Player Matchup

Bellona
Bellona
Gold III
 
Bellona
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
KiaraTakanashi
Ra
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Gold IV
TSFxSHIN4RUI 00
Geb
Gold IV
Level 89
God Stats
16W - 20L
1,500 SR
Queue Stats
896W - 910L
1,739 MMR
Solo
Danzaburou
Danzaburou
Gold II
oohacherry
Danzaburou
Gold II
Level 160
God Stats
6W - 8L
1,733 SR
Queue Stats
532W - 545L
1,853 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,547 SR
1,618 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 85
1,707 SR
1,696 MMR
Sun Wukong
Sun Wukong
Gold IV
Burd6ix
Sun Wukong
Gold IV
Level 82
God Stats
3W - 1L
1,741 SR
Queue Stats
12W - 5L
1,710 MMR
Solo
Ares
Ares
Gold V
Mexicain67
Ares
Gold V
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 112L
1,679 MMR
Solo
Rama
Rama
Gold V
Pyndil
Rama
Gold V
Level 89
God Stats
3W - 1L
1,890 SR
Queue Stats
52W - 44L
1,674 MMR
Solo
Thoth
Thoth
Platinum V
kаya
Thoth
Platinum V
Level 99
God Stats
10W - 1L
1,906 SR
Queue Stats
12W - 2L
1,917 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum IV
ѕana
Erlang Shen
Platinum IV
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 2 / 0
6,248
625
6,301
9,317
5,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ravana
 
Ravana
8
1 / 5 / 2
5,314
531
2,828
6,381
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 5 / 1
5,728
573
2,381
6,585
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 4 / 2
4,590
459
4,692
9,420
4,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
oohacherry
Danzaburou
10
1 / 3 / 2
6,265
627
4,896
5,598
1,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
FenrirCthulhuTsukuyomiNemesisJanus

VS

Bans
PersephoneGaneshaApolloGuan YuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Burd6ix
Sun Wukong
12
3 / 1 / 1
6,231
623
3,427
8,082
5,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 8
5,163
516
1,309
8,907
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Rama
Pyndil
Rama
10
0 / 1 / 6
5,652
565
2,608
6,576
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
kаya
Thoth
12
9 / 1 / 7
7,433
743
13,438
4,524
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
ѕana
Erlang Shen
13
7 / 0 / 4
7,369
737
5,750
7,031
6,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
19
19
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
0
0.5
L
Ravana
 
Ravana
1
5
2
0.4
W
Sun Wukong
Burd6ix
Sun Wukong
3
1
1
3.5
L
2
5
1
0.5
W
0
3
8
1.33
W
Rama
Pyndil
Rama
0
1
6
3
L
1
4
2
0.5
W
Thoth
kаya
Thoth
9
1
7
12.5
L
Danzaburou
oohacherry
Danzaburou
1
3
2
0.67
W
Erlang Shen
ѕana
Erlang Shen
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,098
Damage
26,532
37,301
Taken
35,120
17,062
Mitigated
19,314
11,034
Healing
12,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,301
2,477
0
4,612
9,317
5,639
0
894
8,097
0
40,151
L
Ravana
 
Ravana
2,828
966
0
403
6,381
3,357
0
2,579
3,643
4,535
22,031
W
Sun Wukong
Burd6ix
Sun Wukong
3,427
612
0
3,279
8,082
5,464
26
16
8,066
0
34,003
L
2,381
350
639
1,435
6,585
2,007
0
4,444
1,786
35,435
0
W
1,309
183
87
2,012
8,907
4,808
0
2,993
5,714
6,085
0
W
Rama
Pyndil
Rama
2,608
2,130
0
3,319
6,576
1,699
0
1,459
5,017
0
34,406
L
4,692
1,017
0
2,736
9,420
4,377
0
5,241
3,969
12,852
0
W
Thoth
kаya
Thoth
13,438
700
0
1,779
4,524
1,312
0
1,926
2,498
44,192
0
L
Danzaburou
oohacherry
Danzaburou
4,896
2,800
0
1,209
5,598
1,682
0
1,285
4,227
0
34,453
W
Erlang Shen
ѕana
Erlang Shen
5,750
3,117
0
1,587
7,031
6,031
0
461
6,570
6,478
40,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,145
Gold Earned
31,848
290
Minions Killed
329
0
Camps Cleared
0
965,868
Distance Traveled
1,040,322
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,248
625
89
9
0
208,331
1
L
Ravana
5,314
531
53
5
0
196,121
1
W
Sun Wukong
6,231
623
71
7
0
225,440
2
L
Ra
5,728
573
62
6
0
187,641
4
W
Ares
5,163
516
13
1
0
193,431
2
W
Rama
5,652
565
73
7
0
182,685
2
L
Geb
4,590
459
15
2
0
193,607
3
W
Thoth
7,433
743
83
8
0
201,947
3
L
Danzaburou
6,265
627
71
7
0
180,168
3
W
Erlang Shen
7,369
737
89
9
0
236,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role