Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver IV
Kaasah
Ah Muzen Cab
Silver IV
Level 108
God Stats
24W - 15L
1,718 SR
Queue Stats
384W - 393L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
RCPW2703
Kumbhakarna
Bronze III
Level 127
God Stats
33W - 23L
1,500 SR
Queue Stats
54W - 51L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
kuva272
Kukulkan
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,352 MMR
Solo
Da Ji
Da Ji
Silver III
vann_4
Da Ji
Silver III
Level 158
God Stats
25W - 35L
1,500 SR
Queue Stats
1,069W - 1,074L
1,392 MMR
Solo
King Arthur
King Arthur
Bronze III
zR3xMvN_
King Arthur
Bronze III
Level 88
God Stats
14W - 16L
1,500 SR
Queue Stats
133W - 135L
1,409 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,544 SR
1,431 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 96
1,500 SR
1,448 MMR
Ymir
Ymir
Bronze III
MO_Z41N
Ymir
Bronze III
Level 117
God Stats
12W - 14L
1,500 SR
Queue Stats
90W - 95L
1,412 MMR
Solo
Cthulhu
Cthulhu
Silver V
SPIDER-MAN1316
Cthulhu
Silver V
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 18L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
WhamChaavey
Nu Wa
Bronze III
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 65L
1,413 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
kasperjoe14
Tsukuyomi
Bronze III
Level 156
God Stats
23W - 22L
1,500 SR
Queue Stats
412W - 419L
1,414 MMR
Solo
Artemis
Artemis
Silver V
teemo974
Artemis
Silver V
Level 44
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 18L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kaasah
Ah Muzen Cab
14
1 / 2 / 2
8,307
415
4,491
8,364
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
RCPW2703
Kumbhakarna
14
1 / 1 / 3
9,120
456
2,278
9,921
6,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
kuva272
Kukulkan
13
0 / 6 / 3
8,261
413
4,988
9,021
2,279
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
vann_4
Da Ji
17
3 / 4 / 4
9,959
498
7,531
17,422
5,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
zR3xMvN_
King Arthur
17
6 / 3 / 0
10,500
525
14,462
20,887
14,019
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
PelePersephoneHeraBakasuraArachne

VS

Bans
NemesisDanzaburouCupidErlang ShenAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MO_Z41N
Ymir
15
2 / 1 / 5
10,296
515
4,494
13,757
13,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 5 / 2
9,772
489
5,265
16,160
15,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
6 / 0 / 8
12,073
604
17,630
7,455
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
kasperjoe14
Tsukuyomi
19
7 / 2 / 5
12,308
615
13,435
19,064
8,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
teemo974
Artemis
13
0 / 4 / 5
8,447
422
5,052
5,992
1,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
11
Kills
16
16
Deaths
12
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Kaasah
Ah Muzen Cab
1
2
2
1
W
Ymir
MO_Z41N
Ymir
2
1
5
4.5
L
Kumbhakarna
RCPW2703
Kumbhakarna
1
1
3
2.5
W
1
5
2
0.4
W
6
0
8
10
W
Tsukuyomi
kasperjoe14
Tsukuyomi
7
2
5
4.75
L
Kukulkan
kuva272
Kukulkan
0
6
3
0.25
W
Artemis
teemo974
Artemis
0
4
5
0.63
L
Da Ji
vann_4
Da Ji
3
4
4
1.25
L
King Arthur
zR3xMvN_
King Arthur
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,750
Damage
45,876
65,615
Taken
62,428
32,389
Mitigated
41,942
23,046
Healing
23,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Kaasah
Ah Muzen Cab
4,491
2,814
0
5,092
8,364
3,680
0
4,138
4,056
4,884
41,167
W
Ymir
MO_Z41N
Ymir
4,494
429
0
2,153
13,757
13,692
0
2,961
10,550
47,406
0
L
Kumbhakarna
RCPW2703
Kumbhakarna
2,278
196
0
2,847
9,921
6,414
0
3,580
6,147
29,380
0
W
5,265
440
183
4,452
16,160
15,427
0
3,486
12,564
47,191
0
W
17,630
3,089
268
3,490
7,455
2,791
362
308
7,077
108,167
0
W
Tsukuyomi
kasperjoe14
Tsukuyomi
13,435
4,200
0
12,295
19,064
8,061
0
3,135
15,929
0
88,970
L
Kukulkan
kuva272
Kukulkan
4,988
253
0
1,135
9,021
2,279
0
6,009
2,506
46,276
0
W
Artemis
teemo974
Artemis
5,052
1,667
0
766
5,992
1,971
33
1,502
4,490
0
33,229
L
Da Ji
vann_4
Da Ji
7,531
1,479
0
7,494
17,422
5,997
0
3,841
13,347
0
85,103
L
King Arthur
zR3xMvN_
King Arthur
14,462
2,269
0
6,478
20,887
14,019
0
7,936
12,170
0
65,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,147
Gold Earned
52,896
512
Minions Killed
540
0
Camps Cleared
0
1,778,905
Distance Traveled
1,792,632
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,307
415
105
5
0
278,367
2
W
Ymir
10,296
515
88
4
0
328,746
0
L
Kumbhakarna
9,120
456
45
2
0
365,922
4
W
Cthulhu
9,772
489
102
5
0
348,106
6
W
Nu Wa
12,073
604
149
7
0
357,738
4
W
Tsukuyomi
12,308
615
132
7
0
446,318
0
L
Kukulkan
8,261
413
87
4
0
359,646
2
W
Artemis
8,447
422
69
3
0
311,724
6
L
Da Ji
9,959
498
144
7
0
409,968
5
L
King Arthur
10,500
525
131
7
0
365,002
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role