Player Matchup

Hercules
Hercules
Deøny
Hercules
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,489 Elo+
Party 1
Jing Wei
Jing Wei
ShadowXN
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Smokrs
Thoth
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 150
1,500 SR
1,496 Elo+

VS

Team Averages
Level 154
1,500 SR
1,362 Elo+
Ne Zha
Ne Zha
F3fe
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
SirKraiser
Hou Yi
Level 160
God Stats
6W - 11L
1,500 SR
Queue Stats
267W - 168L
1,500 Elo+
Party 2
Cerberus
Cerberus
agustixCF
Cerberus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,085 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Deøny
Hercules
10
1 / 2 / 7
6,999
700
6,041
10,401
6,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
ShadowXN
Jing Wei
10
1 / 0 / 6
7,011
701
4,036
6,519
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Smokrs
Thoth
12
8 / 0 / 0
8,596
860
10,458
5,695
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
F3fe
Ne Zha
9
0 / 3 / 2
6,218
622
5,052
8,351
7,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hou Yi
SirKraiser
Hou Yi
10
1 / 4 / 1
6,563
656
4,746
7,381
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
agustixCF
Cerberus
10
1 / 3 / 1
6,399
640
7,687
9,908
7,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
10
Kills
2
2
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Deøny
Hercules
1
2
7
2.25
L
Ne Zha
F3fe
Ne Zha
0
3
2
0.33
W
Jing Wei
ShadowXN
Jing Wei
1
0
6
4
L
Hou Yi
SirKraiser
Hou Yi
1
4
1
0.38
W
Thoth
Smokrs
Thoth
8
0
0
8
L
Cerberus
agustixCF
Cerberus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,535
Damage
17,485
22,615
Taken
25,640
9,485
Mitigated
17,461
8,048
Healing
7,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Deøny
Hercules
6,041
3,348
0
3,590
10,401
6,150
0
3,223
6,787
0
9,835
L
Ne Zha
F3fe
Ne Zha
5,052
825
0
2,956
8,351
7,437
0
3,447
4,743
0
21,308
W
Jing Wei
ShadowXN
Jing Wei
4,036
3,394
0
2,336
6,519
1,717
0
2,882
3,387
0
27,117
L
Hou Yi
SirKraiser
Hou Yi
4,746
1,937
0
1,435
7,381
2,352
22
3,146
4,185
0
25,344
W
Thoth
Smokrs
Thoth
10,458
389
0
2,122
5,695
1,618
0
1,195
4,250
42,624
0
L
Cerberus
agustixCF
Cerberus
7,687
353
0
2,794
9,908
7,672
0
3,927
5,797
22,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,606
Gold Earned
19,180
128
Minions Killed
128
0
Camps Cleared
0
589,978
Distance Traveled
560,578
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,999
700
17
2
0
204,888
3
L
Ne Zha
6,218
622
29
3
0
188,016
1
W
Jing Wei
7,011
701
46
5
0
190,729
0
L
Hou Yi
6,563
656
51
5
0
170,293
3
W
Thoth
8,596
860
65
7
0
194,361
4
L
Cerberus
6,399
640
48
5
0
202,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role