Player Matchup

Cernunnos
Cernunnos
BIGMONEYCASH
Cernunnos
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 90L
1,500 Elo+
Solo
Bellona
Bellona
Ksmoothg
Bellona
Level 59
God Stats
11W - 11L
1,412 SR
Queue Stats
240W - 241L
1,254 Elo+
Solo
Arachne
Arachne
TatsumakiYT
Arachne
Level 59
God Stats
1W - 1L
1,446 SR
Queue Stats
116W - 160L
1,312 Elo+
Solo
Nu Wa
Nu Wa
industrians
Nu Wa
Level 67
God Stats
16W - 13L
1,487 SR
Queue Stats
576W - 550L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
meerkat8856
Sun Wukong
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 95L
1,197 Elo+
Solo
Team Averages
Level 81
1,469 SR
1,353 Elo+

VS

Team Averages
Level 56
1,581 SR
1,416 Elo+
Chang'e
Chang'e
Chelo565
Chang'e
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
GreekGodsForever
Zhong Kui
Level 54
God Stats
3W - 2L
1,500 SR
Queue Stats
334W - 330L
1,500 Elo+
Solo
Fenrir
Fenrir
JosePerez1102
Fenrir
Level 54
God Stats
3W - 1L
1,741 SR
Queue Stats
21W - 25L
1,548 Elo+
Solo
Medusa
Medusa
KingKoalah
Medusa
Level 23
God Stats
0W - 2L
1,476 SR
Queue Stats
4W - 5L
1,183 Elo+
Party 1
Amaterasu
Amaterasu
NascentFlash
Amaterasu
Level 108
God Stats
4W - 4L
1,686 SR
Queue Stats
210W - 129L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BIGMONEYCASH
Cernunnos
19
11 / 5 / 7
12,963
564
17,985
15,780
8,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Ksmoothg
Bellona
18
5 / 4 / 18
12,181
530
14,210
19,001
20,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
TatsumakiYT
Arachne
18
4 / 5 / 13
11,786
512
9,117
15,442
8,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
9 / 2 / 12
13,704
596
22,917
10,099
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
meerkat8856
Sun Wukong
19
9 / 4 / 8
12,432
541
15,306
19,992
23,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chelo565
Chang'e
16
4 / 9 / 6
11,300
491
11,157
17,429
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
16
0 / 7 / 0
9,736
423
8,472
21,142
13,841
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 10 / 4
10,493
456
6,635
22,587
8,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
KingKoalah
Medusa
18
2 / 8 / 6
11,599
504
10,651
18,911
6,500
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
NascentFlash
Amaterasu
20
13 / 4 / 4
13,301
578
15,659
28,331
25,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
40
38
Kills
20
20
Deaths
38
58
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BIGMONEYCASH
Cernunnos
11
5
7
2.9
L
Chang'e
Chelo565
Chang'e
4
9
6
0.78
L
Zhong Kui
0
7
0
0
L
1
10
4
0.3
L
Medusa
KingKoalah
Medusa
2
8
6
0.63
W
Bellona
Ksmoothg
Bellona
5
4
18
3.5
L
Amaterasu
NascentFlash
Amaterasu
13
4
4
3.75
W
Arachne
TatsumakiYT
Arachne
4
5
13
2.1
W
9
2
12
7.5
W
Sun Wukong
meerkat8856
Sun Wukong
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,535
Damage
52,574
80,314
Taken
108,400
64,637
Mitigated
58,386
18,265
Healing
30,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BIGMONEYCASH
Cernunnos
17,985
7,861
0
4,570
15,780
8,628
1,708
4,464
11,316
4,968
73,260
L
Chang'e
Chelo565
Chang'e
11,157
1,202
1,129
4,434
17,429
4,699
499
5,515
11,545
46,591
0
L
Zhong Kui
8,472
808
0
7,842
21,142
13,841
1,590
5,182
15,343
65,314
0
L
6,635
1,348
0
2,192
22,587
8,135
0
4,481
17,435
0
73,260
L
Medusa
KingKoalah
Medusa
10,651
5,480
0
4,378
18,911
6,500
561
5,871
12,586
0
74,270
W
Bellona
Ksmoothg
Bellona
14,210
2,764
817
3,948
19,001
20,221
1,406
4,055
14,946
6,833
49,715
L
Amaterasu
NascentFlash
Amaterasu
15,659
7,298
0
10,539
28,331
25,211
474
4,657
22,942
0
84,540
W
Arachne
TatsumakiYT
Arachne
9,117
5,759
0
2,514
15,442
8,678
804
2,576
12,866
11,655
67,496
W
22,917
3,571
0
1,037
10,099
3,600
2,516
3,077
7,022
94,628
0
W
Sun Wukong
meerkat8856
Sun Wukong
15,306
4,530
0
5,379
19,992
23,510
245
5,561
14,431
617
63,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,066
Gold Earned
56,429
531
Minions Killed
565
0
Camps Cleared
0
2,073,854
Distance Traveled
1,854,734
10
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,963
564
98
4
0
361,555
1
L
Chang'e
11,300
491
77
3
0
355,573
3
L
Zhong Kui
9,736
423
116
5
0
295,561
13
L
Fenrir
10,493
456
129
6
0
363,093
6
L
Medusa
11,599
504
137
6
0
385,521
8
W
Bellona
12,181
530
71
3
0
409,497
2
L
Amaterasu
13,301
578
106
5
0
454,986
8
W
Arachne
11,786
512
108
5
0
478,653
1
W
Nu Wa
13,704
596
164
7
0
436,135
2
W
Sun Wukong
12,432
541
90
4
0
388,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role