Player Matchup

Cthulhu
Cthulhu
Herokina
Cthulhu
Level 15
God Stats
11W - 5L
1,500 SR
Queue Stats
22W - 26L
1,247 Elo+
Party 1
Fenrir
Fenrir
Nazenaechar
Fenrir
Level 87
God Stats
6W - 3L
1,500 SR
Queue Stats
72W - 73L
1,247 Elo+
Party 1
Ra
Ra
T-MoneyLoko
Ra
Level 18
God Stats
10W - 8L
1,715 SR
Queue Stats
147W - 132L
1,463 Elo+
Solo
Team Averages
Level 40
1,572 SR
1,319 Elo+

VS

Team Averages
Level 55
1,500 SR
1,578 Elo+
Sylvanus
Sylvanus
BrokeCaesar4628
Sylvanus
Level 15
God Stats
15W - 15L
1,500 SR
Queue Stats
79W - 113L
1,500 Elo+
Solo
Zeus
Zeus
OldAsianPerv
Zeus
Level 121
God Stats
1W - 10L
1,500 SR
Queue Stats
400W - 385L
1,755 Elo+
Party 2
Izanami
Izanami
OldAsianPervess
Izanami
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 26L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Herokina
Cthulhu
10
1 / 0 / 4
6,500
650
3,193
3,509
1,970
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
11
8 / 0 / 3
8,389
839
6,173
4,767
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 8
7,925
793
5,392
6,592
2,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
0 / 3 / 0
5,694
569
2,644
6,072
2,529
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
0 / 4 / 0
5,949
595
4,569
5,106
1,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 0
6,540
654
1,973
7,368
2,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
11
Kills
0
0
Deaths
11
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
3
0
0
W
Cthulhu
Herokina
Cthulhu
1
0
4
3
W
Fenrir
8
0
3
9.5
L
0
4
0
0
L
0
4
0
0
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,758
Damage
9,186
14,868
Taken
18,546
7,442
Mitigated
6,300
6,486
Healing
4,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
2,644
779
1,887
1,674
6,072
2,529
0
2,793
3,279
5,436
0
W
Cthulhu
Herokina
Cthulhu
3,193
0
636
598
3,509
1,970
0
1,471
2,038
8,861
0
W
Fenrir
6,173
2,168
0
1,033
4,767
2,741
0
2,322
2,445
2,643
22,673
L
4,569
557
0
0
5,106
1,533
0
2,879
2,227
17,239
0
L
1,973
1,197
0
983
7,368
2,238
0
3,172
4,196
0
43,239
W
5,392
0
1,034
3,185
6,592
2,731
398
3,451
3,141
39,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,814
Gold Earned
18,183
125
Minions Killed
126
0
Camps Cleared
0
545,686
Distance Traveled
430,712
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,694
569
9
1
0
138,882
1
W
Cthulhu
6,500
650
19
2
0
151,156
0
W
Fenrir
8,389
839
31
3
0
203,618
2
L
Zeus
5,949
595
28
3
0
136,763
1
L
Izanami
6,540
654
89
9
0
155,067
3
W
Ra
7,925
793
75
8
0
190,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role