Player Matchup

Susano
Susano
Dark-stormFr
Susano
Level 14
God Stats
3W - 7L
1,509 SR
Queue Stats
28W - 32L
1,345 Elo+
Party 3
Cthulhu
Cthulhu
GET_REKT_K_I_D
Cthulhu
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
50W - 68L
1,286 Elo+
Party 2
Baron Samedi
Baron Samedi
grillon402tordu
Baron Samedi
Level 23
God Stats
5W - 6L
1,500 SR
Queue Stats
39W - 46L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
i_am_a_gamer_now
Danzaburou
Level 47
God Stats
3W - 3L
1,166 SR
Queue Stats
150W - 194L
1,162 Elo+
Party 2
Izanami
Izanami
kratos1410005
Izanami
Level 7
God Stats
8W - 9L
1,500 SR
Queue Stats
63W - 84L
1,286 Elo+
Party 2
Team Averages
Level 22
1,435 SR
1,316 Elo+

VS

Team Averages
Level 21
1,484 SR
1,472 Elo+
King Arthur
King Arthur
Chech_95
King Arthur
Level 13
God Stats
8W - 13L
1,469 SR
Queue Stats
13W - 22L
1,453 Elo+
Party 4
Cthulhu
Cthulhu
FallenNoHonor
Cthulhu
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Susano
Susano
SilentGhost345
Susano
Level 40
God Stats
6W - 10L
1,450 SR
Queue Stats
18W - 20L
1,527 Elo+
Party 4
Neith
Neith
louky_kinai
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hades
Hades
roopex1999
Hades
Level 21
God Stats
9W - 4L
1,500 SR
Queue Stats
787W - 851L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
5 / 4 / 4
10,317
469
5,735
14,941
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 2 / 1
8,832
401
4,331
16,239
13,036
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
grillon402tordu
Baron Samedi
17
4 / 1 / 7
10,947
498
9,146
12,628
6,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
i_am_a_gamer_now
Danzaburou
19
12 / 3 / 1
13,477
613
18,535
16,452
7,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
13
1 / 6 / 1
8,685
395
4,875
8,684
2,595
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chech_95
King Arthur
17
5 / 6 / 3
11,015
501
7,380
18,547
16,203
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
13
1 / 4 / 2
8,357
380
3,703
9,612
4,321
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 7 / 3
9,196
418
10,726
15,512
5,265
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 5 / 0
8,774
399
5,854
11,047
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
15
2 / 2 / 4
9,289
422
6,624
8,983
3,620
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
24
Kills
13
16
Deaths
24
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Chech_95
King Arthur
5
6
3
1.08
W
Susano
5
4
4
1.75
L
Cthulhu
1
4
2
0.5
W
2
2
1
1.25
L
2
7
3
0.5
W
Baron Samedi
grillon402tordu
Baron Samedi
4
1
7
7.5
W
Danzaburou
i_am_a_gamer_now
Danzaburou
12
3
1
4.17
W
Izanami
1
6
1
0.25
L
3
5
0
0.6
L
Hades
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,622
Damage
34,287
68,944
Taken
63,701
35,035
Mitigated
33,289
18,668
Healing
4,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Chech_95
King Arthur
7,380
411
0
250
18,547
16,203
522
3,031
15,516
0
48,920
W
Susano
5,735
1,576
0
4,112
14,941
5,586
326
218
14,723
0
58,932
L
Cthulhu
3,703
310
0
64
9,612
4,321
1,358
2,017
7,595
38,508
0
W
4,331
545
0
1,071
16,239
13,036
1,415
3,875
12,364
22,504
0
L
10,726
1,935
0
976
15,512
5,265
0
3,477
12,035
0
39,882
W
Baron Samedi
grillon402tordu
Baron Samedi
9,146
888
505
5,708
12,628
6,179
2,469
2,009
10,619
56,086
0
W
Danzaburou
i_am_a_gamer_now
Danzaburou
18,535
10,813
0
7,272
16,452
7,639
7,588
2,497
13,955
0
91,919
W
Izanami
4,875
4,446
0
0
8,684
2,595
3,598
1,728
6,956
0
39,580
L
5,854
3,601
0
2,380
11,047
3,880
1,895
4,370
6,677
0
36,640
L
Hades
6,624
1,119
69
877
8,983
3,620
47
582
8,401
22,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,258
Gold Earned
46,631
422
Minions Killed
279
0
Camps Cleared
0
1,801,812
Distance Traveled
1,711,905
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,015
501
64
3
0
362,288
0
W
Susano
10,317
469
87
4
0
363,397
3
L
Cthulhu
8,357
380
56
3
0
296,136
1
W
Cthulhu
8,832
401
23
1
0
379,013
0
L
Susano
9,196
418
51
2
0
377,767
0
W
Baron Samedi
10,947
498
68
3
0
369,203
1
W
Danzaburou
13,477
613
160
7
0
367,174
0
W
Izanami
8,685
395
84
4
0
323,025
1
L
Neith
8,774
399
65
3
0
337,741
1
L
Hades
9,289
422
43
2
0
337,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role