Player Matchup

Osiris
Osiris
DANIBBA
Osiris
Level 24
God Stats
7W - 5L
1,705 SR
Queue Stats
9W - 8L
1,505 Elo+
Solo
Agni
Agni
LadoKING
Agni
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,742 Elo+
Party 1
Anubis
Anubis
Zexplex
Anubis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,742 Elo+
Party 1
Skadi
Skadi
Zukarini
Skadi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,742 Elo+
Party 1
Hercules
Hercules
ZеroTwо
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,298 Elo+
Solo
Team Averages
Level 37
1,541 SR
1,606 Elo+

VS

Team Averages
Level 16
1,585 SR
1,584 Elo+
Scylla
Scylla
LordTouchMeX
Scylla
Level 25
God Stats
8W - 2L
1,736 SR
Queue Stats
75W - 36L
1,802 Elo+
Solo
Sol
Sol
Pronikt
Sol
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Neith
Neith
meowmrrrrr
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
whylokiller
Hercules
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,296 Elo+
Solo
Thanatos
Thanatos
Ålphå
Thanatos
Level 22
God Stats
5W - 0L
1,689 SR
Queue Stats
28W - 9L
1,822 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DANIBBA
Osiris
13
13 / 6 / 8
9,912
522
16,102
15,836
13,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
12
4 / 9 / 7
8,542
450
8,323
11,611
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
Zexplex
Anubis
16
4 / 5 / 7
9,920
522
7,507
15,421
6,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Zukarini
Skadi
14
4 / 6 / 7
9,311
490
8,179
12,923
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Hercules
ZеroTwо
Hercules
12
5 / 6 / 8
8,865
467
10,178
18,726
13,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
9 / 1 / 14
11,874
625
24,444
11,382
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sol
13
2 / 9 / 11
9,000
474
10,523
14,605
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
12
2 / 9 / 12
8,833
465
2,078
9,713
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
whylokiller
Hercules
9
0 / 8 / 8
6,956
366
814
13,304
4,990
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
Ålphå
Thanatos
20
19 / 3 / 10
13,144
692
19,915
18,511
10,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
87
30
Kills
32
32
Deaths
30
37
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Osiris
DANIBBA
Osiris
13
6
8
2.83
L
Agni
4
9
7
0.83
W
Scylla
9
1
14
16
W
Sol
2
9
11
0.83
L
Anubis
Zexplex
Anubis
4
5
7
1.5
L
Skadi
Zukarini
Skadi
4
6
7
1.25
L
Hercules
ZеroTwо
Hercules
5
6
8
1.5
W
Neith
2
9
12
0.89
W
Hercules
whylokiller
Hercules
0
8
8
0.5
W
Thanatos
Ålphå
Thanatos
19
3
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,289
Damage
57,774
74,517
Taken
67,515
38,757
Mitigated
25,648
18,827
Healing
30,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
DANIBBA
Osiris
16,102
5,404
0
3,968
15,836
13,619
576
8,697
6,997
3,392
37,514
L
Agni
8,323
1,203
0
750
11,611
2,398
270
4,862
6,497
34,580
0
W
Scylla
24,444
2,337
0
2,810
11,382
3,820
0
3,646
7,736
97,996
0
W
Sol
10,523
2,624
0
4,693
14,605
3,902
1,292
2,765
11,840
42,009
0
L
Anubis
Zexplex
Anubis
7,507
855
0
7,563
15,421
6,652
0
6,313
8,890
77,507
0
L
Skadi
Zukarini
Skadi
8,179
3,764
0
3,450
12,923
2,907
1,271
4,484
8,343
0
49,527
L
Hercules
ZеroTwо
Hercules
10,178
2,408
0
3,096
18,726
13,181
0
9,729
8,823
0
33,998
W
Neith
2,078
1,198
0
731
9,713
2,674
655
1,668
8,045
0
11,075
W
Hercules
whylokiller
Hercules
814
306
0
1,385
13,304
4,990
245
4,089
9,215
0
6,629
W
Thanatos
Ålphå
Thanatos
19,915
6,690
0
21,000
18,511
10,262
1,214
4,591
13,920
0
99,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,550
Gold Earned
49,807
359
Minions Killed
413
0
Camps Cleared
0
1,798,672
Distance Traveled
1,760,313
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,912
522
38
2
0
379,997
1
L
Agni
8,542
450
58
3
0
346,490
1
W
Scylla
11,874
625
154
8
0
403,010
5
W
Sol
9,000
474
62
3
0
348,363
7
L
Anubis
9,920
522
133
7
0
341,638
1
L
Skadi
9,311
490
79
4
0
323,542
0
L
Hercules
8,865
467
51
3
0
407,005
4
W
Neith
8,833
465
31
2
0
310,251
0
W
Hercules
6,956
366
9
0
0
276,371
0
W
Thanatos
13,144
692
157
8
0
422,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role