Player Matchup

Danzaburou
Danzaburou
Silver II
CreaSk
Danzaburou
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Silver II
M0BL0
Erlang Shen
Silver II
Level 144
God Stats
16W - 12L
1,715 SR
Queue Stats
142W - 128L
1,568 MMR
Party 1
Merlin
Merlin
Silver I
MireTheMoisty
Merlin
Silver I
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
340W - 330L
1,501 MMR
Party 2
Ganesha
Ganesha
Silver I
stefano03
Ganesha
Silver I
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
132W - 105L
1,501 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
丶Extraordinary
Cu Chulainn
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,543 SR
1,514 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,584 SR
1,519 MMR
King Arthur
King Arthur
Bronze III
ChopinQAQ
King Arthur
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Jääkäri
Fenrir
Bronze III
Level 88
God Stats
4W - 4L
1,500 SR
Queue Stats
337W - 319L
1,539 MMR
Solo
The Morrigan
The Morrigan
Bronze III
Snoopydoo
The Morrigan
Bronze III
Level 100
God Stats
1W - 1L
1,703 SR
Queue Stats
15W - 15L
1,541 MMR
Solo
Sobek
Sobek
Bronze III
SopaEnBotella
Sobek
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 120L
1,502 MMR
Solo
Cernunnos
Cernunnos
Gold V
jSkyesj
Cernunnos
Gold V
Level 149
God Stats
6W - 7L
1,715 SR
Queue Stats
508W - 510L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CreaSk
Danzaburou
7
1 / 4 / 1
4,547
650
1,637
4,164
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Erlang Shen
M0BL0
Erlang Shen
8
3 / 2 / 1
4,791
684
3,251
4,154
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 1 / 1
4,624
661
2,153
2,810
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
stefano03
Ganesha
6
1 / 3 / 2
4,209
601
1,457
5,456
2,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
丶Extraordinary
Cu Chulainn
8
0 / 1 / 0
4,611
659
3,567
5,852
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
SetTsukuyomiYemojaPersephoneApollo

VS

Bans
JanusThothHeimdallrRaijinBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChopinQAQ
King Arthur
8
0 / 0 / 1
4,307
615
3,250
4,810
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Jääkäri
Fenrir
8
3 / 2 / 2
4,862
695
1,610
4,042
1,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
Snoopydoo
The Morrigan
7
0 / 3 / 1
4,084
583
2,770
3,295
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
4 / 0 / 4
4,839
691
2,205
3,869
1,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
jSkyesj
Cernunnos
9
4 / 2 / 3
5,306
758
4,486
3,741
2,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
7
Kills
11
11
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChopinQAQ
King Arthur
0
0
1
0.5
W
Danzaburou
CreaSk
Danzaburou
1
4
1
0.38
L
Fenrir
Jääkäri
Fenrir
3
2
2
2
W
Erlang Shen
M0BL0
Erlang Shen
3
2
1
1.75
W
2
1
1
2.5
L
The Morrigan
Snoopydoo
The Morrigan
0
3
1
0.17
L
4
0
4
6
L
Cernunnos
jSkyesj
Cernunnos
4
2
3
2.75
W
Ganesha
stefano03
Ganesha
1
3
2
0.67
W
Cu Chulainn
丶Extraordinary
Cu Chulainn
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,065
Damage
14,321
22,436
Taken
19,757
11,606
Mitigated
9,684
6,179
Healing
7,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChopinQAQ
King Arthur
3,250
513
0
2,051
4,810
3,728
0
192
4,618
838
20,234
W
Danzaburou
CreaSk
Danzaburou
1,637
704
0
663
4,164
1,054
0
749
3,415
0
18,558
L
Fenrir
Jääkäri
Fenrir
1,610
438
0
1,594
4,042
1,201
0
427
3,615
0
16,537
W
Erlang Shen
M0BL0
Erlang Shen
3,251
1,614
0
919
4,154
2,938
0
708
3,430
4,632
16,911
W
2,153
356
0
1,000
2,810
767
0
942
1,778
23,685
0
L
The Morrigan
Snoopydoo
The Morrigan
2,770
875
0
482
3,295
959
0
1,944
1,157
19,889
560
L
2,205
438
0
2,385
3,869
1,615
0
994
2,837
9,346
0
L
Cernunnos
jSkyesj
Cernunnos
4,486
2,186
0
1,239
3,741
2,181
0
536
3,205
3,618
23,543
W
Ganesha
stefano03
Ganesha
1,457
670
0
1,613
5,456
2,413
0
2,090
3,270
7,550
0
W
Cu Chulainn
丶Extraordinary
Cu Chulainn
3,567
890
0
1,984
5,852
4,434
0
414
5,438
1,673
20,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,782
Gold Earned
23,398
197
Minions Killed
177
0
Camps Cleared
0
684,452
Distance Traveled
687,205
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,307
615
37
5
0
152,148
2
W
Danzaburou
4,547
650
46
7
0
125,779
1
L
Fenrir
4,862
695
43
6
0
163,986
1
W
Erlang Shen
4,791
684
40
6
0
156,427
2
W
Merlin
4,624
661
57
8
0
133,594
0
L
The Morrigan
4,084
583
39
6
0
129,722
2
L
Sobek
4,839
691
11
2
0
110,462
1
L
Cernunnos
5,306
758
47
7
0
130,887
3
W
Ganesha
4,209
601
2
0
0
145,441
2
W
Cu Chulainn
4,611
659
52
7
0
123,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role