Player Matchup

Nemesis
Nemesis
AKumaNT6
Nemesis
Level 116
God Stats
24W - 22L
1,500 SR
Queue Stats
162W - 179L
1,245 Elo+
Party 2
Ra
Ra
AdrianRB17
Ra
Level 76
God Stats
16W - 8L
1,500 SR
Queue Stats
390W - 399L
1,563 Elo+
Party 1
Neith
Neith
Jorgefdez_____
Neith
Level 85
God Stats
5W - 3L
1,500 SR
Queue Stats
258W - 268L
1,563 Elo+
Party 1
Ymir
Ymir
Justinsinclxir
Ymir
Level 66
God Stats
10W - 11L
1,500 SR
Queue Stats
270W - 256L
1,245 Elo+
Party 2
Sun Wukong
Sun Wukong
ShadowXStarZ
Sun Wukong
Level 69
God Stats
19W - 17L
1,500 SR
Queue Stats
307W - 300L
1,665 Elo+
Party 2
Team Averages
Level 82
1,500 SR
1,456 Elo+

VS

Team Averages
Level 89
1,500 SR
1,522 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
ITzGodly8292
Bastet
Level 21
God Stats
16W - 10L
1,500 SR
Queue Stats
160W - 159L
1,500 Elo+
Party 4
Anubis
Anubis
NPGN_Russe
Anubis
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 22L
1,863 Elo+
Party 3
Sylvanus
Sylvanus
ONI ANTONIO
Sylvanus
Level 98
God Stats
3W - 4L
1,500 SR
Queue Stats
428W - 526L
1,185 Elo+
Party 4
Odin
Odin
Solastrike
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
368W - 307L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AKumaNT6
Nemesis
14
4 / 2 / 6
8,749
547
8,258
9,470
5,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
7 / 3 / 2
10,036
627
7,528
6,270
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 6
8,171
511
8,860
10,389
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 2 / 7
8,985
562
8,184
13,759
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
ShadowXStarZ
Sun Wukong
16
7 / 1 / 3
10,084
630
13,359
14,973
8,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 6 / 2
8,060
504
12,572
13,762
3,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
13
3 / 4 / 5
8,292
518
7,055
12,448
4,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
NPGN_Russe
Anubis
15
2 / 4 / 2
8,924
558
3,985
12,279
6,886
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
ONI ANTONIO
Sylvanus
13
2 / 6 / 2
8,261
516
9,329
14,929
8,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 4 / 4
7,283
455
5,348
12,669
4,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
24
Kills
11
11
Deaths
24
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
6
2
0.83
W
Nemesis
AKumaNT6
Nemesis
4
2
6
3.5
W
7
3
2
2.67
L
Bastet
3
4
5
1.38
W
3
3
6
2
W
3
2
7
3.25
L
Anubis
NPGN_Russe
Anubis
2
4
2
0.75
L
Sylvanus
ONI ANTONIO
Sylvanus
2
6
2
0.5
W
Sun Wukong
ShadowXStarZ
Sun Wukong
7
1
3
8.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,189
Damage
38,289
54,861
Taken
66,087
28,238
Mitigated
28,006
20,252
Healing
18,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,572
4,261
0
5,078
13,762
3,968
1,090
3,636
10,118
43,285
0
W
Nemesis
AKumaNT6
Nemesis
8,258
3,855
0
1,838
9,470
5,439
0
3,444
6,026
6,094
38,217
W
7,528
928
1,155
1,695
6,270
2,393
0
2,613
3,657
67,328
0
L
Bastet
7,055
2,363
0
3,015
12,448
4,113
0
1,121
11,273
0
47,583
W
8,860
4,160
0
4,546
10,389
3,748
1,517
4,233
6,156
0
49,215
W
8,184
2,116
135
3,641
13,759
8,457
692
7,837
5,922
33,666
0
L
Anubis
NPGN_Russe
Anubis
3,985
60
0
3,694
12,279
6,886
652
4,809
7,236
61,194
0
L
Sylvanus
ONI ANTONIO
Sylvanus
9,329
2,771
907
5,260
14,929
8,707
306
1,426
13,475
35,346
0
W
Sun Wukong
ShadowXStarZ
Sun Wukong
13,359
3,894
0
7,242
14,973
8,201
618
7,759
7,214
0
60,550
L
5,348
552
0
210
12,669
4,332
0
4,818
7,741
0
19,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,025
Gold Earned
40,820
470
Minions Killed
359
0
Camps Cleared
0
1,580,521
Distance Traveled
1,416,818
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,060
504
48
3
0
253,323
1
W
Nemesis
8,749
547
81
5
0
367,364
0
W
Ra
10,036
627
136
9
0
318,860
1
L
Bastet
8,292
518
79
5
0
344,140
0
W
Neith
8,171
511
84
5
0
269,900
3
W
Ymir
8,985
562
44
3
0
296,015
0
L
Anubis
8,924
558
128
8
0
272,730
5
L
Sylvanus
8,261
516
70
4
0
237,768
3
W
Sun Wukong
10,084
630
125
8
0
328,382
1
L
Odin
7,283
455
34
2
0
308,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role