Player Matchup

Rama
Rama
Desu Mation
Rama
Level 137
God Stats
3W - 6L
1,500 SR
Queue Stats
893W - 594L
1,907 Elo+
Party 1
Cthulhu
Cthulhu
Lethal Purp
Cthulhu
Level 18
God Stats
3W - 2L
1,806 SR
Queue Stats
40W - 21L
1,836 Elo+
Party 1
Ra
Ra
Why do drugs
Ra
Level 139
God Stats
17W - 7L
1,924 SR
Queue Stats
665W - 368L
1,907 Elo+
Party 1
Team Averages
Level 98
1,743 SR
1,884 Elo+

VS

Team Averages
Level 42
1,412 SR
1,436 Elo+
Ra
Ra
BuiltOfBones
Ra
Level 114
God Stats
4W - 4L
1,500 SR
Queue Stats
120W - 156L
1,500 Elo+
Party 2
Artemis
Artemis
Fuhrer666lml
Artemis
Level 5
God Stats
0W - 6L
1,235 SR
Queue Stats
0W - 6L
1,309 Elo+
Solo
Thor
Thor
SL Goldnwolf
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 10
10,628
886
14,230
13,437
5,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Lethal Purp
Cthulhu
11
5 / 4 / 9
9,024
752
6,142
13,611
10,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
11 / 2 / 9
10,311
859
12,487
8,549
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 7 / 0
10,498
875
14,724
14,670
5,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Fuhrer666lml
Artemis
9
0 / 7 / 2
7,066
589
960
9,863
4,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 11 / 3
7,550
629
2,446
14,143
5,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
25
Kills
8
8
Deaths
25
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
8
7
0
1.14
W
9
2
10
7
L
Artemis
Fuhrer666lml
Artemis
0
7
2
0.14
W
Cthulhu
Lethal Purp
Cthulhu
5
4
9
2.38
L
0
11
3
0.14
W
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,859
Damage
18,130
35,597
Taken
38,676
18,575
Mitigated
15,937
11,078
Healing
2,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,724
1,150
395
1,877
14,670
5,618
0
7,233
7,094
55,340
0
W
14,230
9,471
0
6,211
13,437
5,529
1,364
4,362
8,975
0
44,962
L
Artemis
Fuhrer666lml
Artemis
960
697
0
175
9,863
4,735
0
4,757
4,836
0
2,130
W
Cthulhu
Lethal Purp
Cthulhu
6,142
840
0
434
13,611
10,037
96
5,875
7,598
16,596
0
L
2,446
890
0
482
14,143
5,584
0
5,626
8,069
0
8,201
W
12,487
1,223
1,697
2,736
8,549
3,009
783
4,535
3,989
43,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,963
Gold Earned
25,114
139
Minions Killed
79
0
Camps Cleared
0
641,294
Distance Traveled
490,104
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,498
875
70
6
0
196,691
2
W
Rama
10,628
886
59
5
0
208,613
1
L
Artemis
7,066
589
6
1
0
149,057
0
W
Cthulhu
9,024
752
15
1
0
216,268
0
L
Thor
7,550
629
3
0
0
144,356
2
W
Ra
10,311
859
65
5
0
216,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role