Player Matchup

Fenrir
Fenrir
Air Rooster NZ
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Ra
Ra
Mr_Smokeless
Ra
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 24L
1,500 Elo+
Party 1
Ymir
Ymir
ThatHighGuy
Ymir
Level 24
God Stats
6W - 8L
1,374 SR
Queue Stats
6W - 11L
1,320 Elo+
Solo
Team Averages
Level 65
1,458 SR
1,440 Elo+

VS

Team Averages
Level 110
1,500 SR
1,717 Elo+
Kuzenbo
Kuzenbo
KuzenboThicc
Kuzenbo
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 17L
1,693 Elo+
Party 2
Ra
Ra
ObitusMors
Ra
Level 141
God Stats
15W - 5L
1,500 SR
Queue Stats
227W - 115L
1,764 Elo+
Party 2
Ullr
Ullr
XxRekthHimxX
Ullr
Level 61
God Stats
19W - 2L
1,500 SR
Queue Stats
169W - 41L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 11 / 1
6,873
687
6,227
14,937
6,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 5 / 1
6,464
646
4,600
8,513
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 4 / 1
6,807
681
2,575
11,966
7,671
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KuzenboThicc
Kuzenbo
11
7 / 1 / 6
8,303
830
7,336
9,068
9,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 2 / 12
8,292
829
8,308
5,586
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
9 / 1 / 10
9,386
939
14,911
7,651
2,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
4
Kills
20
20
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
11
1
0.23
W
Kuzenbo
KuzenboThicc
Kuzenbo
7
1
6
10
L
1
5
1
0.3
W
4
2
12
5
L
1
4
1
0.38
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,402
Damage
30,555
35,416
Taken
22,305
16,603
Mitigated
14,853
3,072
Healing
6,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,227
1,165
0
488
14,937
6,252
0
6,953
7,759
0
13,819
W
Kuzenbo
KuzenboThicc
Kuzenbo
7,336
1,713
0
1,745
9,068
9,956
0
3,738
5,330
19,562
0
L
4,600
194
451
1,404
8,513
2,680
0
4,346
4,017
26,754
0
W
8,308
534
1,402
1,856
5,586
1,983
622
1,612
3,974
32,877
0
L
2,575
594
240
489
11,966
7,671
0
3,877
7,976
9,171
0
W
14,911
5,198
0
1,673
7,651
2,914
1,333
1,869
5,782
0
46,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,144
Gold Earned
25,981
68
Minions Killed
132
0
Camps Cleared
0
517,987
Distance Traveled
521,259
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,873
687
7
1
0
167,715
1
W
Kuzenbo
8,303
830
21
2
0
162,702
2
L
Ra
6,464
646
47
5
0
188,040
2
W
Ra
8,292
829
40
4
0
184,057
0
L
Ymir
6,807
681
14
1
0
162,232
0
W
Ullr
9,386
939
71
7
0
174,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role