Player Matchup

Osiris
Osiris
Delroy3
Osiris
Level 149
God Stats
6W - 2L
1,673 SR
Queue Stats
22W - 21L
1,666 Elo+
Solo
Anhur
Anhur
Ryuuador
Anhur
Level 160
God Stats
79W - 27L
1,500 SR
Queue Stats
1,829W - 674L
1,651 Elo+
Party 2
Ra
Ra
Tortugle
Ra
Level 146
God Stats
8W - 2L
1,500 SR
Queue Stats
459W - 324L
1,468 Elo+
Solo
Pele
Pele
nerfumPK
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
wakebennett
Terra
Level 160
God Stats
26W - 6L
1,500 SR
Queue Stats
800W - 621L
1,546 Elo+
Party 2
Team Averages
Level 155
1,535 SR
1,566 Elo+

VS

Team Averages
Level 139
1,500 SR
1,763 Elo+
Terra
Terra
Alex8Duke
Terra
Level 126
God Stats
15W - 10L
1,500 SR
Queue Stats
608W - 618L
1,780 Elo+
Solo
Rama
Rama
JugiBoogie
Rama
Level 106
God Stats
10W - 4L
1,500 SR
Queue Stats
319W - 169L
1,814 Elo+
Party 1
Heimdallr
Heimdallr
Provolony
Heimdallr
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 65L
1,814 Elo+
Party 1
Ra
Ra
Yamikiller
Ra
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 33L
1,657 Elo+
Party 1
Bellona
Bellona
llidion
Bellona
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 40L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Delroy3
Osiris
12
4 / 1 / 2
6,977
698
7,935
8,361
7,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Ryuuador
Anhur
11
2 / 0 / 3
6,586
659
4,065
4,439
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 0 / 1
6,399
640
4,294
4,197
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
11
4 / 0 / 3
6,436
644
4,451
6,337
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 0 / 5
5,643
564
3,719
5,501
2,060
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Alex8Duke
Terra
7
0 / 6 / 0
4,308
431
3,490
8,803
3,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 0
5,111
511
2,173
6,175
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
Provolony
Heimdallr
9
0 / 2 / 0
5,310
531
1,953
5,113
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 0
4,984
498
2,559
5,526
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
llidion
Bellona
10
1 / 3 / 0
5,829
583
4,993
9,264
9,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
15
Kills
1
1
Deaths
15
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Terra
Alex8Duke
Terra
0
6
0
0
W
Osiris
Delroy3
Osiris
4
1
2
5
L
0
2
0
0
L
Heimdallr
Provolony
Heimdallr
0
2
0
0
W
Anhur
Ryuuador
Anhur
2
0
3
3.5
W
2
0
1
2.5
L
0
2
0
0
L
Bellona
llidion
Bellona
1
3
0
0.33
W
Pele
4
0
3
5.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,464
Damage
15,168
28,835
Taken
34,881
15,944
Mitigated
19,961
12,743
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Alex8Duke
Terra
3,490
665
502
2,312
8,803
3,938
0
3,560
5,174
14,306
0
W
Osiris
Delroy3
Osiris
7,935
3,345
0
2,894
8,361
7,840
0
927
7,434
4,619
33,257
L
2,173
1,621
0
2,479
6,175
1,320
0
1,623
4,552
0
27,730
L
Heimdallr
Provolony
Heimdallr
1,953
1,180
0
690
5,113
3,055
0
1,274
3,772
8,165
25,921
W
Anhur
Ryuuador
Anhur
4,065
2,835
0
2,092
4,439
2,568
0
581
3,858
4,907
38,940
W
4,294
192
494
1,664
4,197
1,437
0
1,440
2,757
49,645
0
L
2,559
190
306
1,305
5,526
1,721
0
2,083
3,348
31,026
0
L
Bellona
llidion
Bellona
4,993
2,477
0
2,372
9,264
9,927
0
832
8,432
2,218
32,454
W
Pele
4,451
790
0
2,634
6,337
2,039
0
2,005
4,332
0
36,879
W
3,719
1,216
810
2,155
5,501
2,060
0
1,798
3,703
15,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,041
Gold Earned
25,542
376
Minions Killed
299
0
Camps Cleared
0
1,100,476
Distance Traveled
978,190
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,308
431
23
2
0
195,851
1
W
Osiris
6,977
698
91
9
0
224,251
1
L
Rama
5,111
511
55
6
0
189,785
5
L
Heimdallr
5,310
531
78
8
0
215,737
4
W
Anhur
6,586
659
98
10
0
179,880
1
W
Ra
6,399
640
100
10
0
221,578
3
L
Ra
4,984
498
65
7
0
197,733
2
L
Bellona
5,829
583
78
8
0
179,084
2
W
Pele
6,436
644
65
7
0
247,892
2
W
Terra
5,643
564
22
2
0
226,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role