Player Matchup

Cu Chulainn
Cu Chulainn
CryLater7
Cu Chulainn
Level 122
God Stats
8W - 1L
2,004 SR
Queue Stats
106W - 65L
1,871 Elo+
Party 3
Chernobog
Chernobog
JoseRguez7
Chernobog
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
171W - 158L
1,553 Elo+
Party 2
Ares
Ares
dtacoronte
Ares
Level 16
God Stats
2W - 2L
1,287 SR
Queue Stats
49W - 45L
1,474 Elo+
Party 2
Loki
Loki
furkan19053101
Loki
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
qp-srcn-qp
Janus
Level 124
God Stats
22W - 5L
2,002 SR
Queue Stats
72W - 58L
1,995 Elo+
Party 3
Team Averages
Level 70
1,659 SR
1,679 Elo+

VS

Team Averages
Level 59
1,402 SR
1,424 Elo+
Janus
Janus
Butcherihno98
Janus
Level 118
God Stats
3W - 4L
1,500 SR
Queue Stats
230W - 232L
1,710 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JAMMO98
Ah Muzen Cab
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
263W - 246L
1,500 Elo+
Party 1
Pele
Pele
KingHardman
Pele
Level 37
God Stats
2W - 2L
1,464 SR
Queue Stats
91W - 72L
1,388 Elo+
Solo
Cthulhu
Cthulhu
gardon-revisite
Cthulhu
Level 44
God Stats
6W - 9L
1,045 SR
Queue Stats
914W - 1,075L
1,021 Elo+
Solo
Chaac
Chaac
jamie0808ishere
Chaac
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CryLater7
Cu Chulainn
19
9 / 0 / 5
12,962
648
8,884
16,225
19,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
JoseRguez7
Chernobog
18
7 / 1 / 8
12,220
611
12,488
12,089
5,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 2 / 13
10,328
516
7,051
11,877
10,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 5 / 13
10,786
539
6,864
13,735
4,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
17
3 / 5 / 10
11,323
566
12,503
11,211
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 3
11,450
573
10,448
14,065
5,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
JAMMO98
Ah Muzen Cab
15
2 / 3 / 2
9,046
452
5,010
12,849
3,907
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 5 / 3
7,486
374
3,851
11,265
3,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 7 / 3
8,045
402
7,768
14,487
8,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 3 / 0
10,159
508
4,127
14,632
15,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
23
Kills
13
13
Deaths
23
49
Assists
11
Player
Kills
Deaths
Assists
KDA
L
8
5
3
1.9
W
Cu Chulainn
CryLater7
Cu Chulainn
9
0
5
11.5
L
Ah Muzen Cab
JAMMO98
Ah Muzen Cab
2
3
2
1
W
Chernobog
JoseRguez7
Chernobog
7
1
8
11
L
2
5
3
0.7
W
1
2
13
3.75
W
3
5
13
1.9
L
1
7
3
0.36
L
0
3
0
0
W
Janus
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,790
Damage
31,204
65,137
Taken
67,298
43,566
Mitigated
36,019
18,148
Healing
15,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,448
186
0
1,022
14,065
5,134
768
7,242
6,541
82,828
0
W
Cu Chulainn
CryLater7
Cu Chulainn
8,884
1,798
0
4,252
16,225
19,109
1,243
369
15,825
17,738
59,703
L
Ah Muzen Cab
JAMMO98
Ah Muzen Cab
5,010
2,404
0
4,066
12,849
3,907
190
4,029
8,730
0
53,205
W
Chernobog
JoseRguez7
Chernobog
12,488
8,361
0
5,531
12,089
5,472
6,801
3,150
8,658
0
104,240
L
3,851
1,419
0
3,568
11,265
3,124
0
1,998
9,207
0
28,898
W
7,051
852
0
1,087
11,877
10,064
409
3,350
8,290
23,217
0
W
6,864
2,380
0
4,543
13,735
4,932
2,104
3,868
9,668
0
49,321
L
7,768
214
934
1,812
14,487
8,213
165
4,443
9,991
33,945
0
L
4,127
937
0
3,862
14,632
15,641
533
2,950
11,572
0
53,976
W
Janus
12,503
1,062
0
2,735
11,211
3,989
1,911
6,449
4,480
75,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,619
Gold Earned
46,186
559
Minions Killed
488
0
Camps Cleared
0
2,030,955
Distance Traveled
1,746,425
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,450
573
156
8
0
394,801
6
W
Cu Chulainn
12,962
648
123
6
0
442,652
1
L
Ah Muzen Cab
9,046
452
108
5
0
373,375
8
W
Chernobog
12,220
611
173
9
0
398,277
0
L
Pele
7,486
374
51
3
0
261,530
2
W
Ares
10,328
516
40
2
0
399,626
7
W
Loki
10,786
539
87
4
0
402,421
2
L
Cthulhu
8,045
402
62
3
0
372,768
1
L
Chaac
10,159
508
111
6
0
343,951
3
W
Janus
11,323
566
136
7
0
387,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role