Player Matchup

Danzaburou
Danzaburou
DeathSword3567
Danzaburou
Level 26
God Stats
17W - 12L
1,500 SR
Queue Stats
213W - 298L
1,500 Elo+
Party 2
Odin
Odin
Legendkonar007
Odin
Level 88
God Stats
4W - 12L
1,500 SR
Queue Stats
601W - 678L
1,412 Elo+
Party 2
Bastet
Bastet
MADLAD2175
Bastet
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
446W - 571L
1,500 Elo+
Party 2
Olorun
Olorun
PastelDragoon33
Olorun
Level 23
God Stats
1W - 5L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 2
Horus
Horus
TestyLion38001
Horus
Level 67
God Stats
163W - 165L
1,495 SR
Queue Stats
535W - 620L
1,585 Elo+
Party 2
Team Averages
Level 63
1,499 SR
1,499 Elo+

VS

Team Averages
Level 84
1,587 SR
1,680 Elo+
Fenrir
Fenrir
 
Fenrir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Dark_Lizano
Khepri
Level 89
God Stats
4W - 4L
1,739 SR
Queue Stats
232W - 248L
1,824 Elo+
Party 1
Artemis
Artemis
Gabriel_JZ
Artemis
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
276W - 291L
1,824 Elo+
Party 1
King Arthur
King Arthur
Gogmaz
King Arthur
Level 66
God Stats
9W - 12L
1,695 SR
Queue Stats
247W - 253L
1,555 Elo+
Solo
Nu Wa
Nu Wa
Mileki13
Nu Wa
Level 123
God Stats
47W - 31L
1,500 SR
Queue Stats
502W - 547L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeathSword3567
Danzaburou
14
2 / 0 / 5
8,547
450
9,929
11,186
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 4 / 2
8,316
438
7,769
14,032
10,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
MADLAD2175
Bastet
14
3 / 6 / 2
8,785
462
11,519
16,589
6,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 2 / 1
7,524
396
1,079
8,794
2,310
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
3 / 2 / 3
8,290
436
7,297
16,470
9,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 2 / 4
9,104
479
6,641
10,583
7,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
13
0 / 3 / 5
8,378
441
4,345
14,701
13,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Gabriel_JZ
Artemis
13
2 / 2 / 0
8,128
428
8,782
7,937
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
Gogmaz
King Arthur
16
4 / 2 / 5
9,874
520
13,414
20,698
15,452
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Mileki13
Nu Wa
17
5 / 1 / 1
10,149
534
14,256
7,129
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
10
Kills
14
14
Deaths
10
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
4
2.5
W
Khepri
0
3
5
0.83
L
Danzaburou
DeathSword3567
Danzaburou
2
0
5
4.5
W
Artemis
Gabriel_JZ
Artemis
2
2
0
1
W
King Arthur
Gogmaz
King Arthur
4
2
5
3.25
L
2
4
2
0.75
L
Bastet
MADLAD2175
Bastet
3
6
2
0.67
W
Nu Wa
Mileki13
Nu Wa
5
1
1
5.5
L
0
2
1
0.25
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,593
Damage
47,438
67,071
Taken
61,048
32,459
Mitigated
41,382
24,152
Healing
19,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,641
1,012
0
2,960
10,583
7,303
1,186
0
10,508
0
45,958
W
Khepri
4,345
404
0
2,095
14,701
13,238
113
261
14,415
27,595
0
L
Danzaburou
DeathSword3567
Danzaburou
9,929
3,291
0
4,760
11,186
3,305
336
3,660
7,526
0
53,620
W
Artemis
Gabriel_JZ
Artemis
8,782
3,294
0
3,786
7,937
2,409
552
80
7,857
0
44,114
W
King Arthur
Gogmaz
King Arthur
13,414
1,456
0
7,194
20,698
15,452
88
734
19,424
0
65,406
L
7,769
1,379
0
3,091
14,032
10,701
0
2,782
11,100
0
38,002
L
Bastet
MADLAD2175
Bastet
11,519
2,550
0
4,706
16,589
6,199
0
2,351
14,238
0
61,502
W
Nu Wa
Mileki13
Nu Wa
14,256
2,916
304
3,028
7,129
2,980
568
4
7,100
80,616
0
L
1,079
829
209
2,952
8,794
2,310
0
5,568
3,226
33,255
0
L
7,297
3,594
2,349
6,085
16,470
9,944
316
4,240
12,230
0
24,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,462
Gold Earned
45,633
363
Minions Killed
425
0
Camps Cleared
0
1,641,263
Distance Traveled
1,744,097
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,104
479
82
4
0
396,207
3
W
Khepri
8,378
441
51
3
0
372,397
4
L
Danzaburou
8,547
450
83
4
0
298,543
4
W
Artemis
8,128
428
77
4
0
272,047
2
W
King Arthur
9,874
520
101
5
0
389,861
8
L
Odin
8,316
438
69
4
0
382,308
1
L
Bastet
8,785
462
104
5
0
366,815
1
W
Nu Wa
10,149
534
114
6
0
313,585
1
L
Olorun
7,524
396
66
3
0
210,950
0
L
Horus
8,290
436
41
2
0
382,647
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role