Player Matchup

Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Artemisa777
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,663 Elo+
Solo
Erlang Shen
Erlang Shen
Qodachi_
Erlang Shen
Level 28
God Stats
3W - 9L
1,500 SR
Queue Stats
243W - 222L
1,938 Elo+
Solo
Set
Set
SunBearDM
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Scylla
Scylla
smoothYetFirm
Scylla
Level 28
God Stats
9W - 8L
1,521 SR
Queue Stats
121W - 130L
1,848 Elo+
Solo
Team Averages
Level 22
1,504 SR
1,690 Elo+

VS

Team Averages
Level 14
1,480 SR
1,575 Elo+
King Arthur
King Arthur
GoIdenShowers
King Arthur
Level 7
God Stats
2W - 4L
1,222 SR
Queue Stats
4W - 5L
1,200 Elo+
Solo
Heimdallr
Heimdallr
JR Price17
Heimdallr
Level 14
God Stats
9W - 12L
1,677 SR
Queue Stats
118W - 126L
1,765 Elo+
Solo
Cthulhu
Cthulhu
Korol_max
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ThreatLVL12amDM
Danzaburou
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
49W - 54L
1,909 Elo+
Solo
Kukulkan
Kukulkan
gankedyagirl
Kukulkan
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
79W - 46L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
4 / 6 / 2
9,901
582
11,761
18,342
6,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 7 / 0
5,525
325
431
7,398
5,651
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
Qodachi_
Erlang Shen
15
4 / 2 / 4
9,482
558
9,572
12,053
9,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 6 / 3
8,888
523
10,120
14,255
5,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 6 / 4
8,652
509
5,034
9,548
2,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GoIdenShowers
King Arthur
14
5 / 3 / 6
9,130
537
10,366
20,471
12,209
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
JR Price17
Heimdallr
16
3 / 3 / 4
9,832
578
8,876
11,186
4,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Korol_max
Cthulhu
4
0 / 5 / 0
5,566
327
473
3,582
1,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
ThreatLVL12amDM
Danzaburou
15
3 / 5 / 7
9,325
549
7,554
12,810
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
gankedyagirl
Kukulkan
18
15 / 2 / 2
11,405
671
18,389
9,217
4,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
16
Kills
26
27
Deaths
18
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
6
2
0.83
L
0
7
0
0
W
King Arthur
GoIdenShowers
King Arthur
5
3
6
2.67
W
Heimdallr
JR Price17
Heimdallr
3
3
4
1.67
W
Cthulhu
Korol_max
Cthulhu
0
5
0
0
L
Erlang Shen
Qodachi_
Erlang Shen
4
2
4
3
L
5
6
3
1.08
W
Danzaburou
ThreatLVL12amDM
Danzaburou
3
5
7
1.3
W
Kukulkan
gankedyagirl
Kukulkan
15
2
2
8
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,918
Damage
45,658
61,596
Taken
57,266
30,222
Mitigated
27,063
19,237
Healing
12,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,761
8,531
0
8,225
18,342
6,423
781
4,816
13,526
0
66,738
L
431
185
0
460
7,398
5,651
0
1,900
5,498
6,320
0
W
King Arthur
GoIdenShowers
King Arthur
10,366
1,081
0
6,060
20,471
12,209
9
2,295
17,377
187
41,353
W
Heimdallr
JR Price17
Heimdallr
8,876
4,165
0
2,178
11,186
4,571
2,640
572
10,589
0
69,114
W
Cthulhu
Korol_max
Cthulhu
473
101
0
0
3,582
1,250
0
1,298
2,146
3,345
0
L
Erlang Shen
Qodachi_
Erlang Shen
9,572
4,688
0
4,597
12,053
9,253
717
1,651
10,402
0
45,465
L
10,120
4,303
0
4,638
14,255
5,899
136
4,527
9,728
0
59,203
W
Danzaburou
ThreatLVL12amDM
Danzaburou
7,554
3,758
0
4,071
12,810
4,868
425
649
12,124
0
42,036
W
Kukulkan
gankedyagirl
Kukulkan
18,389
1,625
0
466
9,217
4,165
463
289
8,831
85,682
0
L
5,034
647
0
1,317
9,548
2,996
128
6,151
3,397
33,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,448
Gold Earned
45,258
378
Minions Killed
408
0
Camps Cleared
0
1,445,732
Distance Traveled
1,374,877
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,901
582
101
6
0
283,453
5
L
Ymir
5,525
325
9
1
0
185,658
0
W
King Arthur
9,130
537
60
4
0
315,421
2
W
Heimdallr
9,832
578
126
7
0
298,946
0
W
Cthulhu
5,566
327
3
0
0
132,380
3
L
Erlang Shen
9,482
558
98
6
0
345,940
0
L
Set
8,888
523
87
5
0
332,340
3
W
Danzaburou
9,325
549
70
4
0
291,385
0
W
Kukulkan
11,405
671
149
9
0
336,745
2
L
Scylla
8,652
509
83
5
0
298,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role