Player Matchup

Sol
Sol
Abstinência
Sol
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 99L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Narigous
Cthulhu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
356W - 355L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SwetButPsycho
Sun Wukong
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
226W - 203L
1,500 Elo+
Solo
Chang'e
Chang'e
gonza8877
Chang'e
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
leeoxx
Olorun
Level 115
God Stats
3W - 1L
1,500 SR
Queue Stats
141W - 154L
1,512 Elo+
Solo
Team Averages
Level 130
1,500 SR
1,502 Elo+

VS

Team Averages
Level 90
1,500 SR
1,484 Elo+
Fenrir
Fenrir
IlNoir
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
MakyDarK
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Mikamino
Baba Yaga
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Tenório
Zeus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Tomorrøwland
Hou Yi
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
103W - 130L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 8
8,644
864
7,148
6,011
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Narigous
Cthulhu
14
2 / 2 / 10
8,065
807
9,460
17,893
11,118
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
SwetButPsycho
Sun Wukong
13
3 / 1 / 6
8,071
807
6,926
9,417
9,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
gonza8877
Chang'e
12
1 / 2 / 6
7,631
763
5,204
8,530
3,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
leeoxx
Olorun
15
4 / 1 / 5
8,630
863
6,985
6,870
3,225
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IlNoir
Fenrir
11
2 / 6 / 2
6,972
697
4,029
10,341
4,796
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 2 / 5
6,893
689
3,519
8,061
3,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baba Yaga
Mikamino
Baba Yaga
14
1 / 3 / 4
7,398
740
4,974
7,768
3,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Zeus
16
2 / 1 / 4
8,334
833
20,512
8,945
3,478
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 0 / 1
6,267
627
1,851
1,942
673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
12
Kills
6
6
Deaths
12
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
L
Fenrir
IlNoir
Fenrir
2
6
2
0.5
L
0
2
5
1.25
L
Baba Yaga
Mikamino
Baba Yaga
1
3
4
1
W
Cthulhu
Narigous
Cthulhu
2
2
10
3.5
W
Sun Wukong
SwetButPsycho
Sun Wukong
3
1
6
6
L
Zeus
2
1
4
4
L
1
0
1
1.5
W
Chang'e
gonza8877
Chang'e
1
2
6
2
W
Olorun
leeoxx
Olorun
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,723
Damage
34,885
48,721
Taken
37,057
29,817
Mitigated
15,716
29,821
Healing
19,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,148
498
892
3,015
6,011
2,570
1,838
4,467
1,544
25,284
0
L
Fenrir
IlNoir
Fenrir
4,029
363
86
368
10,341
4,796
0
8,375
1,866
0
4,357
L
3,519
337
6,921
4,470
8,061
3,458
0
5,594
2,367
11,424
0
L
Baba Yaga
Mikamino
Baba Yaga
4,974
480
1,254
1,909
7,768
3,311
0
7,081
618
12,316
0
W
Cthulhu
Narigous
Cthulhu
9,460
366
836
5,033
17,893
11,118
362
9,481
8,412
15,838
0
W
Sun Wukong
SwetButPsycho
Sun Wukong
6,926
1,006
1,076
1,674
9,417
9,408
0
4,171
5,246
0
13,544
L
Zeus
20,512
1,536
1,654
1,666
8,945
3,478
0
6,137
2,658
46,012
0
L
1,851
837
294
581
1,942
673
0
1,610
307
0
4,919
W
Chang'e
gonza8877
Chang'e
5,204
309
6,722
3,849
8,530
3,496
712
6,820
1,710
9,154
0
W
Olorun
leeoxx
Olorun
6,985
2,852
4,730
1,994
6,870
3,225
2,319
4,066
2,804
22,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,041
Gold Earned
35,864
103
Minions Killed
96
0
Camps Cleared
0
955,044
Distance Traveled
779,638
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,644
864
34
3
0
207,228
0
L
Fenrir
6,972
697
1
0
0
165,508
3
L
Hel
6,893
689
12
1
0
183,042
0
L
Baba Yaga
7,398
740
12
1
0
175,897
0
W
Cthulhu
8,065
807
7
1
0
188,695
1
W
Sun Wukong
8,071
807
9
1
0
190,379
0
L
Zeus
8,334
833
66
7
0
172,876
1
L
Hou Yi
6,267
627
5
1
0
82,315
0
W
Chang'e
7,631
763
12
1
0
197,049
2
W
Olorun
8,630
863
41
4
0
171,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role