Player Matchup

Bakasura
Bakasura
GameKiller664
Bakasura
Level 7
God Stats
3W - 0L
1,743 SR
Queue Stats
10W - 4L
1,827 Elo+
Solo
Neith
Neith
GodsOnMySide
Neith
Level 27
God Stats
11W - 14L
1,500 SR
Queue Stats
50W - 54L
1,500 Elo+
Solo
Hercules
Hercules
ImCollided
Hercules
Level 24
God Stats
8W - 2L
1,715 SR
Queue Stats
129W - 77L
1,721 Elo+
Solo
Ymir
Ymir
TheBluntLord
Ymir
Level 27
God Stats
23W - 15L
1,815 SR
Queue Stats
55W - 48L
1,426 Elo+
Solo
Merlin
Merlin
banmeagain56865
Merlin
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,655 SR
1,595 Elo+

VS

Team Averages
Level 27
1,481 SR
1,697 Elo+
Kukulkan
Kukulkan
CheeseSarnie69
Kukulkan
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
335W - 299L
1,807 Elo+
Solo
Cupid
Cupid
Loneloverttv
Cupid
Level 27
God Stats
5W - 6L
1,500 SR
Queue Stats
127W - 88L
1,750 Elo+
Solo
Ra
Ra
R1thux
Ra
Level 26
God Stats
2W - 2L
1,715 SR
Queue Stats
103W - 139L
1,885 Elo+
Solo
Ravana
Ravana
SAMURAI02
Ravana
Level 26
God Stats
0W - 5L
1,191 SR
Queue Stats
116W - 154L
1,542 Elo+
Solo
Chaac
Chaac
梦里梦外
Chaac
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GameKiller664
Bakasura
8
0 / 2 / 0
5,204
520
1,686
5,778
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 0 / 0
5,666
567
2,569
1,854
546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Hercules
ImCollided
Hercules
11
2 / 0 / 1
6,489
649
5,423
7,225
3,065
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 2
5,318
532
1,731
4,893
2,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 0 / 1
7,272
727
3,415
5,110
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 1 / 0
5,993
599
1,034
4,330
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 1 / 1
3,948
395
1,035
587
60
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ra
8
1 / 1 / 0
4,800
480
1,021
4,029
1,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ravana
SAMURAI02
Ravana
8
1 / 2 / 1
5,029
503
2,272
5,469
1,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 2 / 1
5,308
531
4,868
7,715
6,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
3
3
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
1
0
0
W
Bakasura
GameKiller664
Bakasura
0
2
0
0
W
2
0
0
2
W
Hercules
ImCollided
Hercules
2
0
1
2.5
L
0
1
1
0.5
L
Ra
1
1
0
1
L
Ravana
SAMURAI02
Ravana
1
2
1
0.75
W
0
1
2
1
W
3
0
1
3.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,824
Damage
10,230
24,860
Taken
22,130
9,301
Mitigated
10,535
10,865
Healing
6,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
1,034
157
0
620
4,330
1,343
0
1,865
2,343
40,511
0
W
Bakasura
GameKiller664
Bakasura
1,686
588
0
2,649
5,778
1,654
0
0
5,703
0
19,331
W
2,569
1,496
0
1,298
1,854
546
238
356
1,498
0
15,347
W
Hercules
ImCollided
Hercules
5,423
3,190
0
2,816
7,225
3,065
119
0
6,875
0
33,227
L
1,035
448
0
0
587
60
0
194
393
0
3,312
L
Ra
1,021
61
45
1,114
4,029
1,129
0
1,537
2,492
8,521
0
L
Ravana
SAMURAI02
Ravana
2,272
480
0
1,707
5,469
1,667
0
1,161
4,237
0
21,416
W
1,731
715
0
1,232
4,893
2,377
184
665
4,228
14,237
0
W
3,415
0
0
2,870
5,110
1,659
0
1,034
4,076
49,956
0
L
4,868
1,711
0
3,345
7,715
6,336
0
171
7,164
0
25,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,949
Gold Earned
25,078
311
Minions Killed
215
0
Camps Cleared
0
919,523
Distance Traveled
788,410
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,993
599
95
10
0
165,365
4
W
Bakasura
5,204
520
63
6
0
204,288
1
W
Neith
5,666
567
45
5
0
152,305
2
W
Hercules
6,489
649
82
8
0
195,551
4
L
Cupid
3,948
395
6
1
0
82,359
0
L
Ra
4,800
480
10
1
0
157,048
1
L
Ravana
5,029
503
41
4
0
198,701
0
W
Ymir
5,318
532
16
2
0
176,658
3
W
Merlin
7,272
727
105
11
0
190,721
5
L
Chaac
5,308
531
63
6
0
184,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role