Player Matchup

Sun Wukong
Sun Wukong
Drasath7707
Sun Wukong
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,823 Elo+
Party 1
Ravana
Ravana
Gimp0
Ravana
Level 113
God Stats
4W - 0L
1,500 SR
Queue Stats
35W - 21L
1,598 Elo+
Party 1
Thoth
Thoth
Pls Begin
Thoth
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 35L
1,719 Elo+
Party 1
Cthulhu
Cthulhu
makeumysuka
Cthulhu
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 40L
1,475 Elo+
Party 1
Rama
Rama
vashsvs
Rama
Level 136
God Stats
6W - 3L
1,285 SR
Queue Stats
50W - 30L
1,598 Elo+
Party 1
Team Averages
Level 108
1,457 SR
1,642 Elo+

VS

Team Averages
Level 48
1,553 SR
1,593 Elo+
Ymir
Ymir
Tha_Complication
Ymir
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 38L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Yaguras___Will
Sun Wukong
Level 28
God Stats
4W - 7L
1,500 SR
Queue Stats
136W - 143L
1,568 Elo+
Party 3
Neith
Neith
dinocato1k
Neith
Level 36
God Stats
10W - 13L
1,766 SR
Queue Stats
20W - 23L
1,699 Elo+
Party 2
Scylla
Scylla
tyrant30001
Scylla
Level 32
God Stats
8W - 12L
1,500 SR
Queue Stats
118W - 111L
1,699 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
x_FR3SH_DRAGON_x
Ah Muzen Cab
Level 24
God Stats
4W - 9L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Drasath7707
Sun Wukong
10
0 / 1 / 3
5,571
619
2,354
3,869
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ravana
Gimp0
Ravana
10
7 / 0 / 2
6,451
717
3,843
4,831
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Pls Begin
Thoth
11
3 / 0 / 2
6,340
704
4,056
2,577
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
makeumysuka
Cthulhu
8
0 / 1 / 6
5,142
571
3,445
4,462
2,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
vashsvs
Rama
9
5 / 0 / 2
5,765
641
4,603
3,276
837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,522
502
1,246
5,703
2,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
Yaguras___Will
Sun Wukong
6
1 / 3 / 0
4,449
494
2,442
6,862
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
5
0 / 4 / 0
3,951
439
1,129
4,299
1,120
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
9
1 / 2 / 0
4,898
544
1,943
3,853
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
x_FR3SH_DRAGON_x
Ah Muzen Cab
7
0 / 3 / 0
4,202
467
2,054
4,591
1,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
15
Kills
2
2
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Drasath7707
Sun Wukong
0
1
3
1.5
W
Ravana
Gimp0
Ravana
7
0
2
8
W
Thoth
Pls Begin
Thoth
3
0
2
4
L
0
3
1
0.17
L
Sun Wukong
Yaguras___Will
Sun Wukong
1
3
0
0.33
L
Neith
0
4
0
0
W
Cthulhu
makeumysuka
Cthulhu
0
1
6
3
L
Scylla
1
2
0
0.5
W
Rama
vashsvs
Rama
5
0
2
6
L
Ah Muzen Cab
x_FR3SH_DRAGON_x
Ah Muzen Cab
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,301
Damage
8,814
19,015
Taken
25,308
8,019
Mitigated
8,124
4,780
Healing
6,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Drasath7707
Sun Wukong
2,354
439
0
57
3,869
2,492
350
1,803
2,066
1,528
26,294
W
Ravana
Gimp0
Ravana
3,843
895
0
1,649
4,831
1,661
0
140
4,691
0
25,041
W
Thoth
Pls Begin
Thoth
4,056
240
0
470
2,577
651
82
0
2,577
32,340
0
L
1,246
75
0
1,106
5,703
2,453
0
1,886
3,817
9,654
0
L
Sun Wukong
Yaguras___Will
Sun Wukong
2,442
838
0
1,921
6,862
2,466
0
1,139
5,671
0
16,501
L
Neith
1,129
676
0
743
4,299
1,120
0
2,532
1,551
0
9,627
W
Cthulhu
makeumysuka
Cthulhu
3,445
0
96
1,276
4,462
2,378
0
809
3,653
14,368
0
L
Scylla
1,943
447
0
801
3,853
897
0
196
3,617
20,356
0
W
Rama
vashsvs
Rama
4,603
3,444
0
1,232
3,276
837
360
437
2,839
0
24,553
L
Ah Muzen Cab
x_FR3SH_DRAGON_x
Ah Muzen Cab
2,054
933
0
1,499
4,591
1,188
0
1,479
3,112
0
19,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,269
Gold Earned
22,022
270
Minions Killed
140
0
Camps Cleared
0
860,707
Distance Traveled
804,130
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,571
619
60
7
0
184,210
0
W
Ravana
6,451
717
55
6
0
190,854
0
W
Thoth
6,340
704
80
9
0
171,944
1
L
Ymir
4,522
502
11
1
0
191,230
2
L
Sun Wukong
4,449
494
37
4
0
184,718
2
L
Neith
3,951
439
18
2
0
110,650
0
W
Cthulhu
5,142
571
21
2
0
156,636
0
L
Scylla
4,898
544
35
4
0
157,602
3
W
Rama
5,765
641
54
6
0
157,063
2
L
Ah Muzen Cab
4,202
467
39
4
0
159,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role