Baron Samedi
Spxnser--
Baron Samedi
Level 113
God Stats
16W - 0L
1,715 SR
Queue Stats
431W - 46L
2,186 Elo+
Party 1
Team Averages
Level 89
1,572 SR
2,186 Elo+

VS

Team Averages
Level 16
1,365 SR
1,443 Elo+
Cthulhu
Cthulhu
GWiseMasterY
Cthulhu
Level 23
God Stats
1W - 2L
1,311 SR
Queue Stats
29W - 18L
1,507 Elo+
Solo
Hel
Hel
Golden_claw873
Hel
Level 7
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Da Ji
Da Ji
Maykune
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
4 / 1 / 10
8,550
855
11,177
5,290
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
11
5 / 1 / 8
8,440
844
4,226
7,038
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Spxnser--
Baron Samedi
11
8 / 2 / 7
8,554
855
7,882
7,475
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GWiseMasterY
Cthulhu
11
1 / 5 / 3
7,625
763
6,832
14,580
9,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 5 / 1
5,564
556
812
3,600
882
Da Ji
Maykune
Da Ji
10
3 / 7 / 0
7,399
740
3,932
9,914
5,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
17
Kills
4
4
Deaths
17
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
GWiseMasterY
Cthulhu
1
5
3
0.5
L
0
5
1
0.1
W
Hou Yi
4
1
10
9
W
Odin
5
1
8
9
L
Da Ji
Maykune
Da Ji
3
7
0
0.43
W
Baron Samedi
Spxnser--
Baron Samedi
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,285
Damage
11,576
19,803
Taken
28,094
11,231
Mitigated
16,416
4,568
Healing
3,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
GWiseMasterY
Cthulhu
6,832
193
139
2,426
14,580
9,725
0
3,741
10,571
23,036
0
L
812
74
342
136
3,600
882
0
1,339
2,085
2,227
0
W
Hou Yi
11,177
6,945
0
750
5,290
3,230
2,177
1,786
3,504
3,439
38,349
W
Odin
4,226
2,086
0
580
7,038
4,694
102
2,459
4,579
1,186
16,393
L
Da Ji
Maykune
Da Ji
3,932
955
0
0
9,914
5,809
0
3,590
6,111
473
8,431
W
Baron Samedi
Spxnser--
Baron Samedi
7,882
901
951
2,287
7,475
3,307
372
3,576
3,899
25,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,544
Gold Earned
20,588
126
Minions Killed
48
0
Camps Cleared
0
544,329
Distance Traveled
399,062
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,625
763
38
4
0
173,771
1
L
Hel
5,564
556
1
0
0
58,568
0
W
Hou Yi
8,550
855
66
7
0
165,747
1
W
Odin
8,440
844
21
2
0
200,655
1
L
Da Ji
7,399
740
9
1
0
166,723
3
W
Baron Samedi
8,554
855
39
4
0
177,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role