Player Matchup

Kali
Kali
ELDRITCHxACOLYTE
Kali
Level 29
God Stats
15W - 8L
1,500 SR
Queue Stats
188W - 161L
1,942 Elo+
Solo
He Bo
He Bo
FergBiceps
He Bo
Level 27
God Stats
3W - 1L
1,269 SR
Queue Stats
14W - 12L
1,280 Elo+
Solo
Ymir
Ymir
Gokufasterr
Ymir
Level 10
God Stats
8W - 5L
1,724 SR
Queue Stats
15W - 10L
1,747 Elo+
Party 2
Rama
Rama
JorgeGomez100-
Rama
Level 106
God Stats
2W - 0L
1,724 SR
Queue Stats
15W - 11L
1,747 Elo+
Party 2
Amaterasu
Amaterasu
Zestiel0
Amaterasu
Level 8
God Stats
3W - 4L
1,500 SR
Queue Stats
112W - 126L
1,285 Elo+
Solo
Team Averages
Level 36
1,543 SR
1,600 Elo+

VS

Team Averages
Level 25
1,544 SR
1,469 Elo+
Set
Set
ForsakenGamers
Set
Level 17
God Stats
16W - 20L
1,370 SR
Queue Stats
38W - 44L
1,277 Elo+
Party 1
Jing Wei
Jing Wei
Loneloverttv
Jing Wei
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
127W - 88L
1,931 Elo+
Solo
Chernobog
Chernobog
SmilesKn
Chernobog
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 75L
1,439 Elo+
Solo
Sobek
Sobek
TheDovah117
Sobek
Level 25
God Stats
10W - 7L
1,473 SR
Queue Stats
42W - 46L
1,301 Elo+
Party 1
Ra
Ra
TheGreatMogul
Ra
Level 26
God Stats
17W - 12L
1,876 SR
Queue Stats
31W - 33L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 8
11,006
688
12,375
15,389
6,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

He Bo
15
2 / 3 / 4
8,689
543
5,201
7,923
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
4 / 2 / 11
8,556
535
7,341
9,820
6,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
7 / 1 / 4
8,697
544
9,279
7,214
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Zestiel0
Amaterasu
15
2 / 3 / 4
8,285
518
5,401
13,430
10,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
7,943
496
8,139
13,118
5,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
Loneloverttv
Jing Wei
15
6 / 5 / 1
9,238
577
13,728
12,613
4,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
SmilesKn
Chernobog
13
2 / 5 / 3
8,311
519
7,113
12,081
3,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 6 / 2
7,106
444
3,997
13,855
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 0
7,274
455
2,002
5,717
2,540
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
25
Kills
12
12
Deaths
25
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
10
3
8
4.67
W
He Bo
2
3
4
1.33
L
2
6
3
0.58
W
4
2
11
4.75
W
7
1
4
9
L
Jing Wei
Loneloverttv
Jing Wei
6
5
1
1.3
L
Chernobog
SmilesKn
Chernobog
2
5
3
0.7
L
1
6
2
0.33
L
1
3
0
0.33
W
Amaterasu
Zestiel0
Amaterasu
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,597
Damage
34,979
53,776
Taken
57,384
28,198
Mitigated
24,237
22,014
Healing
15,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,375
6,153
0
9,256
15,389
6,387
788
497
14,892
0
50,049
W
He Bo
5,201
349
0
500
7,923
2,636
355
893
7,030
51,052
0
L
8,139
3,501
0
4,190
13,118
5,380
398
1,431
11,686
0
53,189
W
7,341
1,529
0
1,373
9,820
6,520
140
1,998
7,822
33,834
0
W
9,279
7,737
0
4,939
7,214
2,125
264
1,672
5,542
0
49,346
L
Jing Wei
Loneloverttv
Jing Wei
13,728
10,908
0
4,030
12,613
4,666
840
2,256
10,107
0
59,071
L
Chernobog
SmilesKn
Chernobog
7,113
4,360
0
3,856
12,081
3,833
0
2,656
9,425
0
52,187
L
3,997
530
0
2,730
13,855
7,818
0
4,111
9,744
18,537
0
L
2,002
336
27
1,083
5,717
2,540
396
2,088
3,579
32,614
0
W
Amaterasu
Zestiel0
Amaterasu
5,401
1,813
0
5,946
13,430
10,530
837
939
12,491
0
37,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,233
Gold Earned
39,872
382
Minions Killed
392
0
Camps Cleared
0
1,526,190
Distance Traveled
1,378,115
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,006
688
78
5
0
342,646
0
W
He Bo
8,689
543
89
6
0
277,220
2
L
Set
7,943
496
85
5
0
264,264
0
W
Ymir
8,556
535
46
3
0
322,038
4
W
Rama
8,697
544
98
6
0
279,515
5
L
Jing Wei
9,238
577
108
7
0
237,426
0
L
Chernobog
8,311
519
100
6
0
266,220
6
L
Sobek
7,106
444
23
1
0
343,374
0
L
Ra
7,274
455
76
5
0
266,831
0
W
Amaterasu
8,285
518
71
4
0
304,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role