Player Matchup

Hercules
Hercules
BePPoTHEBeAsT
Hercules
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 55L
1,256 Elo+
Party 1
Anubis
Anubis
DrunkenPatch
Anubis
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
461W - 438L
1,875 Elo+
Solo
Bellona
Bellona
Habiboescobar93
Bellona
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,272 Elo+
Solo
Chiron
Chiron
Jojohannes1337
Chiron
Level 4
God Stats
3W - 5L
1,500 SR
Queue Stats
72W - 51L
1,256 Elo+
Party 1
Bacchus
Bacchus
harzdervierte666
Bacchus
Level 28
God Stats
9W - 9L
1,835 SR
Queue Stats
99W - 110L
1,530 Elo+
Solo
Team Averages
Level 18
1,567 SR
1,438 Elo+

VS

Team Averages
Level 22
1,543 SR
1,491 Elo+
Ullr
Ullr
Darklly_olo-44pl
Ullr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 74L
1,493 Elo+
Party 2
Vamana
Vamana
gut-_-boyyy_69_
Vamana
Level 8
God Stats
6W - 1L
1,715 SR
Queue Stats
11W - 5L
1,597 Elo+
Party 2
Thoth
Thoth
jackesito_21
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,500 Elo+
Solo
Susano
Susano
laforceverts42
Susano
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,364 Elo+
Solo
Tyr
Tyr
nauffarth
Tyr
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BePPoTHEBeAsT
Hercules
17
1 / 8 / 0
10,210
425
6,856
19,494
14,674
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
19
4 / 5 / 0
11,983
499
13,151
16,874
7,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 4 / 3
7,800
325
2,053
9,397
5,627
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 8 / 3
8,370
349
5,940
15,506
4,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 6 / 4
10,277
428
10,431
14,877
17,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 6
12,560
523
14,239
18,467
7,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 3 / 2
13,797
575
20,826
22,689
9,939
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

20
6 / 2 / 1
14,150
590
11,704
14,390
5,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 0 / 7
14,053
586
9,315
16,113
7,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
1 / 2 / 5
11,468
478
7,341
12,862
13,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
9
Kills
31
31
Deaths
10
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
BePPoTHEBeAsT
Hercules
1
8
0
0.13
W
5
3
6
2.67
L
Anubis
4
5
0
0.8
L
0
4
3
0.38
L
0
8
3
0.19
W
13
3
2
4.67
L
4
6
4
1
W
6
2
1
3.25
W
6
0
7
9.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,431
Damage
63,425
76,148
Taken
84,521
50,341
Mitigated
43,442
17,414
Healing
32,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BePPoTHEBeAsT
Hercules
6,856
2,943
0
4,162
19,494
14,674
1,517
447
19,027
0
47,175
W
14,239
7,463
0
7,062
18,467
7,416
1,380
6,343
12,036
0
96,223
L
Anubis
13,151
326
0
6,926
16,874
7,716
0
5,722
10,670
77,464
0
L
2,053
468
0
118
9,397
5,627
206
1,502
7,877
0
21,339
L
5,940
2,218
313
3,760
15,506
4,586
300
2,376
13,013
0
32,311
W
20,826
12,373
825
11,486
22,689
9,939
1,057
6,690
14,539
0
92,074
L
10,431
1,018
111
2,024
14,877
17,738
272
992
13,836
30,283
0
W
11,704
330
0
2,653
14,390
5,508
2,295
5,049
8,997
114,834
0
W
9,315
2,984
0
6,694
16,113
7,381
2,742
1,614
14,396
0
112,107
W
7,341
2,327
0
3,506
12,862
13,198
2,578
3,090
9,348
0
42,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,640
Gold Earned
66,028
368
Minions Killed
689
0
Camps Cleared
0
1,686,674
Distance Traveled
2,316,463
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,210
425
85
4
0
360,100
6
W
Ullr
12,560
523
113
5
0
412,860
1
L
Anubis
11,983
499
155
6
0
369,366
7
L
Bellona
7,800
325
35
1
0
248,024
3
L
Chiron
8,370
349
64
3
0
296,766
2
W
Vamana
13,797
575
136
6
0
444,664
2
L
Bacchus
10,277
428
29
1
0
412,418
0
W
Thoth
14,150
590
197
8
0
499,531
6
W
Susano
14,053
586
172
7
0
498,300
3
W
Tyr
11,468
478
71
3
0
461,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role