Player Matchup

Tsukuyomi
Tsukuyomi
DeathGunZ
Tsukuyomi
Level 29
God Stats
9W - 2L
1,285 SR
Queue Stats
162W - 119L
1,500 Elo+
Solo
Nemesis
Nemesis
FlamExtrEmeZ
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Orkros
Cthulhu
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Spizizz
Xbalanque
Level 15
God Stats
4W - 0L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
THC_koleto
Baba Yaga
Level 7
God Stats
1W - 1L
1,269 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 17
1,411 SR
1,500 Elo+

VS

Team Averages
Level 21
1,543 SR
1,428 Elo+
Hercules
Hercules
GabelFaraon90
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,495 Elo+
Solo
Sol
Sol
LEOf13
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,161 Elo+
Solo
Bakasura
Bakasura
SOLOppppp
Bakasura
Level 29
God Stats
1W - 1L
1,715 SR
Queue Stats
12W - 17L
1,482 Elo+
Solo
Yemoja
Yemoja
YuumiGirl
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
floorkebab
Anhur
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DeathGunZ
Tsukuyomi
14
7 / 0 / 0
7,985
726
9,321
5,434
3,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
FlamExtrEmeZ
Nemesis
7
0 / 1 / 1
4,931
448
1,085
7,995
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Orkros
Cthulhu
8
2 / 3 / 2
5,673
516
2,575
7,461
2,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Spizizz
Xbalanque
11
3 / 1 / 1
6,623
602
4,391
6,344
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baba Yaga
THC_koleto
Baba Yaga
8
0 / 1 / 0
5,043
458
2,443
3,881
1,210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GabelFaraon90
Hercules
9
0 / 4 / 0
5,105
464
1,688
9,610
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
LEOf13
Sol
11
1 / 1 / 1
6,230
566
3,587
6,843
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
SOLOppppp
Bakasura
9
1 / 5 / 1
5,543
504
3,365
9,525
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
YuumiGirl
Yemoja
8
0 / 2 / 3
5,309
483
1,748
2,833
972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
11
4 / 1 / 0
6,390
581
4,375
6,394
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
12
Kills
6
6
Deaths
13
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DeathGunZ
Tsukuyomi
7
0
0
7
W
Nemesis
FlamExtrEmeZ
Nemesis
0
1
1
0.5
L
Hercules
GabelFaraon90
Hercules
0
4
0
0
L
Sol
LEOf13
Sol
1
1
1
1.5
W
Cthulhu
Orkros
Cthulhu
2
3
2
1
L
Bakasura
SOLOppppp
Bakasura
1
5
1
0.3
W
Xbalanque
Spizizz
Xbalanque
3
1
1
3.5
W
Baba Yaga
THC_koleto
Baba Yaga
0
1
0
0
L
Yemoja
YuumiGirl
Yemoja
0
2
3
0.75
L
Anhur
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,815
Damage
14,763
31,115
Taken
35,205
11,019
Mitigated
13,555
11,192
Healing
15,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DeathGunZ
Tsukuyomi
9,321
2,358
0
2,426
5,434
3,966
0
39
5,090
3,878
46,356
W
Nemesis
FlamExtrEmeZ
Nemesis
1,085
326
0
2,042
7,995
1,887
0
1,203
6,572
0
21,136
L
Hercules
GabelFaraon90
Hercules
1,688
473
0
3,195
9,610
6,216
498
379
9,231
0
19,009
L
Sol
LEOf13
Sol
3,587
1,903
0
4,759
6,843
1,982
966
2,708
4,135
34,426
0
W
Cthulhu
Orkros
Cthulhu
2,575
635
0
1,546
7,461
2,438
0
1,297
6,080
12,973
0
L
Bakasura
SOLOppppp
Bakasura
3,365
2,254
0
3,601
9,525
2,860
224
766
8,759
0
19,091
W
Xbalanque
Spizizz
Xbalanque
4,391
1,902
0
4,182
6,344
1,518
0
884
5,460
0
40,719
W
Baba Yaga
THC_koleto
Baba Yaga
2,443
384
0
996
3,881
1,210
62
1,912
1,806
19,306
0
L
Yemoja
YuumiGirl
Yemoja
1,748
901
268
354
2,833
972
0
658
2,175
8,062
0
L
Anhur
4,375
2,167
0
3,820
6,394
1,525
0
946
5,448
0
38,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,255
Gold Earned
28,577
271
Minions Killed
278
0
Camps Cleared
0
1,034,575
Distance Traveled
873,927
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,985
726
92
8
0
233,578
4
W
Nemesis
4,931
448
49
4
0
198,949
0
L
Hercules
5,105
464
43
4
0
170,300
0
L
Sol
6,230
566
75
7
0
184,274
3
W
Cthulhu
5,673
516
20
2
0
193,579
3
L
Bakasura
5,543
504
59
5
0
184,729
2
W
Xbalanque
6,623
602
83
8
0
195,019
3
W
Baba Yaga
5,043
458
27
2
0
213,450
3
L
Yemoja
5,309
483
14
1
0
151,152
1
L
Anhur
6,390
581
87
8
0
183,472
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role