Player Matchup

Hercules
Hercules
CheeseAndMac
Hercules
Level 28
God Stats
6W - 5L
1,715 SR
Queue Stats
55W - 49L
1,388 Elo+
Solo
Thoth
Thoth
EloFarmer
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,704 Elo+
Solo
Nemesis
Nemesis
EpikSkum
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Punisher014
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,500 Elo+
Solo
Apollo
Apollo
祈愿故人归
Apollo
Level 23
God Stats
6W - 5L
1,500 SR
Queue Stats
85W - 80L
1,337 Elo+
Solo
Team Averages
Level 20
1,543 SR
1,486 Elo+

VS

Team Averages
Level 23
1,457 SR
1,470 Elo+
Cthulhu
Cthulhu
CasioIsPure
Cthulhu
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 8L
1,313 Elo+
Party 1
Arachne
Arachne
Crowjiro
Arachne
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
1,704W - 661L
1,793 Elo+
Party 2
Ra
Ra
Madachoo
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,196 Elo+
Solo
Danzaburou
Danzaburou
Mylona
Danzaburou
Level 29
God Stats
4W - 3L
1,285 SR
Queue Stats
7W - 4L
1,313 Elo+
Party 1
Bakasura
Bakasura
swag11067
Bakasura
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 29L
1,736 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CheeseAndMac
Hercules
12
0 / 7 / 0
6,694
446
4,856
13,240
8,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thoth
EloFarmer
Thoth
14
4 / 5 / 1
8,329
555
7,562
9,199
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
EpikSkum
Nemesis
9
0 / 7 / 0
5,674
378
1,872
9,972
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Punisher014
Jormungandr
12
4 / 2 / 1
8,149
543
5,451
7,283
4,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 1 / 2
6,322
421
2,004
9,532
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CasioIsPure
Cthulhu
11
0 / 2 / 3
7,056
470
4,152
6,244
2,823
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Crowjiro
Arachne
18
11 / 0 / 2
10,671
711
15,168
17,168
7,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 2 / 5
8,193
546
2,926
4,825
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Mylona
Danzaburou
11
1 / 4 / 2
7,430
495
4,820
6,111
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
swag11067
Bakasura
16
9 / 1 / 1
10,150
677
8,676
12,952
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
9
Kills
22
22
Deaths
9
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CasioIsPure
Cthulhu
0
2
3
0.75
L
Hercules
CheeseAndMac
Hercules
0
7
0
0
W
Arachne
Crowjiro
Arachne
11
0
2
12
L
Thoth
EloFarmer
Thoth
4
5
1
0.9
L
Nemesis
EpikSkum
Nemesis
0
7
0
0
W
1
2
5
1.75
W
Danzaburou
Mylona
Danzaburou
1
4
2
0.5
L
Jormungandr
Punisher014
Jormungandr
4
2
1
2.25
W
Bakasura
swag11067
Bakasura
9
1
1
9.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,745
Damage
35,742
49,226
Taken
47,300
20,831
Mitigated
19,000
10,036
Healing
26,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CasioIsPure
Cthulhu
4,152
840
168
899
6,244
2,823
423
3,268
2,957
15,130
0
L
Hercules
CheeseAndMac
Hercules
4,856
1,442
0
2,615
13,240
8,502
0
0
13,240
0
40,855
W
Arachne
Crowjiro
Arachne
15,168
11,542
0
13,536
17,168
7,525
184
846
15,959
0
84,342
L
Thoth
EloFarmer
Thoth
7,562
644
0
1,185
9,199
2,723
0
735
7,628
63,170
0
L
Nemesis
EpikSkum
Nemesis
1,872
571
0
1,520
9,972
2,581
396
1,457
8,375
0
22,052
W
2,926
563
375
2,065
4,825
1,507
578
2,174
2,383
41,940
0
W
Danzaburou
Mylona
Danzaburou
4,820
1,664
173
1,280
6,111
1,821
1,620
2,082
4,005
0
37,885
L
Jormungandr
Punisher014
Jormungandr
5,451
1,254
0
770
7,283
4,293
102
2,325
4,631
28,947
0
W
Bakasura
swag11067
Bakasura
8,676
5,646
0
7,807
12,952
5,324
683
4,148
8,658
0
59,547
L
2,004
1,636
0
3,946
9,532
2,732
240
2,561
6,854
0
33,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,168
Gold Earned
43,500
385
Minions Killed
481
0
Camps Cleared
0
1,236,597
Distance Traveled
1,508,337
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,056
470
17
1
0
303,409
4
L
Hercules
6,694
446
92
6
0
232,083
1
W
Arachne
10,671
711
157
10
0
318,529
0
L
Thoth
8,329
555
127
8
0
263,973
3
L
Nemesis
5,674
378
38
3
0
252,927
3
W
Ra
8,193
546
98
7
0
309,473
7
W
Danzaburou
7,430
495
82
5
0
238,942
4
L
Jormungandr
8,149
543
60
4
0
268,389
2
W
Bakasura
10,150
677
127
8
0
337,984
1
L
Apollo
6,322
421
68
5
0
219,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role