Player Matchup

Izanami
Izanami
ItzAnchor
Izanami
Level 33
God Stats
2W - 1L
1,733 SR
Queue Stats
84W - 70L
1,492 Elo+
Party 1
Erlang Shen
Erlang Shen
Märco
Erlang Shen
Level 4
God Stats
4W - 1L
1,890 SR
Queue Stats
5W - 4L
1,901 Elo+
Solo
Kali
Kali
OneTrickKali
Kali
Level 24
God Stats
15W - 5L
1,790 SR
Queue Stats
126W - 91L
1,803 Elo+
Solo
Ymir
Ymir
ReyesDelTaco
Ymir
Level 22
God Stats
13W - 5L
1,500 SR
Queue Stats
67W - 56L
1,500 Elo+
Solo
Thoth
Thoth
ulikemyusername
Thoth
Level 16
God Stats
9W - 6L
1,500 SR
Queue Stats
47W - 31L
1,543 Elo+
Party 1
Team Averages
Level 20
1,683 SR
1,648 Elo+

VS

Team Averages
Level 24
1,538 SR
1,599 Elo+
Apollo
Apollo
ApolloAtepomarus
Apollo
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 14L
1,908 Elo+
Party 2
Ullr
Ullr
Danox777
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,454 Elo+
Party 2
Chang'e
Chang'e
Maxasaurus74
Chang'e
Level 28
God Stats
5W - 4L
1,690 SR
Queue Stats
350W - 310L
1,667 Elo+
Solo
Hercules
Hercules
WavelengthBlue
Hercules
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 46L
1,466 Elo+
Solo
Sol
Sol
ßlσσd
Sol
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ItzAnchor
Izanami
13
0 / 2 / 2
8,330
490
4,656
7,269
3,417
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
Märco
Erlang Shen
16
1 / 2 / 7
9,540
561
7,027
13,484
9,394
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 3 / 4
10,027
590
12,366
13,230
8,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 7
8,168
480
3,825
10,341
8,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 0 / 5
10,234
602
10,712
5,144
1,932
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 0
8,938
526
3,359
12,570
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
16
4 / 2 / 2
9,673
569
6,782
12,040
4,484
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
Maxasaurus74
Chang'e
14
2 / 2 / 0
8,265
486
6,462
9,109
8,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
10
0 / 2 / 2
7,424
437
3,933
14,134
7,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 4 / 1
7,971
469
4,249
7,332
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
13
Kills
10
10
Deaths
13
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
Ullr
4
2
2
2.5
W
Izanami
ItzAnchor
Izanami
0
2
2
0.5
L
Chang'e
Maxasaurus74
Chang'e
2
2
0
1
W
Erlang Shen
Märco
Erlang Shen
1
2
7
2.25
W
6
3
4
2.67
W
1
3
7
1.5
L
Hercules
0
2
2
0.5
W
5
0
5
7.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,586
Damage
24,785
49,468
Taken
55,185
32,047
Mitigated
29,007
12,948
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,359
1,570
0
3,964
12,570
4,865
1,162
3,379
9,191
0
61,658
L
Ullr
6,782
2,848
0
494
12,040
4,484
576
1,660
10,380
0
67,892
W
Izanami
ItzAnchor
Izanami
4,656
3,622
0
2,135
7,269
3,417
1,892
0
7,269
0
51,241
L
Chang'e
Maxasaurus74
Chang'e
6,462
461
340
4,614
9,109
8,573
114
1,347
7,762
46,504
0
W
Erlang Shen
Märco
Erlang Shen
7,027
2,791
0
4,818
13,484
9,394
244
6,200
6,913
6,895
47,713
W
12,366
6,688
0
4,838
13,230
8,902
718
2,177
10,987
11,853
46,628
W
3,825
588
0
657
10,341
8,402
466
924
9,396
24,241
0
L
Hercules
3,933
735
0
3,515
14,134
7,805
0
5,474
8,660
0
16,312
W
10,712
308
0
500
5,144
1,932
178
1,198
3,946
74,444
0
L
4,249
1,165
0
1,571
7,332
3,280
0
4,425
2,907
51,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,299
Gold Earned
42,271
480
Minions Killed
480
0
Camps Cleared
0
1,707,804
Distance Traveled
1,570,806
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,938
526
111
7
0
349,894
4
L
Ullr
9,673
569
145
9
0
322,832
4
W
Izanami
8,330
490
111
7
0
254,537
3
L
Chang'e
8,265
486
97
6
0
305,016
5
W
Erlang Shen
9,540
561
113
7
0
380,392
3
W
Kali
10,027
590
88
5
0
366,376
4
W
Ymir
8,168
480
25
1
0
334,261
6
L
Hercules
7,424
437
24
1
0
322,861
5
W
Thoth
10,234
602
143
8
0
372,238
3
L
Sol
7,971
469
103
6
0
270,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role