Player Matchup

Danzaburou
Danzaburou
Altrui5t
Danzaburou
Level 109
God Stats
6W - 7L
1,431 SR
Queue Stats
135W - 178L
1,361 Elo+
Party 1
Fafnir
Fafnir
GuardIan08
Fafnir
Level 106
God Stats
6W - 3L
1,279 SR
Queue Stats
47W - 54L
1,594 Elo+
Party 1
Zeus
Zeus
LE3VIL
Zeus
Level 160
God Stats
48W - 30L
1,643 SR
Queue Stats
682W - 669L
1,235 Elo+
Party 1
Erlang Shen
Erlang Shen
SPARTANELITE327
Erlang Shen
Level 128
God Stats
7W - 11L
1,500 SR
Queue Stats
261W - 241L
1,784 Elo+
Party 1
Nemesis
Nemesis
booti2k
Nemesis
Level 127
God Stats
15W - 12L
1,305 SR
Queue Stats
485W - 421L
1,282 Elo+
Party 1
Team Averages
Level 126
1,432 SR
1,451 Elo+

VS

Team Averages
Level 127
1,554 SR
1,557 Elo+
King Arthur
King Arthur
BabymetalSu
King Arthur
Level 153
God Stats
0W - 2L
1,318 SR
Queue Stats
59W - 50L
1,498 Elo+
Solo
Hun Batz
Hun Batz
CoinCascade4923
Hun Batz
Level 115
God Stats
2W - 3L
1,735 SR
Queue Stats
74W - 55L
1,935 Elo+
Solo
Apollo
Apollo
Erick Davila T
Apollo
Level 124
God Stats
11W - 12L
1,715 SR
Queue Stats
876W - 795L
1,790 Elo+
Solo
Zhong Kui
Zhong Kui
HOGINAMUG
Zhong Kui
Level 114
God Stats
18W - 15L
1,500 SR
Queue Stats
433W - 386L
1,063 Elo+
Solo
Cthulhu
Cthulhu
reddevilrecon
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Altrui5t
Danzaburou
17
2 / 4 / 7
11,062
553
13,705
15,626
5,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fafnir
GuardIan08
Fafnir
16
4 / 2 / 10
10,934
547
8,214
16,428
20,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
LE3VIL
Zeus
18
10 / 1 / 7
12,024
601
18,437
8,071
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
SPARTANELITE327
Erlang Shen
16
5 / 5 / 10
11,049
552
12,419
17,831
13,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
booti2k
Nemesis
19
7 / 2 / 7
11,916
596
12,602
16,722
9,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BabymetalSu
King Arthur
16
4 / 8 / 2
10,245
512
9,476
23,889
13,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
15
2 / 2 / 3
9,287
464
6,956
9,665
5,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 6 / 6
10,361
518
10,219
17,359
5,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
HOGINAMUG
Zhong Kui
16
4 / 7 / 3
10,466
523
11,241
19,239
11,354
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
14
1 / 5 / 7
8,362
418
13,805
15,422
8,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
28
Kills
14
14
Deaths
28
41
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Altrui5t
Danzaburou
2
4
7
1.38
L
King Arthur
BabymetalSu
King Arthur
4
8
2
0.63
L
Hun Batz
2
2
3
1.75
L
3
6
6
1
W
Fafnir
GuardIan08
Fafnir
4
2
10
4.5
L
Zhong Kui
HOGINAMUG
Zhong Kui
4
7
3
0.79
W
Zeus
LE3VIL
Zeus
10
1
7
13.5
W
Erlang Shen
SPARTANELITE327
Erlang Shen
5
5
10
2
W
Nemesis
booti2k
Nemesis
7
2
7
5.25
L
Cthulhu
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,377
Damage
51,697
74,678
Taken
85,574
52,494
Mitigated
44,287
26,991
Healing
22,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Altrui5t
Danzaburou
13,705
5,262
0
6,403
15,626
5,869
2,767
6,222
8,928
0
76,360
L
King Arthur
BabymetalSu
King Arthur
9,476
1,470
0
5,255
23,889
13,103
275
7,082
16,636
0
59,421
L
Hun Batz
6,956
2,065
0
944
9,665
5,502
0
2,523
7,054
5,366
55,895
L
10,219
5,492
0
6,593
17,359
5,651
400
6,050
11,197
0
74,063
W
Fafnir
GuardIan08
Fafnir
8,214
2,776
0
5,321
16,428
20,361
0
6,259
9,581
23,767
0
L
Zhong Kui
HOGINAMUG
Zhong Kui
11,241
619
0
6,788
19,239
11,354
0
6,841
12,059
52,766
0
W
Zeus
LE3VIL
Zeus
18,437
2,827
0
2,211
8,071
3,485
382
3,697
4,274
80,983
0
W
Erlang Shen
SPARTANELITE327
Erlang Shen
12,419
6,351
0
5,002
17,831
13,628
1,071
6,351
11,383
6,830
59,246
W
Nemesis
booti2k
Nemesis
12,602
6,330
0
8,054
16,722
9,151
903
3,753
12,935
0
81,432
L
Cthulhu
13,805
553
0
3,271
15,422
8,677
160
4,945
10,370
39,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,985
Gold Earned
48,721
516
Minions Killed
497
0
Camps Cleared
0
1,970,463
Distance Traveled
1,865,162
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,062
553
120
6
0
383,034
3
L
King Arthur
10,245
512
107
5
0
366,188
3
L
Hun Batz
9,287
464
95
5
0
420,380
3
L
Apollo
10,361
518
144
7
0
357,298
1
W
Fafnir
10,934
547
17
1
0
379,294
1
L
Zhong Kui
10,466
523
92
5
0
352,568
1
W
Zeus
12,024
601
144
7
0
379,232
4
W
Erlang Shen
11,049
552
103
5
0
386,836
1
W
Nemesis
11,916
596
132
7
0
442,067
5
L
Cthulhu
8,362
418
59
3
0
368,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role