Player Matchup

Ymir
Ymir
Aegida
Ymir
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 15L
1,355 Elo+
Solo
Hachiman
Hachiman
Einhar
Hachiman
Level 28
God Stats
9W - 4L
1,814 SR
Queue Stats
123W - 141L
1,652 Elo+
Solo
Bellona
Bellona
Mrdutchy
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,715 Elo+
Solo
Janus
Janus
OnlyFarmMinions
Janus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,303 Elo+
Solo
Nemesis
Nemesis
floorkebab
Nemesis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 7L
1,501 Elo+
Solo
Team Averages
Level 19
1,563 SR
1,505 Elo+

VS

Team Averages
Level 18
1,459 SR
1,594 Elo+
Mercury
Mercury
Penysrakete
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Solo
Bellona
Bellona
ShiinPlayRankeds
Bellona
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
King Arthur
King Arthur
jSanterCh1ldB1
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Cernunnos
Cernunnos
kanjiboyx
Cernunnos
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 69L
1,500 Elo+
Solo
Ra
Ra
Аles
Ra
Level 22
God Stats
0W - 2L
1,297 SR
Queue Stats
87W - 77L
1,763 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aegida
Ymir
12
1 / 1 / 2
7,313
522
1,772
6,799
3,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Einhar
Hachiman
14
4 / 1 / 3
8,231
588
5,869
9,899
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Mrdutchy
Bellona
11
2 / 4 / 1
6,858
490
5,424
9,723
7,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
7 / 0 / 3
9,984
713
9,188
4,748
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
floorkebab
Nemesis
15
4 / 3 / 7
8,620
616
7,122
10,249
6,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Penysrakete
Mercury
12
1 / 4 / 3
6,991
499
2,182
8,848
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 4 / 1
6,666
476
6,196
11,100
9,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
jSanterCh1ldB1
King Arthur
12
2 / 3 / 1
7,108
508
3,811
10,135
6,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
kanjiboyx
Cernunnos
14
1 / 1 / 1
7,806
558
5,049
8,642
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
12
2 / 6 / 2
7,224
516
3,709
8,735
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
18
Kills
8
9
Deaths
18
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
Aegida
Ymir
1
1
2
2
W
Hachiman
Einhar
Hachiman
4
1
3
5.5
W
Bellona
Mrdutchy
Bellona
2
4
1
0.63
W
7
0
3
8.5
L
Mercury
Penysrakete
Mercury
1
4
3
0.63
L
2
4
1
0.63
W
Nemesis
floorkebab
Nemesis
4
3
7
2.5
L
King Arthur
jSanterCh1ldB1
King Arthur
2
3
1
0.83
L
Cernunnos
kanjiboyx
Cernunnos
1
1
1
1.5
L
Ra
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,375
Damage
20,947
41,418
Taken
47,460
21,718
Mitigated
25,457
12,664
Healing
16,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Aegida
Ymir
1,772
282
258
1,869
6,799
3,334
384
1,531
5,195
14,531
0
W
Hachiman
Einhar
Hachiman
5,869
2,877
0
6,259
9,899
3,062
758
1,690
8,067
0
51,679
W
Bellona
Mrdutchy
Bellona
5,424
2,038
0
1,160
9,723
7,707
576
1,180
8,060
0
22,069
W
9,188
924
0
1,666
4,748
1,590
0
1,457
3,115
70,914
0
L
Mercury
Penysrakete
Mercury
2,182
589
0
2,901
8,848
2,784
613
1,966
6,857
0
36,899
L
6,196
2,153
0
1,540
11,100
9,767
499
562
10,124
0
27,518
W
Nemesis
floorkebab
Nemesis
7,122
2,872
0
1,452
10,249
6,025
0
2,495
7,569
10,577
56,307
L
King Arthur
jSanterCh1ldB1
King Arthur
3,811
371
0
3,130
10,135
6,680
0
2,945
7,145
0
34,289
L
Cernunnos
kanjiboyx
Cernunnos
5,049
2,410
0
6,335
8,642
2,848
0
1,306
7,311
0
55,209
L
Ra
3,709
892
203
2,245
8,735
3,378
464
4,600
4,110
39,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,006
Gold Earned
35,795
416
Minions Killed
391
0
Camps Cleared
0
1,277,330
Distance Traveled
1,342,848
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,313
522
31
2
0
235,076
3
W
Hachiman
8,231
588
99
7
0
221,176
2
W
Bellona
6,858
490
45
3
0
252,621
0
W
Janus
9,984
713
139
10
0
304,371
2
L
Mercury
6,991
499
88
6
0
286,446
2
L
Bellona
6,666
476
48
3
0
271,979
2
W
Nemesis
8,620
616
102
7
0
264,086
2
L
King Arthur
7,108
508
62
4
0
291,379
0
L
Cernunnos
7,806
558
103
7
0
238,842
5
L
Ra
7,224
516
90
6
0
254,202
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role