Player Matchup

Ne Zha
Ne Zha
Abissal_Artorias
Ne Zha
Level 125
God Stats
6W - 2L
1,500 SR
Queue Stats
298W - 193L
1,576 Elo+
Party 1
Chaac
Chaac
de_Datonka
Chaac
Level 156
God Stats
6W - 3L
1,500 SR
Queue Stats
230W - 186L
1,576 Elo+
Party 1
Chang'e
Chang'e
misterBLR
Chang'e
Level 67
God Stats
4W - 4L
1,500 SR
Queue Stats
64W - 79L
1,500 Elo+
Solo
Team Averages
Level 116
1,500 SR
1,551 Elo+

VS

Team Averages
Level 67
1,500 SR
1,500 Elo+
Hel
Hel
CrosTaXx
Hel
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
JOKERMAT88
Hun Batz
Level 113
God Stats
11W - 9L
1,500 SR
Queue Stats
87W - 75L
1,500 Elo+
Solo
Sylvanus
Sylvanus
MadTime17
Sylvanus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
11,392
670
16,077
13,495
11,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
15
5 / 0 / 5
11,386
670
11,909
19,712
20,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
misterBLR
Chang'e
15
1 / 0 / 9
10,745
632
7,918
6,740
2,464
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
9,348
550
5,300
11,679
5,484
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
JOKERMAT88
Hun Batz
12
1 / 2 / 0
9,670
569
7,537
16,289
10,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
MadTime17
Sylvanus
12
0 / 4 / 0
9,819
578
5,301
15,306
12,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
10
Kills
1
1
Deaths
10
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
0
4
1
0.13
L
Hun Batz
JOKERMAT88
Hun Batz
1
2
0
0.5
L
Sylvanus
MadTime17
Sylvanus
0
4
0
0
W
Chaac
5
0
5
7.5
W
Chang'e
misterBLR
Chang'e
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,904
Damage
18,138
39,947
Taken
43,274
34,327
Mitigated
28,277
27,166
Healing
14,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,077
4,683
0
3,851
13,495
11,719
1,121
4,415
8,830
0
70,516
L
5,300
297
2,014
4,443
11,679
5,484
0
1,236
10,348
39,697
0
L
Hun Batz
JOKERMAT88
Hun Batz
7,537
741
757
4,113
16,289
10,741
0
4,037
12,022
0
53,125
L
Sylvanus
MadTime17
Sylvanus
5,301
1,215
875
2,578
15,306
12,052
0
2,808
12,148
16,985
0
W
Chaac
11,909
1,236
0
7,916
19,712
20,144
162
4,046
15,505
216
50,643
W
Chang'e
misterBLR
Chang'e
7,918
248
9,791
5,608
6,740
2,464
466
2,303
4,337
48,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,523
Gold Earned
28,837
220
Minions Killed
168
0
Camps Cleared
0
1,006,152
Distance Traveled
883,943
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,392
670
71
4
0
325,930
3
L
Hel
9,348
550
60
4
0
294,513
1
L
Hun Batz
9,670
569
79
5
0
322,715
5
L
Sylvanus
9,819
578
29
2
0
266,715
3
W
Chaac
11,386
670
90
5
0
325,311
4
W
Chang'e
10,745
632
59
3
0
354,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role