Player Matchup

Jormungandr
Jormungandr
Aumine
Jormungandr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,285 Elo+
Solo
Pele
Pele
Battsie
Pele
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,550 Elo+
Party 1
Ra
Ra
Ixhal
Ra
Level 117
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 23L
1,550 Elo+
Party 1
Team Averages
Level 68
1,500 SR
1,462 Elo+

VS

Team Averages
Level 29
1,532 SR
1,501 Elo+
Odin
Odin
Bavadook
Odin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,607 Elo+
Party 2
Merlin
Merlin
Falkonet
Merlin
Level 27
God Stats
2W - 3L
1,597 SR
Queue Stats
4W - 6L
1,607 Elo+
Party 2
He Bo
He Bo
MEDSON
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aumine
Jormungandr
14
4 / 2 / 11
11,183
699
9,247
16,802
12,351
Talisman

Talisman

+75
Health
+15
Magical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
Battsie
Pele
14
3 / 6 / 10
11,141
696
8,884
11,108
3,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
18
14 / 0 / 7
13,402
838
16,656
12,515
4,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
1 / 5 / 6
9,620
601
5,929
11,916
7,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Falkonet
Merlin
15
6 / 7 / 0
10,562
660
12,004
16,727
6,098
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

He Bo
MEDSON
He Bo
13
0 / 9 / 5
9,353
585
7,099
14,758
4,983
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
21
Kills
7
8
Deaths
21
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Aumine
Jormungandr
4
2
11
4.75
W
Pele
Battsie
Pele
3
6
10
1.33
L
Odin
1
5
6
0.8
L
Merlin
Falkonet
Merlin
6
7
0
0.86
W
Ra
14
0
7
17.5
L
He Bo
MEDSON
He Bo
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,787
Damage
25,032
40,425
Taken
43,401
20,953
Mitigated
18,363
10,045
Healing
2,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Aumine
Jormungandr
9,247
2,522
0
0
16,802
12,351
801
7,440
9,362
29,919
0
W
Pele
Battsie
Pele
8,884
2,258
0
462
11,108
3,684
453
6,372
4,736
0
38,565
L
Odin
5,929
1,103
0
0
11,916
7,282
0
7,562
4,354
3,557
8,238
L
Merlin
Falkonet
Merlin
12,004
989
0
500
16,727
6,098
0
10,161
6,566
53,964
0
W
Ra
16,656
685
1,742
7,841
12,515
4,918
1,669
7,164
5,351
94,095
0
L
He Bo
MEDSON
He Bo
7,099
208
0
2,042
14,758
4,983
0
8,212
6,546
33,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,726
Gold Earned
29,535
218
Minions Killed
133
0
Camps Cleared
0
814,688
Distance Traveled
753,781
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,183
699
27
2
0
240,065
4
W
Pele
11,141
696
42
3
0
256,888
2
L
Odin
9,620
601
17
1
0
266,258
0
L
Merlin
10,562
660
73
5
0
230,644
0
W
Ra
13,402
838
149
9
0
317,735
1
L
He Bo
9,353
585
43
3
0
256,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role