Player Matchup

Bastet
Bastet
Jutharia
Bastet
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,352 Elo+
Solo
Anubis
Anubis
MitchyMull
Anubis
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Sgt Leemurr
Sun Wukong
Level 26
God Stats
117W - 108L
1,497 SR
Queue Stats
664W - 716L
1,510 Elo+
Party 1
Neith
Neith
WilmaTipFit
Neith
Level 24
God Stats
12W - 8L
1,493 SR
Queue Stats
278W - 299L
1,448 Elo+
Party 1
Ymir
Ymir
dgreer
Ymir
Level 17
God Stats
7W - 3L
1,500 SR
Queue Stats
15W - 13L
1,503 Elo+
Party 1
Team Averages
Level 18
1,498 SR
1,463 Elo+

VS

Team Averages
Level 14
1,460 SR
1,556 Elo+
Nemesis
Nemesis
AleMistico
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
Galos06
Hachiman
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Yemoja
Yemoja
Nice Wit itt
Yemoja
Level 13
God Stats
0W - 3L
1,298 SR
Queue Stats
6W - 14L
1,376 Elo+
Party 2
Merlin
Merlin
Shiryu1407
Merlin
Level 25
God Stats
5W - 6L
1,500 SR
Queue Stats
13W - 21L
1,715 Elo+
Solo
Bellona
Bellona
ZinDaGreat
Bellona
Level 24
God Stats
4W - 8L
1,500 SR
Queue Stats
203W - 209L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Jutharia
Bastet
7
0 / 2 / 1
4,817
482
701
5,119
1,262
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
MitchyMull
Anubis
11
4 / 1 / 0
6,303
630
3,649
4,408
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Sgt Leemurr
Sun Wukong
11
2 / 0 / 0
6,140
614
3,170
6,003
4,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
6 / 1 / 8
6,600
660
5,121
4,068
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
dgreer
Ymir
10
9 / 0 / 6
7,180
718
7,444
6,658
3,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AleMistico
Nemesis
3
0 / 6 / 0
3,650
365
391
4,936
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hachiman
Galos06
Hachiman
6
1 / 5 / 0
4,273
427
1,445
5,678
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
6
0 / 5 / 0
4,096
410
2,210
4,871
1,526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
Shiryu1407
Merlin
10
0 / 3 / 0
5,326
533
1,592
4,905
1,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
ZinDaGreat
Bellona
11
3 / 2 / 0
6,263
626
4,347
6,653
5,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
21
Kills
4
4
Deaths
21
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AleMistico
Nemesis
0
6
0
0
L
Hachiman
Galos06
Hachiman
1
5
0
0.2
W
Bastet
Jutharia
Bastet
0
2
1
0.25
W
Anubis
MitchyMull
Anubis
4
1
0
4
L
Yemoja
0
5
0
0
W
Sun Wukong
Sgt Leemurr
Sun Wukong
2
0
0
2
L
Merlin
Shiryu1407
Merlin
0
3
0
0
W
6
1
8
10
L
Bellona
ZinDaGreat
Bellona
3
2
0
1.5
W
Ymir
dgreer
Ymir
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,085
Damage
9,985
26,256
Taken
27,043
11,847
Mitigated
11,317
8,449
Healing
4,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AleMistico
Nemesis
391
173
0
689
4,936
1,157
0
2,250
2,686
0
2,056
L
Hachiman
Galos06
Hachiman
1,445
1,124
0
591
5,678
1,619
0
3,082
2,596
0
6,512
W
Bastet
Jutharia
Bastet
701
221
0
806
5,119
1,262
153
48
5,071
0
8,941
W
Anubis
MitchyMull
Anubis
3,649
135
0
1,703
4,408
1,991
512
1,403
3,005
28,262
0
L
Yemoja
2,210
596
506
89
4,871
1,526
0
2,296
2,575
13,384
0
W
Sun Wukong
Sgt Leemurr
Sun Wukong
3,170
442
111
2,624
6,003
4,251
459
98
5,905
0
29,807
L
Merlin
Shiryu1407
Merlin
1,592
115
0
1,593
4,905
1,498
0
2,829
2,076
27,539
0
W
5,121
2,314
0
1,147
4,068
1,241
726
828
3,240
0
24,050
L
Bellona
ZinDaGreat
Bellona
4,347
958
0
1,380
6,653
5,517
0
636
5,687
4,070
24,687
W
Ymir
dgreer
Ymir
7,444
2,615
294
1,764
6,658
3,102
173
1,882
4,776
19,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,040
Gold Earned
23,608
223
Minions Killed
170
0
Camps Cleared
0
927,251
Distance Traveled
849,293
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,650
365
7
1
0
123,828
0
L
Hachiman
4,273
427
11
1
0
179,971
0
W
Bastet
4,817
482
20
2
0
181,039
0
W
Anubis
6,303
630
65
7
0
173,353
3
L
Yemoja
4,096
410
22
2
0
173,961
0
W
Sun Wukong
6,140
614
70
7
0
193,966
0
L
Merlin
5,326
533
51
5
0
166,556
0
W
Neith
6,600
660
39
4
0
180,900
2
L
Bellona
6,263
626
79
8
0
204,977
1
W
Ymir
7,180
718
29
3
0
197,993
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role