Player Matchup

Hun Batz
Hun Batz
Daniik
Hun Batz
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 47L
1,500 Elo+
Party 1
Nemesis
Nemesis
S4mU3I
Nemesis
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 119L
1,500 Elo+
Party 1
Apollo
Apollo
SrEgo
Apollo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
pablofm1
Nu Wa
Level 136
God Stats
2W - 0L
1,505 SR
Queue Stats
76W - 35L
1,500 Elo+
Party 1
Horus
Horus
xGoser
Horus
Level 127
God Stats
3W - 1L
1,715 SR
Queue Stats
110W - 65L
1,500 Elo+
Party 1
Team Averages
Level 139
1,544 SR
1,500 Elo+

VS

Team Averages
Level 121
1,540 SR
1,499 Elo+
Athena
Athena
FeelNostalgic12
Athena
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
142W - 156L
1,723 Elo+
Solo
Cupid
Cupid
J0nnyI
Cupid
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,504 Elo+
Solo
Thanatos
Thanatos
Roadrage133
Thanatos
Level 125
God Stats
0W - 3L
1,702 SR
Queue Stats
106W - 94L
1,267 Elo+
Solo
Chronos
Chronos
SteelPotato
Chronos
Level 60
God Stats
4W - 2L
1,500 SR
Queue Stats
722W - 333L
1,500 Elo+
Solo
Cthulhu
Cthulhu
jiannn
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Daniik
Hun Batz
17
0 / 2 / 3
9,543
596
5,956
12,189
4,951
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
S4mU3I
Nemesis
17
7 / 0 / 4
10,108
632
8,627
9,820
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
SrEgo
Apollo
15
6 / 1 / 5
9,883
618
15,818
9,443
3,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
pablofm1
Nu Wa
16
6 / 3 / 4
10,096
631
14,517
7,699
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
xGoser
Horus
12
0 / 1 / 6
7,903
494
6,629
11,303
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
8,741
546
11,798
17,468
15,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
J0nnyI
Cupid
12
1 / 4 / 2
7,444
465
4,660
12,091
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Roadrage133
Thanatos
14
2 / 2 / 2
8,698
544
3,848
10,525
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
SteelPotato
Chronos
15
2 / 4 / 2
9,106
569
7,331
15,400
5,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
jiannn
Cthulhu
12
0 / 4 / 0
7,253
453
5,304
13,492
7,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
19
Kills
7
7
Deaths
19
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Daniik
Hun Batz
0
2
3
0.75
L
2
5
4
0.8
L
Cupid
J0nnyI
Cupid
1
4
2
0.5
L
Thanatos
Roadrage133
Thanatos
2
2
2
1.5
W
Nemesis
S4mU3I
Nemesis
7
0
4
9
W
Apollo
SrEgo
Apollo
6
1
5
8.5
L
Chronos
SteelPotato
Chronos
2
4
2
0.75
L
Cthulhu
jiannn
Cthulhu
0
4
0
0
W
Nu Wa
pablofm1
Nu Wa
6
3
4
2.67
W
Horus
xGoser
Horus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,547
Damage
32,941
50,454
Taken
68,976
25,172
Mitigated
35,649
21,536
Healing
29,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Daniik
Hun Batz
5,956
1,716
0
4,309
12,189
4,951
883
6,648
5,541
0
69,802
L
11,798
4,132
0
4,532
17,468
15,415
0
3,115
14,178
50,592
0
L
Cupid
J0nnyI
Cupid
4,660
2,953
722
5,920
12,091
3,335
0
1,719
10,302
0
38,486
L
Thanatos
Roadrage133
Thanatos
3,848
1,360
0
10,211
10,525
3,958
0
1,512
8,877
0
48,345
W
Nemesis
S4mU3I
Nemesis
8,627
4,832
0
5,427
9,820
4,300
0
3,840
5,980
0
63,018
W
Apollo
SrEgo
Apollo
15,818
10,704
0
4,176
9,443
3,738
2,054
4,820
4,623
0
67,150
L
Chronos
SteelPotato
Chronos
7,331
3,152
0
6,056
15,400
5,239
0
5,227
9,879
73,964
0
L
Cthulhu
jiannn
Cthulhu
5,304
457
267
1,595
13,492
7,702
0
2,138
11,223
27,515
0
W
Nu Wa
pablofm1
Nu Wa
14,517
3,344
0
1,810
7,699
3,247
1,234
3,869
3,830
74,059
0
W
Horus
xGoser
Horus
6,629
2,424
1,449
4,365
11,303
8,936
368
5,256
6,047
0
14,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,533
Gold Earned
41,242
547
Minions Killed
454
0
Camps Cleared
0
1,674,235
Distance Traveled
1,584,555
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,543
596
144
9
0
337,485
1
L
Athena
8,741
546
91
6
0
329,141
5
L
Cupid
7,444
465
93
6
0
298,605
4
L
Thanatos
8,698
544
96
6
0
335,955
7
W
Nemesis
10,108
632
112
7
0
392,732
4
W
Apollo
9,883
618
141
9
0
305,056
7
L
Chronos
9,106
569
142
9
0
285,349
3
L
Cthulhu
7,253
453
32
2
0
335,505
1
W
Nu Wa
10,096
631
140
9
0
302,121
5
W
Horus
7,903
494
10
1
0
336,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role