Player Matchup

Zeus
Zeus
BulanPulan
Zeus
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
CykyEmi
Tsukuyomi
Level 5
God Stats
4W - 3L
1,152 SR
Queue Stats
4W - 5L
1,146 Elo+
Party 2
Yemoja
Yemoja
LucianEmbers
Yemoja
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
13W - 30L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TenyiDX
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TurboZawr2007
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,146 Elo+
Party 2
Team Averages
Level 11
1,430 SR
1,358 Elo+

VS

Team Averages
Level 33
1,711 SR
1,545 Elo+
Sol
Sol
DevCookie
Sol
Level 106
God Stats
6W - 6L
1,500 SR
Queue Stats
34W - 41L
1,306 Elo+
Party 1
Guan Yu
Guan Yu
Ketidulf
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Scaramouche1513
Jormungandr
Level 24
God Stats
1W - 1L
2,026 SR
Queue Stats
18W - 28L
1,708 Elo+
Party 3
Pele
Pele
Starlord243
Pele
Level 17
God Stats
1W - 1L
2,029 SR
Queue Stats
1W - 1L
1,708 Elo+
Party 3
Neith
Neith
shreddiespls
Neith
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 6
9,580
639
12,927
10,144
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
CykyEmi
Tsukuyomi
15
11 / 0 / 6
9,317
621
8,579
8,550
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
13
4 / 1 / 9
7,802
520
7,083
6,042
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
TenyiDX
Danzaburou
13
9 / 3 / 4
7,650
510
10,267
7,899
2,942
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
13
0 / 1 / 4
7,550
503
4,626
5,139
4,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 1
7,848
523
7,592
14,079
4,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Guan Yu
Ketidulf
Guan Yu
9
2 / 9 / 0
6,358
424
2,692
14,631
8,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Scaramouche1513
Jormungandr
10
0 / 4 / 3
6,518
435
3,223
9,225
3,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 7 / 0
5,429
362
1,882
7,502
1,908
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 5 / 1
6,820
455
5,332
10,760
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
14
33
Kills
9
9
Deaths
33
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
4
6
3
W
Tsukuyomi
CykyEmi
Tsukuyomi
11
0
6
14
L
4
8
1
0.56
L
Guan Yu
Ketidulf
Guan Yu
2
9
0
0.22
W
Yemoja
4
1
9
8.5
L
Jormungandr
Scaramouche1513
Jormungandr
0
4
3
0.38
L
1
7
0
0.14
W
Danzaburou
TenyiDX
Danzaburou
9
3
4
3.67
W
Cthulhu
0
1
4
2
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,482
Damage
20,721
37,774
Taken
56,197
18,316
Mitigated
22,063
14,967
Healing
10,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,927
2,384
0
4,117
10,144
3,664
712
4,507
5,587
60,639
0
W
Tsukuyomi
CykyEmi
Tsukuyomi
8,579
2,875
0
4,073
8,550
3,241
0
2,345
6,205
0
52,234
L
7,592
2,432
0
4,012
14,079
4,471
418
7,114
6,588
44,121
0
L
Guan Yu
Ketidulf
Guan Yu
2,692
488
420
2,566
14,631
8,734
137
5,300
9,293
0
13,231
W
Yemoja
7,083
1,178
2,085
2,096
6,042
4,379
104
1,185
4,757
28,610
0
L
Jormungandr
Scaramouche1513
Jormungandr
3,223
810
0
449
9,225
3,772
457
5,236
3,664
24,463
0
L
1,882
800
0
112
7,502
1,908
219
3,086
4,238
0
9,795
W
Danzaburou
TenyiDX
Danzaburou
10,267
6,138
0
1,692
7,899
2,942
424
540
7,259
0
32,964
W
Cthulhu
4,626
482
0
904
5,139
4,090
294
2,238
2,901
31,840
0
L
5,332
2,398
0
3,337
10,760
3,178
926
2,980
7,778
0
34,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,899
Gold Earned
32,973
357
Minions Killed
230
0
Camps Cleared
0
1,367,010
Distance Traveled
1,269,125
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,580
639
116
8
0
255,038
3
W
Tsukuyomi
9,317
621
96
6
0
345,386
5
L
Sol
7,848
523
85
6
0
230,858
1
L
Guan Yu
6,358
424
31
2
0
260,593
0
W
Yemoja
7,802
520
33
2
0
235,775
0
L
Jormungandr
6,518
435
41
3
0
260,865
0
L
Pele
5,429
362
17
1
0
281,286
0
W
Danzaburou
7,650
510
51
3
0
275,206
3
W
Cthulhu
7,550
503
61
4
0
255,605
0
L
Neith
6,820
455
56
4
0
235,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role