Player Matchup

Cthulhu
Cthulhu
Monky_Crusader
Cthulhu
Level 8
God Stats
1W - 2L
1,564 SR
Queue Stats
4W - 3L
1,370 Elo+
Party 2
Nemesis
Nemesis
R2D2ROB
Nemesis
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
53W - 35L
1,500 Elo+
Party 2
Chang'e
Chang'e
xXcool-kidsXx719
Chang'e
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 86L
1,370 Elo+
Party 2
Team Averages
Level 87
1,521 SR
1,413 Elo+

VS

Team Averages
Level 108
1,524 SR
1,679 Elo+
Baron Samedi
Baron Samedi
IIIIGVMBITIIII
Baron Samedi
Level 140
God Stats
0W - 5L
1,500 SR
Queue Stats
220W - 199L
1,717 Elo+
Party 1
Hercules
Hercules
LightningFist29
Hercules
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 128L
1,604 Elo+
Party 1
Serqet
Serqet
jinxpop120
Serqet
Level 29
God Stats
3W - 6L
1,573 SR
Queue Stats
41W - 49L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 13
8,221
822
6,858
7,964
7,536
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
R2D2ROB
Nemesis
12
8 / 2 / 9
8,619
862
7,630
8,126
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
6 / 1 / 11
8,479
848
6,875
5,811
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IIIIGVMBITIIII
Baron Samedi
10
1 / 5 / 1
6,792
679
6,330
7,253
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
10
1 / 6 / 2
6,880
688
4,357
11,618
5,638
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Serqet
jinxpop120
Serqet
9
0 / 7 / 2
6,632
663
2,902
10,337
3,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
18
Kills
2
3
Deaths
18
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
IIIIGVMBITIIII
Baron Samedi
1
5
1
0.3
L
Hercules
1
6
2
0.33
W
4
0
13
10.5
W
Nemesis
R2D2ROB
Nemesis
8
2
9
6.25
L
Serqet
jinxpop120
Serqet
0
7
2
0.14
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,363
Damage
13,589
21,901
Taken
29,208
13,924
Mitigated
12,020
11,036
Healing
3,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
IIIIGVMBITIIII
Baron Samedi
6,330
267
273
715
7,253
3,091
0
3,395
3,858
22,001
0
L
Hercules
4,357
728
407
1,413
11,618
5,638
0
5,369
6,249
0
20,020
W
6,858
110
391
2,768
7,964
7,536
316
1,896
5,693
30,108
0
W
Nemesis
R2D2ROB
Nemesis
7,630
3,156
0
1,906
8,126
4,581
386
1,970
5,764
1,582
16,635
L
Serqet
jinxpop120
Serqet
2,902
493
0
1,155
10,337
3,291
0
5,559
4,778
0
23,505
W
6,875
364
2,738
3,233
5,811
1,807
960
1,824
3,687
31,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,319
Gold Earned
20,304
127
Minions Killed
105
0
Camps Cleared
0
597,163
Distance Traveled
518,253
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,792
679
43
4
0
155,763
1
L
Hercules
6,880
688
27
3
0
178,396
0
W
Cthulhu
8,221
822
40
4
0
212,213
3
W
Nemesis
8,619
862
30
3
0
203,403
4
L
Serqet
6,632
663
35
4
0
184,094
2
W
Chang'e
8,479
848
57
6
0
181,547
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role