Player Matchup

Scylla
Scylla
Gold IV
ElderGoose1
Scylla
Gold IV
Level 125
God Stats
8W - 6L
1,295 SR
Queue Stats
88W - 90L
1,661 MMR
Solo
Danzaburou
Danzaburou
Silver I
Facejunk
Danzaburou
Silver I
Level 159
God Stats
22W - 20L
1,700 SR
Queue Stats
203W - 177L
1,679 MMR
Party 1
Tyr
Tyr
Silver I
KrackedChimp
Tyr
Silver I
Level 159
God Stats
11W - 12L
1,500 SR
Queue Stats
290W - 300L
1,636 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
MMOODS
Cu Chulainn
Gold III
Level 142
God Stats
18W - 13L
1,718 SR
Queue Stats
229W - 210L
1,713 MMR
Party 2
Fenrir
Fenrir
Gold IV
Mytherea
Fenrir
Gold IV
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 148L
1,668 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,543 SR
1,671 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,588 SR
1,636 MMR
Chronos
Chronos
Gold V
Cifer26
Chronos
Gold V
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 43L
1,675 MMR
Solo
Xing Tian
Xing Tian
Gold III
DefenderSPL
Xing Tian
Gold III
Level 160
God Stats
1W - 1L
1,298 SR
Queue Stats
823W - 811L
1,649 MMR
Solo
Loki
Loki
Gold V
Degeneratee
Loki
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
Sizkk
Izanami
Gold V
Level 146
God Stats
54W - 24L
2,141 SR
Queue Stats
59W - 32L
1,676 MMR
Solo
Discordia
Discordia
Gold IV
pandabearexe
Discordia
Gold IV
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 87L
1,679 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
3 / 2 / 4
12,518
569
13,412
9,183
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
Facejunk
Danzaburou
20
10 / 1 / 5
15,227
692
18,393
16,196
7,561
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
3 / 4 / 3
12,470
567
7,998
20,550
23,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
MMOODS
Cu Chulainn
14
1 / 3 / 7
10,593
482
12,919
20,107
15,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Mytherea
Fenrir
16
2 / 3 / 4
11,015
501
6,011
20,823
12,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
Chang'eRaSetNemesisTsukuyomi

VS

Bans
JanusSusanoYemojaHun BatzGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Cifer26
Chronos
15
2 / 8 / 4
10,104
459
6,436
19,428
6,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
DefenderSPL
Xing Tian
15
0 / 1 / 6
10,068
458
5,357
18,561
20,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
4 / 4 / 7
12,158
553
9,279
17,087
7,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Sizkk
Izanami
20
4 / 1 / 4
14,462
657
18,793
13,110
7,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
pandabearexe
Discordia
16
3 / 5 / 1
10,661
485
13,983
9,918
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
35
19
Kills
13
13
Deaths
19
23
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chronos
Cifer26
Chronos
2
8
4
0.5
W
Xing Tian
DefenderSPL
Xing Tian
0
1
6
3
W
4
4
7
1.88
L
Scylla
3
2
4
2.5
L
Danzaburou
Facejunk
Danzaburou
10
1
5
12.5
L
3
4
3
1.13
L
Cu Chulainn
MMOODS
Cu Chulainn
1
3
7
1.5
L
Fenrir
Mytherea
Fenrir
2
3
4
1.33
W
Izanami
Sizkk
Izanami
4
1
4
6
W
Discordia
pandabearexe
Discordia
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,733
Damage
53,848
86,859
Taken
78,104
62,886
Mitigated
45,710
31,814
Healing
16,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Cifer26
Chronos
6,436
1,635
0
3,476
19,428
6,098
0
3,692
15,572
53,406
0
W
Xing Tian
DefenderSPL
Xing Tian
5,357
192
0
1,699
18,561
20,926
0
4,376
13,604
23,759
0
W
9,279
2,318
0
6,362
17,087
7,131
0
2,562
14,234
0
95,128
L
Scylla
13,412
869
0
3,068
9,183
3,351
2,437
4,284
4,899
88,321
0
L
Danzaburou
Facejunk
Danzaburou
18,393
10,532
0
8,477
16,196
7,561
5,172
7,426
8,770
0
123,311
L
7,998
744
0
8,263
20,550
23,610
775
2,293
18,257
0
72,196
L
Cu Chulainn
MMOODS
Cu Chulainn
12,919
2,428
0
5,605
20,107
15,538
588
6,000
14,107
0
49,424
L
Fenrir
Mytherea
Fenrir
6,011
1,536
0
6,401
20,823
12,826
347
8,938
11,885
0
72,354
W
Izanami
Sizkk
Izanami
18,793
14,424
0
4,324
13,110
7,459
9,543
1,740
11,082
0
132,813
W
Discordia
pandabearexe
Discordia
13,983
255
0
563
9,918
4,096
0
1,358
8,408
68,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,823
Gold Earned
57,453
654
Minions Killed
613
0
Camps Cleared
0
2,196,790
Distance Traveled
2,156,892
29
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,104
459
82
4
0
396,959
7
W
Xing Tian
10,068
458
22
1
0
449,884
11
W
Loki
12,158
553
141
6
0
492,255
0
L
Scylla
12,518
569
156
7
0
411,332
11
L
Danzaburou
15,227
692
182
8
0
423,045
5
L
Tyr
12,470
567
160
7
0
447,746
3
L
Cu Chulainn
10,593
482
48
2
0
436,368
5
L
Fenrir
11,015
501
108
5
0
478,299
5
W
Izanami
14,462
657
243
11
0
410,655
6
W
Discordia
10,661
485
125
6
0
407,139
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role