Player Matchup

Cthulhu
Cthulhu
BennJaaMin
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DanielyMing
Artemis
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 80L
1,555 Elo+
Party 1
Arachne
Arachne
Muzux
Arachne
Level 29
God Stats
2W - 1L
1,702 SR
Queue Stats
15W - 14L
1,529 Elo+
Solo
Merlin
Merlin
N0XiA11
Merlin
Level 13
God Stats
3W - 6L
1,285 SR
Queue Stats
62W - 71L
1,548 Elo+
Solo
Achilles
Achilles
怂鸡超勇
Achilles
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 26
1,497 SR
1,526 Elo+

VS

Team Averages
Level 19
1,453 SR
1,546 Elo+
Arachne
Arachne
Smightyzen
Arachne
Level 13
God Stats
2W - 1L
1,515 SR
Queue Stats
3W - 2L
1,510 Elo+
Party 2
Janus
Janus
Smokemaii
Janus
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
TheProfessorrr
Apollo
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 3
Bellona
Bellona
dragnzoroX1
Bellona
Level 24
God Stats
4W - 3L
1,250 SR
Queue Stats
108W - 126L
1,712 Elo+
Solo
Hercules
Hercules
nnelg14
Hercules
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BennJaaMin
Cthulhu
16
7 / 5 / 4
11,675
508
14,139
16,541
12,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
DanielyMing
Artemis
15
2 / 7 / 3
9,629
419
10,429
14,323
4,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Muzux
Arachne
18
5 / 9 / 7
11,727
510
14,297
26,702
10,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
N0XiA11
Merlin
14
1 / 10 / 1
9,013
392
5,407
15,054
5,630
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
怂鸡超勇
Achilles
17
2 / 6 / 5
10,309
448
12,814
18,836
22,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Smightyzen
Arachne
18
6 / 2 / 8
12,317
536
11,312
14,608
9,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Smokemaii
Janus
19
14 / 3 / 9
14,009
609
22,170
11,569
4,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 3 / 7
13,975
608
18,731
25,540
11,378
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
dragnzoroX1
Bellona
19
5 / 4 / 3
13,060
568
12,408
22,781
21,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
nnelg14
Hercules
17
2 / 5 / 8
11,490
500
4,943
21,771
19,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
72
17
Kills
37
37
Deaths
17
20
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BennJaaMin
Cthulhu
7
5
4
1.8
L
Artemis
DanielyMing
Artemis
2
7
3
0.5
L
Arachne
Muzux
Arachne
5
9
7
0.94
L
Merlin
N0XiA11
Merlin
1
10
1
0.15
W
Arachne
Smightyzen
Arachne
6
2
8
5
W
Janus
Smokemaii
Janus
14
3
9
6.17
W
10
3
7
4.5
W
Bellona
dragnzoroX1
Bellona
5
4
3
1.63
W
Hercules
nnelg14
Hercules
2
5
8
1.2
L
Achilles
怂鸡超勇
Achilles
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,086
Damage
69,564
91,456
Taken
96,269
56,725
Mitigated
66,874
16,572
Healing
37,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BennJaaMin
Cthulhu
14,139
429
841
1,815
16,541
12,887
168
2,615
13,793
43,327
0
L
Artemis
DanielyMing
Artemis
10,429
4,462
0
3,287
14,323
4,985
0
6,041
8,013
0
49,357
L
Arachne
Muzux
Arachne
14,297
10,956
0
8,478
26,702
10,691
0
5,254
20,991
0
75,489
L
Merlin
N0XiA11
Merlin
5,407
247
0
20
15,054
5,630
986
5,563
9,219
46,135
0
W
Arachne
Smightyzen
Arachne
11,312
7,481
0
7,264
14,608
9,610
2,576
2,832
11,710
6,608
54,975
W
Janus
Smokemaii
Janus
22,170
2,665
0
2,083
11,569
4,547
2,474
2,698
8,871
83,164
0
W
18,731
13,088
0
16,146
25,540
11,378
2,926
5,167
20,132
0
140,169
W
Bellona
dragnzoroX1
Bellona
12,408
4,872
0
2,761
22,781
21,434
3,456
4,310
18,055
52
88,117
W
Hercules
nnelg14
Hercules
4,943
474
0
9,404
21,771
19,905
1,055
7,671
13,900
0
30,140
L
Achilles
怂鸡超勇
Achilles
12,814
3,647
0
2,131
18,836
22,532
0
2,118
16,274
292
60,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,353
Gold Earned
64,851
482
Minions Killed
591
0
Camps Cleared
0
1,801,633
Distance Traveled
2,152,650
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,675
508
42
2
0
375,026
8
L
Artemis
9,629
419
98
4
0
332,294
4
L
Arachne
11,727
510
117
5
0
408,118
2
L
Merlin
9,013
392
118
5
0
322,147
3
W
Arachne
12,317
536
103
4
0
408,454
3
W
Janus
14,009
609
127
6
0
460,030
0
W
Apollo
13,975
608
163
7
0
407,398
0
W
Bellona
13,060
568
160
7
0
459,046
3
W
Hercules
11,490
500
38
2
0
417,722
2
L
Achilles
10,309
448
107
5
0
364,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role