Player Matchup

Hun Batz
Hun Batz
MushroomScrub337
Hun Batz
Level 125
God Stats
6W - 7L
1,500 SR
Queue Stats
329W - 297L
1,715 Elo+
Solo
Chang'e
Chang'e
TheMuffinMan1919
Chang'e
Level 127
God Stats
4W - 4L
1,500 SR
Queue Stats
458W - 450L
1,663 Elo+
Party 1
Chronos
Chronos
ThoseDirtyHoboS
Chronos
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
422W - 429L
1,663 Elo+
Party 1
Tyr
Tyr
miyajima
Tyr
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 66L
1,823 Elo+
Solo
Hercules
Hercules
whateverulyke
Hercules
Level 66
God Stats
0W - 5L
1,500 SR
Queue Stats
230W - 253L
1,406 Elo+
Solo
Team Averages
Level 94
1,500 SR
1,654 Elo+

VS

Team Averages
Level 119
1,543 SR
1,584 Elo+
Izanami
Izanami
 
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
AADoza
Hel
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 84L
1,760 Elo+
Party 2
Cerberus
Cerberus
TeeeHeeeee
Cerberus
Level 125
God Stats
2W - 0L
1,715 SR
Queue Stats
38W - 37L
1,661 Elo+
Party 2
Ne Zha
Ne Zha
Zehtto
Ne Zha
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Zolo 14 Z14
Kuzenbo
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
234W - 246L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
9,776
652
16,540
22,858
11,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 6 / 6
8,699
580
13,442
18,413
10,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 6 / 6
9,030
602
20,178
16,520
6,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 5 / 4
10,681
712
13,602
33,469
19,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
whateverulyke
Hercules
15
1 / 6 / 6
8,877
592
13,188
25,259
24,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
5 / 3 / 10
10,989
733
26,850
18,001
8,633
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hel
AADoza
Hel
19
10 / 1 / 14
12,023
802
24,345
15,884
7,884
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
TeeeHeeeee
Cerberus
17
7 / 3 / 15
11,598
773
23,917
27,953
35,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
Zehtto
Ne Zha
15
2 / 2 / 14
9,817
654
16,501
16,793
11,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Zolo 14 Z14
Kuzenbo
18
2 / 0 / 18
11,715
781
12,587
33,174
29,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
97
9
Kills
26
26
Deaths
9
25
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
10
3.33
W
Hel
AADoza
Hel
10
1
14
17
L
2
3
3
1.17
W
Cerberus
TeeeHeeeee
Cerberus
7
3
15
4.83
L
1
6
6
0.67
L
2
6
6
0.83
W
Ne Zha
Zehtto
Ne Zha
2
2
14
4.5
W
Kuzenbo
Zolo 14 Z14
Kuzenbo
2
0
18
11
L
3
5
4
1
L
Hercules
whateverulyke
Hercules
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,950
Damage
104,200
116,519
Taken
111,805
72,967
Mitigated
93,548
51,433
Healing
79,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
26,850
19,317
2,365
2,390
18,001
8,633
1,652
4,542
13,219
0
45,838
W
Hel
AADoza
Hel
24,345
1,182
28,670
12,013
15,884
7,884
547
4,258
11,408
40,440
0
L
16,540
1,368
738
7,766
22,858
11,541
0
11,177
11,406
0
38,714
W
Cerberus
TeeeHeeeee
Cerberus
23,917
1,850
328
9,139
27,953
35,969
94
8,332
19,321
34,590
0
L
13,442
1,025
10,724
7,025
18,413
10,805
105
12,623
5,615
26,419
0
L
20,178
5,667
2,364
3,162
16,520
6,517
393
9,594
6,901
34,236
0
W
Ne Zha
Zehtto
Ne Zha
16,501
4,725
3,778
5,214
16,793
11,979
1,970
5,264
11,341
0
32,320
W
Kuzenbo
Zolo 14 Z14
Kuzenbo
12,587
4,670
1,189
14,164
33,174
29,083
382
10,006
22,896
18,128
0
L
13,602
1,494
0
11,051
33,469
19,718
0
15,614
17,705
0
21,777
L
Hercules
whateverulyke
Hercules
13,188
3,895
2,190
6,413
25,259
24,386
0
11,841
13,243
0
23,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,063
Gold Earned
56,142
142
Minions Killed
148
0
Camps Cleared
0
1,210,525
Distance Traveled
1,334,418
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,989
733
47
3
0
235,601
2
W
Hel
12,023
802
33
2
0
314,655
2
L
Hun Batz
9,776
652
41
3
0
273,515
2
W
Cerberus
11,598
773
36
2
0
257,556
1
L
Chang'e
8,699
580
20
1
0
237,025
0
L
Chronos
9,030
602
37
2
0
223,695
0
W
Ne Zha
9,817
654
22
1
0
238,332
1
W
Kuzenbo
11,715
781
10
1
0
288,274
1
L
Tyr
10,681
712
22
1
0
225,095
3
L
Hercules
8,877
592
22
1
0
251,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role